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Volt Review – Electrifying? Not so much


Volt Review – Electrifying? Not so much

For substantially all ideas are second-hand, consciously and unconsciously drawn from a million outside sources” – Mark Twain

In today’s age when you can have hundreds of copies capitalizing on the success of a single game (i.e. the numerous Flappy Bird clones), it is hard to come up with a truly original idea. To a degree, it is the art forgers of today who display more skill and technique, copying paintings detail for detail, than the masters of old. There is a certain respect afforded to those who can take an idea or concept and make it their own. While Volt is along the right path, it doesn’t quite do enough to make it truly unique.


The story of Volt is not necessary to understand the game, but it is enjoyable nonetheless. As a battery on its way to the recycling center, you were able to escape your fateful encounter with the compactor. Your goal is to make your way out of the facility, hindered by your unfortunate lack of legs.

The gameplay of Volt is the game’s focus and, delightfully, it delivers. The premise of the game is to use your limited number of electric beams to connect to walls and swing through the levels in addition to moving/destroying objects, turning switches, and charging generators. Similar to other physics-based puzzle platformers, the goal is to avoid all of the environmental hazards and enemies while traversing to the small exit door at the end of the level. First playing the game immediately reminded me of Cut the Rope or, my personal favorite, Icebreakers with an industrial theme thrown on top.

Another reason why you should always recycle your batteries… they may one day escape.

While Volt is satisfying on the most basic level, it fails to distinguish itself from any of its fellow games within the physics-based puzzle-platformer genre. Its art style is incredibly well done and the music is just the right mixture of metallic and haunting, but both of those aspects loose their impact if the gameplay doesn’t stick with the player. Add in the fact that the controls can sometimes be a bit tricky (I’d avoid playing with a mousepad), the game needs a few redesigns to truly memorable. Volt is a little too forgettable to suggest playing as there as many other games that are just as satisfying (and are free) though if you’re looking for more puzzle platformers you won’t be terribly disappointed. Sort of like if your parents got you a Toyota Prius instead of the souped up Chevy Camaro you asked for. The Prius works and does what it’s supposed to do, nobody really wants to drive a Prius (professional help is available for those who do).

Final Breakdown

[+Solid gameplay][+Pleasing visuals/music][-Nothing unique][-Controls sometimes tricky]

Good Review Score

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