The following excerpt on Ground Zeroes‘ introduction can be found on Metal Gear Solid V‘s official website:
“Several months after the events of METAL GEAR SOLID: PEACE WALKER, METAL GEAR SOLID V: GROUND ZEROES takes place at a US facility in Cuba in 1975, Aside from the main story mission, the game also features several sub-missions known as Side-Ops, as well as multiple “trials” that can be attempted for extra challenge and a chance to compete in community Rankings and Leaderboards. Second screen device support also planned.”
So far Ground Zeroes is shaping to be a lot like Peace Walker, which had a similar formula featuring a MAIN OPS story and EXTRA OPS side missions. Unlike Peace Walker, Ground Zeroes’ main story wont be as in-depth. The Phantom Pain synopsis sounds much more promising:
“Takes place in Afghanistan 9 years after the events of GROUND ZEROES in 1984. THE PHANTOM PAIN will be the first MGS to feature a fully open world along with realistic passage of time and weather simulation. Players can look forward to unparalleled levels of strategic freedom and depth in the world’s first true-to-life “Infiltration Simulator.”
Sometimes things don’t turn out the way they’re supposed to. In a recent interview with Siliconera, Kojima says, “It would’ve actually been better to release it all at once, but by the way things are going, it appears likely that Phantom Pain will be coming out around the time the PlayStation 4 becomes more spread out. That means we would’ve had to make people wait a while longer.”
Has Kojima forgotten his game release on Xbox One as well? With interviews like this, I still can’t help but think that sales is a big part of the reason for the separate releases. I know Kojima wants to “please” MGS fans by having separate releases so we get into the action faster. Whether that will benefit or harm the story is still up in the air and one of the main reasons I think fans shouldn’t expect Ground Zeroes to be more than what it is. As a die-hard fan of the series myself, I know I would much rather wait and have the game in one package if that’s what was originally intended, for the quality and cohesiveness of the story’s sake alone.This can’t be the entire map, can it?
Back in the day, I might have preferred to having the game out as soon as possible. But Metal Gear is such a phenomenal series and an exception to that rule, the wait is worth it. I’m not sure how other fans feel, but I doubt the folks over at Konami even brought this up with fans and chose the one more financially beneficial to the firm, which makes sense. For a game such as Metal Gear though, I’m more captivated by the quality over the quantity. And that’s really a problem with the video game industry as a whole, quality vs quantity, but that’s a whole other bag of issues and deserves its own piece. Having sold over 2 million units as of December, even if PlayStation 4 reaches 4 million by the end of 2014 I don’t think that will cause The Phantom Pain to release any sooner. Here’s hoping though.