Microsoft announced this morning that Rise of the Tomb Raider, the sequel to 2013’s Tomb Raider that rebooted the long running franchise, will debut exclusively on Xbox One. The game, developed by Crystal Dynamics, is expected to release Holiday 2015.
This move, while undeniably a huge win for Microsoft, annoys me. Not because I am a Sony fanboy that feels cheated by the deal. I play my Xbox One and PlayStation 4 fairly equally, usually migrating to whichever platform can give me the games I want to play, in the most timely and convenient fashion. As such, I will probably play Rise of the Tomb Raider on my Xbox One, rather than wait six months to a year to see it released on other platforms. That last sentence encapsulates the point I’m trying to make; it highlights what annoys me about this announcement. The uncertainty of whether this game is a real exclusive or not seems overly coy and silly, because in 2014, I don’t think the concept of a real exclusive exists anymore.