Puzzle games, especially in the mobile (or mobile-to-PC) market, are a dime a dozen. It’s probably got something to do with the relative ease with which a lot of the ‘trappings’ of a game can mostly be discarded; you don’t need high-end graphics, engaging music, or any semblance of writing, plot, and all those other bits and pieces that go into a lot of other genres. Puzzles also prey on our own natural cognitive and subconscious desire to think through things and approach logical solutions, and so sink their teeth into us with remarkably addictive repetition. Lyne is yet another example of an addictive minimalist experience that I found myself thinking about long after putting it away for the night.
At the most basic level, Lyne is simply a game about drawing a path from Point A to Point B. The first several levels introduce the concept slowly and deliberately, gradually adding a few new elements. At first, it’s a simple matter of connecting the end-points for any given shape through others of the same, going around or between the other shapes to get there. You’re not allowed to go through a shape other than the one you’re currently connecting, and you can’t re-use or cross any existing paths; each line is a one-way alley from one point to another. All in all, the concept and gameplay are extremely simple, even for a mobile-turned-PC puzzler, and that’s a really strong point in the game’s favour.
[+Great look and ‘feel’] [+Lots of content at a low price] [+Difficult without being frustrating] [-Eases into new things a bit too slowly]