While some fans lament over Assassin’s Creed Unity‘s 900p/30fps lock, Unity‘s World Level Design Director is taking the time to explain why 60fps is not only unnecessary, but also harmful to some video games. Nicolas Guérin believes the standard takes away from the cinematic experience, and sees the practice fading from the industry overall.
“At Ubisoft for a long time we wanted to push 60 fps. I don’t think it was a good idea because you don’t gain that much from 60 fps and it doesn’t look like the real thing,” Guérin told TechRadar. “It’s a bit like The Hobbit movie, it looked really weird.”
“And in other games it’s the same – like the Rachet and Clank series [where it was dropped]. So I think collectively in the video game industry we’re dropping that standard because it’s hard to achieve, it’s twice as hard as 30fps, and its not really that great in terms of rendering quality of the picture and the image.”
Assassin’s Creed Unity is likely to perform on an outstanding level either way, but it would certainly be something to see the industry as a whole overturn beliefs that 60fps is the long-awaited, bright future of development. We’ll wait and see whether 60fps becomes an unwarranted feature rather than standard quality expectation.