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The Taken King Will Fix Destiny’s Approach to Storytelling


The Taken King Will Fix Destiny’s Approach to Storytelling

Thank the Traveler.

The base game of Destiny was knocked very much for its storytelling. It had a great setup of Guardians fighting against the forces of the Darkness–the Vex, Hive, Cabal, and Fallen–but the execution left a lot to be desired. Your mission objective was always relayed to you by voice over, and the writing was…well, we don’t have time to tell you why we don’t have to tell you about the writing. The Taken King, the upcoming ultra expansion, is bringing some new changes to with it, and the storytelling approach is one of them.

While speaking with Game Informer, Bungie creative director Luke Smith and executive producer Mark Noseworthy dived into storytelling for Destiny and how they plan to “pivot” their method. With The Dark Below, players had the story conveyed to them by questgiver Eris Morn, which enhanced the immersion to some extent. Voice over is being added to give more context, and when a character talks to you over the radio, there’ll be an indicator to show who’s talking in the upper right corner.

Your newly voiced Ghost will be used as “purveyor of lore,” as Smith puts it. You can use your Ghost to scan something, from a corpse to a weapon, then they’ll relay you that item’s backstory. Think Siri meets Wikipedia. It’s a much better alternative than how Bungie did the Grimoire Cards, that’s for sure. These are small changes, but they’re important for a game that seemed fairly bereft of any real story.

Destiny: The Taken King arrives on September 15.

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