Be The Guard
Your job is a fairly simple one, guard and patrol a prison and prevent fights, bad behavior and escapees from succeeding. However, with a game focussed on leaving the prison, prison guards always, and are made, to fail. Now it is your turn to have some power, a high-powered weapon, and a dozen of brawny tough prisoners waiting to take you down and steal your items.
This multiplayer mode would be incredibly fun, but the game mechanics of The Escapistswould have to be modified as a result. A prison guard perspective would be very different, and the apparent obviousness of an escape plan would have to be disguised somehow. The guard may not know which prisoner is trying to escape, but realistically, it would be too easy to find out at this stage.
You would act as how a prison guard would, patrolling the walls, give chilling reminders to who is in charge here and have the full ability to take out any prisoner who gets in your way. Your job would be to watch the prisoners, discover possible ways of them escaping and trying to stop them. This would give a prison guard more power, making escaping more difficult and would require a sense of stealth to catch escapees in the act.
In the current game format as a prison guard, you are made to fail, and despite it being an interesting concept, the repetitiveness would become apparent immediately. The Escapists would have to change many essential mechanics in order for it to work, such as the escaping system and use of items. However, it would be interesting to explore a prison as a guard and access high-security areas freely around a map. Mouldy Toof will have to consider the motive of The Escapists for this particular multiplayer mode to work.