Early on in Batman: Arkham Knight, the Riddler will reveal himself to be in the middle of a dastardly endeavor (as he does in every Batman Arkham game). This time, the Riddler has taken Catwoman hostage and he would like for Batman to come play a game in order to free her. Upon arrival, it is discovered that she has been fitted with an explosive collar, one that will need to be unlocked by finding a series of keys to count down her 9 lives (Riddler is so clever). Of course, in order to obtain these keys you will have to complete a serious of difficult challenges, both with Catwoman, and alone.
Out of these missions and challenges, four of them are rooms that will open up after meeting certain requirements within Riddler’s Most Wanted questline. The third of these rooms is Advanced Deathtraps. It’s a challenge that will require both Catwoman and Batman to navigate a seriously deadly room in order to obtain another collar key. The Riddler isn’t too happy about you being able to overcome all of his obstacles so he’s hoping to finally lay you to rest with this one.
Upon entering the room, Batman and Catwoman must once again split up. Have Catwoman pounce onto the ceiling so that she can activate the floor switch in the blocked off room, and have Batman trigger the Riddler floor switch in the other one. You will notice a board in front of you that has a grid of light bulbs in front of you, as well as a floor full of electric panels. Your task is to navigate these panels and reach the switch at the end with each of the two characters. To do so you will have to constantly switch between the two characters.
Batmans board should already have a lit bulb on it, and that will indicate the first one that Catwoman can stand on. When she does, a bulb on or two on her board will light up in order to guide Batman through Riddler’s latest challenge. Continue to switch back and forth between the two in order to have your path mapped out for you. Once you’re about halfway the boards will begin to rotate in an attempt to disorient you. Don’t get confused, the puzzle still works the same way, so you can wait until it’s right side up if you don’t trust your upside-down/sideways vision.
Once both Batman and Catwoman reach their respective switches the center wall will drop and some Riddler Bots will appear. These are the color-coded ones you’ve dealt with before so remember not to attack using the wrong hero or else you’ll be receiving a serious shock. Once they’re all dealt with you’re free to collect your key and move on. You are one step closer to earning Catwoman her freedom.
How did you manage? Did you get through without a shock? Did the Riddler finally give you a real challenge? Let us know in the comments below.
Be sure to check out our Batman: Arkham Knight wiki for guides, tips, tricks, and more.