Increased Focus on Stealth Gameplay
Alright, so maybe stealth games aren’t really for everyone. But from everything we’ve seen of Rise of the Tomb Raider thus far, it really does look like Crystal Dynamics has put a lot of effort into improving the stealth and combat mechanics in this game, as compared to its 2013 predecessor.
Lara Croft now has the ability to swim underwater and climb up trees to hide from her enemies and execute surprise attacks from the shadows. While you were only able to shoot errant arrows to distract your foes in the previous game, Rise of the Tomb Raider allows Lara to craft small bombs and make use of items in the environment to create distractions.
This makes a lot of sense from a story standpoint too, as the increased focus on Lara’s abilities in combat also signify some form of character development. While she took on the role of the shipwrecked survivor forced into a corner while trying to save her friends, this time Lara gets to play the full-fledged predator aiming to reach her goal before her enemies do. I like where this new development is headed, both in terms of story and gameplay, I’m excited to see how Lara grows from here.