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Dota 2 Heropedia: Vengeful Spirit


Dota 2 Heropedia: Vengeful Spirit

[Heropedia is a look at the many heroes of Dota 2. While the 100+ choices may seem daunting at first, I am here to guide your way through the massive list. Starting with  the “easiest” to learn heroes, this feature will focus on an individual’s abilities and general tactics.]

Shendelzare, the VENGEFUL SPIRIT (Support)


“Vengeance flies beside me!”


Enjoy the ranged stun of Wraith King, but don’t like the weight that comes with being a Carry? Do you like auras that will benefit the team regardless of how well you’re doing? Vengeful Spirit is your gal. Played most commonly as a support, Vengeful’s dependable stun and clever swap make her a great initiator and ganker.

Magic Missile – Vengeful Spirit fires a single target stun at a range of 500 dealing damage and stunning the target for 1.45/1.55/1.65/1.75 seconds. One of the simplest spells in Dota 2, click, cast, profit. While it may not have the longest of duration, the high damage makes this ability very useful in the early game. Be ready to use this spell often, as it has a low cooldown, and it is Vengeful Spirits only ability that does (good) damage.

Wave of Terror – Shendelzare sends out a wicked howl at a targeted area, reducing any enemy units armor by 3/4/5/6 for 20 seconds.  Wave of Terror travels in a straight line away from Vengeful Spirit at a massive range of 1400 (more than an entire screen). While the ability may deal negligible damage (30/50/70/90) the amount of armor reduction cannot be ignored, especially in the early game when heroes have no more that 3 or 4 armor to begin with.

Vengeance Aura – Every unit within a 900 radius of Vengeful Spirit with gain 12%/20%/28%/36% bonus damage based on their base damage and their primary stat. Pretty self explanatory ability. If you have a lot of physical damage dealers, it may be beneficial to pick up a few points if you plan on team fighting early. This aura complements well with Veng’s second ability, Wave of Terror.  The only thing holding this ability back from a first pick is its range.

Nether Swap – Target a friendly or enemy hero within 650/925/1200 range to swap positions with them. Low mana cost and cooldown (for an ultimate), Nether Swap is great for catching enemy heroes off guard. But be weary young warrior, for Nether Swap is one of those abilities that can potentially harm your team. Swapping a teammate to get out of a sticky situation may lead to their death, so be careful.



Magic Missile should always be skilled first. No other ability in Veng’s skillset is as useful as a 1.5 second stun and 100 damage.

Wave of Terror not only provides armor reduction, it also has the benefit of granting vision. With its huge cast range and low mana cost/cooldown, don’t be afraid to throw a wave uphill to scout out the area. Pesky enemy hiding in the forest? Do the wave!

– Vengeful Spirit’s ultimate, Nether Swap, benefits from bonus effects through Aghanim’s Scepter. With it, the cooldown is reduced to TEN SECONDS, and it allows for the swapping of any unit in the game. Picking up Aghanim’s Scepter will not only give you good health and mana, it will also allow to swap with any creep, opening up even more doors for initiating/escaping.

– Friendly hero caught out of position and locked in some stuns? Nether Swap him! Since you are playing the role of support, your death will have a lot less impact then the death of your carry or semi-carry.

– If you can lure an enemy hero near your tower, surprise him with a Nether Swap followed by a Magic Missile. Between the damage from the tower and your auto attacks, this will almost certainly lead to an easy kill in the early game.

– A neat trick: Throw a Magic Missile at your enemy, and then immediately Nether Swap him before the projectile connects. This will change the course of your stun, and will stun him immediately after the swap, earning you a few precious seconds of damage.

– As with most supports, you will want to make sure your team has Observer Wards and a Courier. After that, pick up Tranquil Boots and a Mekansm. If you find yourself having extra farm from all of your amazing ganks, Drums of Endurance/Aghanim’s Scepter/Force Staff are all great picks that will help you stay alive. Have other supports on your team and need some damage? Pick up a Desolater or Manta Style to make your enemies howl.

– Spam that Wave of Terror! If the enemy is pushing, Wave. If creeps need to die, Wave. If your carry is farming ancients, Wave. The armor reduction effects everything in its path, and has a decent radius.

– Be careful with leveling Vengence Aura. The aura will benefit your creeps, giving them extra damage. If you were to level this in early game, it would make your lane push out too farm, thus giving the enemy more farm and xp if they know what they are doing.

Vengeful Spirit is one of my go-to supports. With an easy skill-set and good ganking potential, Vengeful Spirit is an easy, stress free hero. It is worth noting that Veng is one of the few supports who has agility as a primary stat. This makes her unique in that she has the potential to be quite the semi-carry if played correctly. If you find yourself having a lot of successful ganks, and there are other supports on your team, don’t be afraid to pick up a few damage items along the way.

Bonus Sound Clip!
“What was taken from me shall be restored…but the path of revenge is long.”

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