With the recent announcements concerning Assassin’s Creed: Unity‘s resolution on consoles, many people have been up in arms over whether it is foul play. Some feel that one particular piece of platform is holding back the other in terms of visuals. Some feel that parity is a foolish goal and that developers shouldn’t be taking money in order to enforce it. And there are those who don’t understand the issue whatsoever.
Whatever the reasoning behind the discontent it all stems from the fact that Ubisoft has decided to go for resolution parity for their upcoming title. It is a decision that was made in part as an attempt to put an end to the ceaseless debate over the newest generation of gaming consoles. A decision that they hoped would allow gamers to focus on the new world and mechanics they created for their enjoyment.
For the sake of discussion, and for a bit of fun, we here at Twinfinite would like to present you with PlayStation 4 (PS4) and Xbox One (XB1) screens of relatively recent Ubisoft titles. Titles that, unlike the upcoming Assassin’s Creed: Unity, do not run at the same resolutions. Can you correctly choose the image that represents the PS4 version of each game?
1) Assassin’s Creed IV: Black Flag
Assassin’s Creed IV: Black Flag was one of the first major titles on the PlayStation 4 (PS4) and the Xbox One to run at different resolutions. While they launched with parity, the PS4 received a patch bumping it up to a 1080p at no cost to performance. Can you spot the difference?
Highlight for Answer: Bottom One