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Destiny May Be Upping Exotic Light Level and Updating Old Perks


Destiny May Be Upping Exotic Light Level and Updating Old Perks

Increase the power!

As players grind away in Destiny: The Taken King to get their light up to 310 in preparation for the upcoming Heroic King’s Fall raid, Bungie has sneaked in a few things into the armory over on their website. It would appear that quite a few pieces of armor and weapons are getting yet another Year 2 upgrade, and some Year 1 gear that was left out in the cold with the launch of The Taken King is coming along for the ride as well.

In order to push Light Levels (and by effect, your guardian’s power) to the limit, some exotic armor and weapons look to be receiving a healthy bump up to 330 Armor/Attack. That’s an increase of 20 over the current max meaning players will be able to go quite a bit over the current cap of 310 Light Level.

Based on this update to the website, all exotic armor look to be getting the bump up to this new light level (not including class items). So no more having to do without your favorite exotic gear as you dive into the new challenges soon to be released. While the changes have yet to be officially announced, the widespread stat updates in the official armory are a strong sign of changes to come.

On the weapon side of things, Destiny: The Taken King won’t be as generous. Not all weapons are created equal, and that includes some of the brand new Year 2 exotics as well. The weapons getting the bump to 330 Attack based on the armory are:

  • Monte Carlo
  • SUROS Regime
  • Zhalo Supercell
  • Hawkmoon
  • The Last Word
  • Bad Juju
  • Red Death
  • Telesto
  • Invective
  • The 4th Horseman
  • Hereafter
  • Thunderlord
  • Truth
  • Jade Rabbit

Unfortunately Black Spindle (just recently nerfed), Touch of Malice, and Sleeper Simulant seem to not be part of the upcoming upgrades. Raid gear is also completely absent from the armory, but it wouldn’t be surprising to see them reach the Destiny: The Taken King’s new light limit.

There are also some new perks thrown into the mix to make things interesting. Khepri’s Sting will add lingering damage to melee attacks while the ATS/8 ARACHNID (another Hunter exotic) increases the time you have with your Golden Gun. Titans will not be able to make tighter turns while running with the MK. 44 Stand Asides, while Warlocks receive some much needed agility through the Heart of the Praxic Fire.

When full details of the listed upgrades will be available is unknown at the moment, but the armory update is certain to pique the interest.

Are you excited for the inclusion of even more Exotic Armor choices in Destiny: The Taken King? Let us know your thoughts in the comments below.

Editor’s note: Title and body text updated to be more clear that this is an armory update, though not a hard confirmation from Bungie.

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