Shinnok’s Necromancer variation lets evil show in the form of summoned skeletal hands. Necromancer is perfect for when players are dealing with opponents who like to move around a lot. The moves vary between a summoned hand that holds an enemy in place, to a huge flick delivered by a hand the size of your average Mortal Kombat X fighter. Shinnok also retains his core abilities, although he does lack any serious ranged abilities, so hold your enemy in place and walk on over.
Charging Shoulder: Back, Forward, X
Hell Sparks: Down, Back, Triangle
Amulet Strike: Back, Forward, Square
Summoned Fiend: Down, Forward, Circle
Judgement Fist: Down, Back, Square
Devil’s Flick: Back, Forward, Triangle