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Former LucasArts Devs Reveal Super Roman Conquest


Former LucasArts Devs Reveal Super Roman Conquest

Two former LucasArts developers now working together as Seacliff Interactive are turning to Kickstarter to fund their new project, Super Roman Conquest, a retro side-scrolling RTS that takes place in a multi-layered, 3D world set in Ancient Rome. They are still in the early stages of development, so everything you see is pre-Alpha and none of the art is final. The release is planned for PC, Mac, Linux, and Ouya.

Screen2Matt from Seacliff Interactive sent us an interesting description which caught my eye, stating that Super Roman Conquest is a mix of Total War and FTL wrapped in a 16-bit side-scrolling package. The 3D environments allow units to be moved deeper into the landscape — you aren’t bound to a single axis like most side-scrollers. This added depth to a traditional side-scrolling view sounds like an interesting mix, you can see the multiple layers in the screenshots.


So instead of just plowing a bunch of guys from left to right, there will be a lot more at variables play. There will be multiple classes with unique abilities, game altering choices that will make each playthrough different, and historical soldiers and unique battlefields all rendered in a classic pixel art style.


These are two of the designers that were behind Star Wars 1313, which was sadly halted when LucasArts was shutdown by Disney. I can wish all I want, but it sounds like that game will never see the light of day. I’m glad to see some of the talent from LucasArts moving on to a whole new project, and it sounds like it has potential. It’s always great to hear a description of a game, and struggle to compare it to something else, which I think Seacliff has done with this idea. Check out the Kickstarter trailer below:


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