DOOM had been planned to play at 1080p and 60 frames per second since E3 2015 and now Executive Producer Marty Stratton explains the situation in an interview with Gamespot further and how id Software are doing their best to achieve fluid and steady gameplay.
“When you’re developing, you make thousands of decisions that have an impact on performance or visual fidelity,” Stratton says “We’ve always been at the forefront of saying we want our games to run as fast as possible at the highest resolution possible. So for us, that goal is 1080p and 60 FPS. Along with that goal, the mantra of our technology team is that we want to be the best-looking game out there at 60 FPS and 1080p. So you draw that line in the sand.”
Stratton commented on how delivering the game in 60fps isn’t “just a lofty technical goal,” but it is essential for making players feel the combat and the fast action shooting that is the foundation of DOOM’s gameplay.
“For us it isn’t just a lofty technical goal,” he explained. “We really do think it’s important to the feel of the game, it’s important to the way our combat feels and our movement feels. It’s got to be fast, it’s got to be fluid, and it’s all based on that. It really is a gameplay goal first and foremost. You do make decisions here or there. Ultimately I don’t think you can ever expect most consumers to really nitpick.”
“If you do your best to give them a very consistent experience and a very high-quality experience, which for us is a fast, fluid 60 FPS, I think that’s the most important thing.” he continues
DOOM launches in 2016 for PS4, Xbox One and PC.