Before we start, it’s not just me, right? I mean, I can’t be the only one who thinks Machina’s cape looks absolutely ridiculous. He and Rem are the outsiders in Class Zero and he takes on the vomit-inducing role of wanting to be her white knight in shining armor. Seriously though, what’s he trying to do with that cape? Does he think he’s a vampire? He might as well be, since some of his most effective skills center around draining his enemies’ HP.
I make a lot of jokes about Machina but his fighting prowess is nothing to scoff at. In fact, he’s one of the most powerful short ranged attackers in Final Fantasy Type-0 HD. He’s a decent magic user too, and his versatility allows players to build his character as they see fit. Machina can pretty much survive on his own without needing much aid from other cadets, but more on that later.
A couple of skills to get you started with Machina include Cyclone Drive and Awakening. Cyclone Drive uses up your AG and allows you to attack continuously. This is a ridiculously fast attack that hits really hard, allowing Machina to take down multiple troops at once. You just have to remember to direct his attacks. Awakening is more of a last resort tactic that you can fall back on when you’re nearly out of HP. This ability restores all of Machina’s HP and turns his regular attacks into Furious Blades until he takes damage.
Awakening gets really useful when you upgrade it with Flinchproof Awakening, which allows him to continue attacking even after taking damage, as well as the AG cost reduction. The only drawback of this ability is that it costs a massive amount of AG so make sure you save up enough for it in case you’re ever in a jam.