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[PAX] Hands-On Preview: Super T.I.M.E. Force – Anachronistic Acronyms!


[PAX] Hands-On Preview: Super T.I.M.E. Force – Anachronistic Acronyms!


War. War never changes. And though it depicts tiny pixelized warfare,Super T.I.M.E. Force is apparently not war. Super T.I.M.E. Force has changed.

Since last we saw them at PAX Prime, Capybara Games has done a number of interesting things: teaming up with Double Fine for one incredible bundle, they’ve worked on the adorable Sound Shapesand now they’ve completely revitalized Super T.I.M.E. Force.

When I last was able to play the game, it reminded me a lot ofSuper Meat Boy, albeit with a few twists. Players would run their way through levels until they died and then start again from the beginning as their previous life played out alongside them. While that core mechanic of using your past lives remains fairly similar, the big new twist they’ve added to it is the ability to select a time along the time stream to go back to.


This. Changes. Everything!

With the push of the button (or an unfortunate death), you’ll be able to pick exactly when you want your new character to be inserted, allowing you to show up milliseconds before your previous life’s untimely demise and either block that bullet out of the way or kill the enemy that killed them.


The new time mechanics take an already complex and fun game to the next level. You no longer have to rush to keep up with your previous selves and can focus on showing up at the exact right moment. Even though I was only able to sink my teeth into it for a few minutes, I was enthralled by how strategic this newest build of the game was.

With the cavalcade of characters that was on display, it was always hard to choose who to bring in next. Should I use the raptor to swipe the bullets away? Should I use the shield guy to create a bullet-blocking bubble? Or maybe I should just use the rocket dude and vanquish mine enemy.


The fact that I don’t always just use the raptor should speak to how fun mixing and matching the characters can be in this game.

The quirky humor and the charming art style make this game fun to look at, but the zaniness of the gameplay shine brighter still. My only problem with the demo I was given was that I was told we wouldn’t be able to play the full game on XBLA until “Summer.” Oh, and I was also told that October would still be considered “summer.” Kooky Canadians.

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