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[Featurama] Things You Can Never Unsee


[Featurama] Things You Can Never Unsee

It’s Halloween today and all sorts of spooks and scares are probably awaiting you.  Not sure how horrifying a Wednesday Halloween can truly be, but I know some of you are depraved enough to scare the bejeesus out of those trick or treaters out there.

In keeping with the holiday spirit, we at Twinfinite gathered around to discuss the terrifying things that are burned in to our retinas.  Hit the jump and read on while I marathon through some old Tree House of Horror episodes.

One of my favorite new series’ of this past generation is Dead Space. Both games are in my mind the perfect blend of action and horror, and man oh man are there some images in them that I’ll take to my grave. Hell, I could write an entire article on top of this collaboration about the deeply disturbing images on the Ishimura and the Sprawl.

One in particular stands out however and its early into the first game. I’d acquired a plasma cutter, dispatched a few necromorphs, and was on my way to the tram. I stopped by a bathroom looking for loot, when I found this written on the wall:

It was at that moment when it dawned on me; there were families on this ship – children. Dead Space (and especially Dead Space 2 — don’t even get me started) is a phenomenal game, but it’s also one that I don’t think I can ever really play more than once. Dealing with necromorphs is one thing, but the thought of encountering children in this context….it’s just too much for me to handle, and it all starts with that message on the bathroom wall.

I’m not an anime guy by any means. Maybe I haven’t given many shows a chance, but when I watched the entire series of Elfen Lied, it truly rattled my bones. Seeing these innocent little girls absolutely decimate anyone and anything, seemingly all with their mind (I won’t spoil how they truly do), is incredibly disturbing. What’s worse is that some of these ‘Diclonius’ are used against their will, and don’t know why they have the powers they do.

There are scenes within that show which, without spoiling, are incredibly disturbing. The innocence of it all really just makes the killing and blood spray all the more shocking. That said, it’s also an incredibly powerful show, and I’d recommend it to anyone. I just hope you have thick skin and can handle it.

This entire section has massive spoilers for The Walking Dead comics and maybe the TV series so read on at your own risk.

The Walking Dead can only be classified as the story of the final days of the main characters. There is no victory. No big bad that they can kill to make the world right. The best they can hope for is to live for a few more days. By this definition characters, even if they’re fan favorites, have to die. Up until the prison, it was mostly supporting characters that have been killed off. That all changes when towards the end of the Prison/Governor arc, the Governor and his men storm the prison and attack the group. This allows a giant herd of walkers to enter the prison grounds as well. In the mass confusion and hail of bullets, Lori and her daughter Judith are gunned down in horrifying fashion.

From this point on, Robert Kirkman has killed off more and more of the main characters that his fans have grown to love and sympathize with. Often in gruesome and shocking ways. I remember not being able to move and having to reread the issue 3 or 4 times to fully process what just happened. Killing off Lori is one thing, but killing off the baby? Who does does that Kirkman?!

Spoiler image here just to punctuate the point.

I had to be around 10 years old when I first played Doom II and it forever scarred me.  Of course it’s tame now, but when I had gotten my hands on this game, I had played nothing like it.  At the time we had a shared family computer to play this on so I would have to wait until late at night to sneak a playthrough. You know, because Momma wouldn’t necessarily approve of her son chainsawing Minotaurs into puddles of goo.

Doom II for lack of a better word was intense.  Violence, gore, walls splattered with stuff, insane enemies and heart pumping music were a bit too much for my first few playthroughs.  Even when I started relying on cheats, I would only find myself delving further and further in to crazier bosses and enemies.  No joke, this was probably the first game to ever give me nightmares and I will always be a bit freaked by those enemies. Especially those flying blob creatures. I hate those flying blob creatures.

Like I said last Halloween, I’m not really one for scary games or shows, so my frightening, disturbing moments come in different doses.

In this case, the moment most scaringly stuck in my brain isn’t something conventionally horrific; rather, it’s a gauntlet of mental instability and sensory overload that never fails to offset the stability of my psyche when remembered.

The biggest mistake that I made when beginning to watch Welcome to the NHK was doing so on sleep deprivation, mentally and physically exhausted. What followed was an experience that I still loathe to recall.

Starting from a dream sequence that became more and more odd, yet it seemed all so real. Then, an official introduction to our hikikimori protagonist Sato and his horrifyingly skewed visions of his past, all with the faint sound of an imaginary anime OP in the background.

My senses were beginning to overload; I was feeling uncomfortable, yet I pressed on. Finally, I lost it when the appliances began talking about conspiracies. In my already half-sleeping yet fully cognizant state where reality was already more than malleable enough, I couldn’t take it. I began to sympathize with Sato in the worst way possible- I felt as if my sanity was crumbling away.

Thoroughly disturbed, I halted the video, swearing to return only once I had rested, yet the damage was still done. Never before had I felt so uncomfortable in my own cranium.

The Resident Evil 6 box art.

THE most horrifying image in video games. They may as well call it Resident Evil: Giraffe Fellatio.


It’s something you cannot unsee.


Several of Twinfinite's staff likely contributed heavily to this article, so that's why this byline is set. You can find out more about our colorful cast of personnel over in the The Team page on the site.

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