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[Review] Tic Tac Mo


[Review] Tic Tac Mo

Tic Tac Toe has been around for literally thousands of years. It is in many ways a perfect game because of its simplicity of purpose alongside its complexity of options. As games both electronic and otherwise evolve and become more complex, there is still a place for the old classics.

That place nowadays is on the iOS.

This latest variation on the classic game is called Tic Tac Mo and it promises to be a new and exciting take on the old formula and not be your mom’s Tic Tac Toe! Any success however is marred by the utter lack of depth in modes and features.


It’s probably not terribly hyperbolic to say that everybody knows how to play Tic Tac Toe. If you know how to play it, then you will figure out Tic Tac Mo by the end of the first game you play. Here’s how it works: It’s the same basic game as the original, but with the play area double the size and with up to three players. Each player takes a turn until a winner is determined or the board is full.

That is literally all there is to it. It’s a three player game, but you can play as one or two (with the computer playing the other roles) also. To its credit, the CPU is a tough opponent and requires your full attention if you hope to succeed.

There are two big problems with Tic Tac Mo. The first is that its lack of variety is truly disappointing. Since Tic Tac Mo is playing with an established formula, why not make some different grids? The other glaring problem with this game is that multiplayer mode is local only, meaning you can only play by passing the device around between three players. Tic Tac Mo would be greatly improved by having some kind of online mode available and it is really perplexing as to why the developers didn’t bother with it.

[Playability Breakdown]

[+Unique take on classic] [+Tough to beat CPU] [-Only one grid type] [-No online mode]


As an overall product, Tic Tac Mo is incredibly bare bones. It consists of the game in one, two, or three player mode and nothing else. For what little it does have, the interface is clear and clean albeit lacking in any kind of real flair.

[Production Breakdown]

[+Clear interface] [-Bare bones features]


On one hand, it’s very difficult as a reviewer to question the value of a game that costs $.99 on iOS. On the other hand there are many, many variations of Tic Tac Toe which are available for free. Not only that, but there are even a couple of free versions which have an online mode. Aside from a slightly varied mechanic, there is really nothing to compel a customer to spend money on Tic Tac Mo they have numerous free options, many of which have more features.

[Value Breakdown]

[+Only $.99] [*Variable replay value] [-Many free Tic Tac Toe variations on iOS]

[Reviewer Impression]

Once you get past the inital novelty of the gameplay twist to Tic Tac Mo, there’s really not much else to keep you hooked. While it’s certainly a fresh concept for a classic game, the lack of an online mode is truly unforgivable due to the nature of the iOS and its devices.

There was a time when a game like this would have been considered perfectly acceptable for a mobile device like a phone, but in the wake of iOS titles like Infinity Blade, Game Dev Story, and God Damn Grand Theft Auto 3, that simply doesn’t cut it anymore. I hope the developer takes this skeleton of a game and, in its next title, aims a little — actually, a lot — higher.

[Overall Breakdown]

[+Unique take on classic] [+Tough to beat CPU] [+Clear interface] [+Only $.99] [*Variable replay value] [-Only one grid type] [-No online mode] [-Bare bones features] [-Many free Tic Tac Toe variations on iOS]


Several of Twinfinite's staff likely contributed heavily to this article, so that's why this byline is set. You can find out more about our colorful cast of personnel over in the The Team page on the site.

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