Dragon Age: Inquisition Isn’t A True Dragon Age Game

A little bit of honesty before the love for the Inquisition is once again set free.

This is exactly what Dragon Age: Inquisition is missing. The importance of the previous Dragon Age heroes is stressed very lightly, only in small changes in dialogs and missions, and maybe a few random unexpected appearances. As an example, let’s say in Dragon Age II you had to face and kill Fenris because you chose the mages instead of the templars: His absence in the latest Dragon Age game will be limited to a quick mention and that’s that. Even though the Inquisitor doesn’t know who these NPCs are, players do, and Dragon Age: Inquisition would become a lot more complete if it took this into account.

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The reason why Dragon Age: Inquisition is so different is probably because it’s an extremely ambitious game. Bioware tried to cater for all kinds of players at the same time, which ended up being weird for everyone. This doesn’t only include new and old Dragon Age players, but also MMORPG fans and gamers who enjoy strategy games. Even though some of these multi-genre additions are for the best, many of them actually work against the game’s true enjoyment. Sometimes, having huge maps and so many quests and NPCs can become a bit exhausting. Players who actually try to find everything and complete every mission out there may become tired after a while, especially when they need to begin a whole new map.

Dragon Age Inquisition War Room
The War Table is one of the very interesting additions to Dragon Age: Inquisition.

This lax structure also hurts the development of the story. Having so many activities between main-story quests makes the actual purpose of the Inquisition seem disperse and inconsistent. This fuzziness is further increased by the possibility of moving from one map to another without ever finishing the important quests. We all know that having an extremely linear story is awful, but this exceptionally wide freedom separates the really great parts of the story in a way that makes them feel disconnected. Sometimes excessive freedom can be a burden.

Another dispensable addition was the much-talked-about Tactic Mode. Maybe you like it, maybe you don’t, but it’s pretty much useless. Despite having Bioware telling us how Dragon Age: Inquisition was going to require the use of the whole party to achieve victory, the game is actually pretty easy. The strategy mode turns out to be useful only on the harder difficulty settings or as a ridiculous way of making fights last longer.

Dragon Age Inquisition Tactics
A lot was expected from a tactics mode that ended up being used quite little.

The truth is that, despite all of the above, Dragon Age Inquisition is an awesome game; it just doesn’t feel right within the Dragon Age universe and gameplay style. Nonetheless this doesn’t mean it should have repeated the limitations of its siblings. It would have been a much suitable options for a whole new IP; an extremely great starting point for a new Bioware saga.

Lastly, but not least important, are the concerns around the next Mass Effect game. Dragon Age: Inquisition was a huge success based on proven qualities, and this may very well encourage similar processes in other titles. It would definitely be a shame if Mass Effect 4 (or whatever its real name will be) went under a similar process. Bioware has given RPG fans incredible games, and any of their fans surely welcomes innovation as long as it doesn’t turn a beloved series into something else, even if it’s good.


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Author
Chris Jecks
Chris Jecks has been covering the games industry for over eight years. He typically covers new releases, FIFA, Fortnite, any good shooters, and loves nothing more than a good Pro Clubs session with the lads. Chris has a History degree from the University of Central Lancashire. He spends his days eagerly awaiting the release of BioShock 4.