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Destiny Update 1.0.2 Is Now Live and It Changed the Loot System


Destiny Update 1.0.2 Is Now Live and It Changed the Loot System

One of the major complaints of Destiny was the unpredictability of its loot system. Destiny update 1.0.2 aims to improve that experience for players, especially those wrapped up in its end game.

What this patch does is guarantee you that the color engram you pick up (read: levels of loot rarity) will at least decode into an item of that color if not higher. Previously it more often than not decoded into something lower. In a game where obtaining better items is difficult enough as it is, the previous system only served to agitate the players Bungie would probably like to keep around for a while.

The update to decoding isn’t the only thing that changed in 1.0.2. Check out the full list of patch notes right here courtesy of Bungie’s blog:


With this patch, we address some widely-discussed concerns with how Engrams are earned and claimed. Strikes have become more rewarding, and the rewards gained from them are more predictable. Also affected is the rotation of maps that appear in the Crucible.

  • Legendary (purple) engrams will always produce a Legendary quality item or higher
    • Note: Legendary engrams that exist in your inventory will change to Rare quality items when the patch is applied. However, decoding these engrams will still produce the same results as before
  • Rare (blue) engrams will always produce a Rare quality item or higher
    • Chance for Legendary gear increased
  • Materials: Ascendant Shards and Ascendant Energy promoted to Legendary quality (from Rare quality)
  • Rare (Blue) and Legendary (Purple) Engram drops added to the potential rewards for:
    • Vanguard: Tiger Strike Playlist
    • Daily Heroic Missions (first time per day)
    • Weekly Heroic Missions (first time per week)
  • Known issues
    • When selecting a higher difficulty for daily missions, XP Bonus not show in the reward display
    • You will still get the XP bonus, you just won’t see it in the UI
  • Reduced time limit on Bastion and First Light in Control and Clash from 15 to 12 minutes, bringing them in line with non-vehicle maps in those playlists
  • Lowered weighting on Bastion and First Light in Control and Clash so they appear less often in those playlists

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