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Soda Drinker Pro & Vivian Clark — Quench Your Thirst For Lunacy


Soda Drinker Pro & Vivian Clark — Quench Your Thirst For Lunacy

If you tell me you have sipped soda in space, odds are, you are a filthy liar.

If you tell me you have sipped soda in space before, odds are, you are a filthy liar.

Well, it’s happened again: something strange and wonderful has found its way onto the video game scene. Will Brierly is a game developer with an arsenal of eccentric titles, including two gems called Soda Drinker Pro and Vivian Clark. I am sure, at some point in your life, you have thought, “Boy, I really am thirsty. I really wish I had a soda right about now.” Fortunately, your problems are solved in Soda Drinker Pro, the world’s first FPS (first person soda) simulator, where you can sip and enjoy a refreshing soda in a variety of crudely rendered locales; it’s brilliant.

In this game, you have a thirst that can only be quenched with refreshing soda. Thus, you are the Soda Drinker, dropped in a small level to meander about to your liking, sipping soda to your heart’s content. There are bonus sodas scattered throughout each map with a “B-B-BONUS SODA” audio clip playing every time you pick one up. Also, you’ll hear a joyful narrator throughout, verbally and repeatedly expressing his sheer ecstasy in having soda. That’s essentially the whole game. It’s strange, it reminds me of The Fantastic Game, and I love it.

Who says there are no new ideas?

“I’m so happy I have this soda right now.”

Soda Drinker Pro was playable at PAX East this past March, along with Vivian Clark. Accessible through a secret passage within Soda Drinker Pro, Vivian Clark is essentially WarioWare, but with an extra dash of insanity. As described by the Kickstarter page, you start off as a raindrop, and become whatever you land on. For instance, at some point, you may turn into a ball of vapor, soaring through the sky, crashing into a jet plane, turning into said jet place, bombing a city, then somehow watering plants, jumping through an inferno, rollerblading through space as a cool star, etc. The mechanic of starting in one location to branch off in different directions and scenarios feels like Antichamber. Suddenly, there is much more than one would expect at first glance.

A cool star rollerblading with watermelons isn't normal. But on meth it is.

A cool star rollerblading with watermelons isn’t normal. But on meth it is.

Of the two games, Vivian Clark seems to be Brierly’s baby and my personal favorite. In an interview with EpicSteve at Giant Bomb, he stated that he has been consistently working on this game for over a year now, frequently adding and tweaking content. At the moment, there are a total of 40 levels, but the goal is to add at least 100 new ones, making this an even more expansive and eccentric game than it already is. Of course, it would need further adjustments. There’s plenty to discover, but beating the levels is half the trouble as some minigames feel too difficult, preventing one from seeing what else the game has the offer. Still, with extra support, I can see Vivian Clark being polished into something grand.

It really is.

It really is.

Both games are available free to download, however, they are still works in progress. You can download Soda Drinker Pro here where you can also find the link to Vivian Clark inside the game. I could tell you how to find Vivian Clark, but where’s the fun in that? It’ll be worth it.

There is currently a Kickstarter and a Steam Greenlight page to reel in more support for Soda Drinker Pro and Vivian Clark, respectively. If all goes as planned, expect an expanded palette of oddities and refreshments. I am very glad there are people like Will Brierly in the community, to satiate my hunger for some more “what the hell” in the industry.

You can support Vivian Clark on Kickstarter here.

Vote for Soda Drinker Pro on Steam Greenlight here.

Also, you can play Brierly’s My Girl: The Game, one of the most twisted, but hilarious, games I have played lately. Spoilers from 1991, by the way.

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