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New Gameplay Details for Assassin's Creed Unity


New Gameplay Details for Assassin's Creed Unity

In celebration of Bastille Day and just in time to break up the apparent news lull, new details have emerged on the gameplay that will be featured in Ubisoft’s Assassin’s Creed Unity:

– At the beginning of the game the Assassin Order will only be a temporary thing for Arno. At first.

– The players will be able to interact with each other in the co-op missions through microphones. However, the team made sure that the players who may not have a microphone will not be disadvantaged.

– The missions’ difficulty varies between one and five stars. Some of the quests are designed for one or two people, while other ones are for three or four players. Players can try a four-man challenge solo, but obviously it will be more difficult. Along with this, a “two-man mission” performed by three players will be easier. The level of difficulty gives the player a tool to decide the kind of challenge that he wants.

– In the “Murder Mystery” missions the players may find themselves in front of a dead body, and then follow clues and interrogate different people and even accuse them, like a real detective. When a crime is solved, the player will gain the murder weapon and use it in the game.

– In the “Paris Stories” missions the player will find a wide variety of mandates, as Arno continues to be an assassin. However, not all mandates will be assassinations. Each mission will tell a unique story, which is why they were named Paris stories. This time the player will have to recognize the target. It will also be possible to obtain information and use it to trace it. From that point on, after getting to the target, the player will decide how to approach and kill the target.

– The city will be ruled by chaos and to really revive this vibrant and ever-bustling city, a variety of random events may occur between NPCs. For example, some people will try to rob a church. Each event is going to fit within the context of the French Revolution. These events will take place in the district which they are directly related to

– There are also going to be other huge rewards in Paris. There are hundreds of different stories hidden in the game, which offer an insight into the lives of the ordinary people in Paris. For example, if a player wanders into an abandoned house, he/she will find out that a family who lived there took the plague. If the player can find the members of the family, he/she will be rewarded.

– Unity is not only huge in size, but in terms of depth as well. Players can explore the city and can explore multiple levels (churches, catacombs, sewer system, attractions, etc) and go inside of a lot of the buildings as well. These places will not be empty, they will be packed with lots of activities, with stories, traders and Social Clubs.

– Unity will introduce three skill trees into the Assassin’s Creed franchise. They are based on the three pillars of the franchise (stealth, combat or navigation) and are designed to let the player improve specific abilities (which can be both active and passive) tailored to his/her personal playstyle.

It seems that Ubisoft is making an effort to shake up the Assassin’s Creed formula. Aren’t you excited to kill enemies with a “previously-owned” weapon?

Assassin’s Creed Unity hits Xbox One, PS4, and PC on October 28th.


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