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New Digimon Story: Cyber Sleuth Screens Show Off Battle System


New Digimon Story: Cyber Sleuth Screens Show Off Battle System

More screens for upcoming Vita title Digimon Story: Cyber Sleuth released today and, as usual, they give us a closer look at a few different aspects of the game. On the forefront this time around? The battle system. In addition to a handful of action shots of Lillymon, Lilamon, and Lotosmon mid-attack, we’re also given a look at what the combat UI will look like.

Seemingly, players will be able to choose each turn between guarding, attacking, changing party members, using an item, or just straight up attacking. Running away is an option, as always, but notably the game seems to feature an auto mode that will switch your party on to autopilot and have them do the fighting for you. Also worth noting is the nifty turn order counter on the right side of the display.

In the gallery above we’re shown those combat shots mentioned earlier, another image of The Eater we met last time, and some casual images of our hero interacting with NPCs in the real world. In addition to the screenshots, this week also saw the release of two new pieces of concept art for the characters we were introduced to previously: The Eater and the Mysterious Boy.

The game looks good, right? That battle system looks pretty sick at least but unless you’re living in Japan, you probably shouldn’t get your hopes up. Digimon Story: Cyber Sleuth is currently slated for a Japanese only Vita release sometime next year, though there are petitions floating around for its localization.

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