Destiny TTK- How To Unlock and Beat Fallen S.A.B.E.R. Strike

Giant Enemy Shank

Rescuing Rasputin

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Rasputin’s defenses need to be shut down in order to help the AI ally. Of course, the Fallen have different plans for Rasputin and have invaded the interior of his home. You will be faced with plenty of opposition just like you did outside. Stay on the far side of the bridges so you won’t risk falling into the abyss or being disintegrated by the Exploder Shanks marching towards you.

After you defeated what seems to be an endless supply of Fallen Captains and Shanks, your team will finally be allowed to march forward. Instead of having your Ghost hack into Rasputin, your Fireteam has to destroy a cable that is running underneath the floor. There’s a chute that’s open on the far side of the room that Guardians can chuck their grenades into, or you can just shoot the cables from above ground.

In an interesting display of electricity mayhem, the way forward will be revealed. Your Ghost will lead you to the next area and instruct you that Rasputin’s power grid is very much operational. Your Fireteam will see streaks of arc electricity flowing on both sides of the hallways.

In a sadistic game of chicken, you and Fireteam must reach the end of the two hallways to obtain a relic that will open up the next door. Take your time as you shimmy your way into nooks and crannies on the side of the hallways to avoid being hit with the arc blasts. Don’t stress if you get hit by one, they hurt but they won’t instantly kill you.

Once you grab the relic, your Fireteam must go back down the way you came and insert it into a panel inside one of the walls. As soon as you pick up the relic there will be Shanks that will spawn behind you, have the other Guardians who aren’t holding the relic blast the pesky exploding robots.

After you leave the arc hallways, you can breathe somewhat easier because the only foes you’ll be coming across are more Shanks. Just take your time because some of these evil R2-D2’s are prone to be explosive. Just make sure there is space between them and your Fireteam and you will be just fine.

When you come into the next room, you’ll be notified that you must find the Breach Site to investigate what’s going on with Rasputin. After a short skip and a hop, you’ll find yourself in a massive looking metallic warehouse. This is where the final boss awaits.


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Author
Brian Robbins
Brian was a freelance writer for Twinfinite between September 2015 and June 2016 who predominantly covered news stories for the site, as well as all things Destiny. He was a senior journalism student, Spider-Man enthusiast, Halo and Destiny master and bearer of a Triforce tattoo. I love lamp.