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The First 4 Things You Should Try in Metal Gear Solid V: TPP


The First 4 Things You Should Try in Metal Gear Solid V: TPP

New and shiny.

Infiltrate Under the Cloak of a Sand Storm

Metal Gear Solid V: The Phantom Pain has added tons of new mechanics and possibilities to the Metal Gear Solid universe simply by making it an open world game. Time of day, schedules, location and more now come into play as both obstacles and potential benefits. One of these additions comes in the form of Metal Gear Solid V‘s dynamic weather system, specifically the sandstorm.

The sandstorm dials visibility all the way down and eliminates the ability to hear approaching threats for the player. The upside is that enemies suffer the same restrictions that are placed on you. This changes the entire dynamic of Metal Gear Solid V: TPP. If you’re cautious enough, navigating the storm and picking off enemies as they walk right beside their own friends is extremely satisfying. Getting close to primary targets becomes easier (provided you tagged them before the storm), and you can even let your more powerful weapons loose if you want to be a little sloppy.

The only downside is that the Fulton Recover System is relatively useless, but the ability to play the game in a new way is more than worth it, so give it a try.

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