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E3 – Guilty Gear Xrd -SIGN- Hands-On Preview


E3 – Guilty Gear Xrd -SIGN- Hands-On Preview

I love fighting games so much; you may know this already. As a matter of fact, one of my favorite series is Guilty Gear, so you can imagine I got hot flashes when I found out that Guilty Gear Xrd -SIGN- was playable on the E3 showfloor. Fortunately, I had the chance to play it, and it is absolutely phenomenal. In an almost entirely different presentation from its predecessors, Guilty Gear Xrd is still the usual insane fighting gameplay. One of the biggest cosmetic differences, however, is the implementation of 3D models and graphics, although you would never tell that it’s actually 3D from watching the game in action.

It is more than evident that the creators over at Arc System Works have taken extra caution to emulate the familiar 2D sprite-type graphics with newer 3D models. It tricks the eyes, and it is mindblowing when you see how well they show you that not everything is what it seems. It’s really unlike anything you have ever seen before.



As for the most important part, the fighting itself, the game has not lost any of its polish. One of the biggest differences in this entry is a slightly-simpler interface and a more zoomed-in look at the fighters, making for a more intense overall presentation in the midst of battle. With the technology of the PlayStations 3 and 4, the game has received a stylized overhaul in terms of the flashiest moves and special attacks. It’s more or less still the same Guilty Gear, but with a lovely and brand new faux fur coat.

In true Arc System Works fashion, fighting is fast, intense, and robust. My biggest concern though is the new balancing of characters. Some moves I noticed have been altered, for better but also a bit for the worse. Specifically, Axl Low, a character who can hit from almost anywhere on the screen now seems to do a lot more damage than before, and he now feels just very overpowered with needing a lot less few hits with ridiculous range. It’s odd how bad of a combo that is, but I’m interested in seeing how every other character has changed. It’s a good thing that these games are constantly being revised and rebalanced, so we might see some changes. Either that or I’m just terrible.

You can look forward to playing Guilty Gear Xrd -SIGN- when it hits the PlayStations 3 and 4 later this holiday season.

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