Megaman (NES)
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His games are beloved by millions of fans. They were also hard as hell. Back when the blue bomber debuted on the NES there was no save feature or password mechanic to retain your progress. You had to sit down and beat the whole game. And what a tall order that amounted to. The levels were brutal and the enemies and bosses populating them were nothing to scoff at either.
Jumps had to be pin-point accurate. The game would throw projectile, dashing, and aerial enemies at you, often all at once, while simultaneously tasking you with clearing a tricky jump. And if you should make it to the boss you better hope you had the weapon they are vulnerable to or you were in for a drawn out game of dodgeball with foes who hit like a truck. Good luck.
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