Ubisoft has confirmed that the upcoming Assassin’s Creed Unity will run at 900p and 30fps on both Xbox One and PS4 in order to avoid a debate over platform parity.
In an interview, Senior Producer Vincent Pontbriand explained that the developers aimed to avoid the comparison of the game’s performance on different platforms and went further to explain why they settled for those specific numbers.
Technically we’re CPU-bound. The GPUs are really powerful, obviously the graphics look pretty good, but it’s the CPU that has to process the AI, the number of NPCs we have on screen, all these systems running in parallel.
We were quickly bottlenecked by that and it was a bit frustrating, because we thought that this was going to be a tenfold improvement over everything AI-wise, and we realised it was going to be pretty hard. It’s not the number of polygons that affect the framerate. We could be running at 100fps if it was just graphics, but because of AI, we’re still limited to 30 frames per second.
Assassin’s Creed Unity launches on November 11th for Xbox One, PS4, and PC.