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[News] Cthulhu Saves the World Just Got Cheaper


[News] Cthulhu Saves the World Just Got Cheaper

Earlier today we reported on Microsoft easing their restrictions concerning their pricing cap on indie games. It looks like the first game to break free of the 240 MSP barrier is one of the highest profile games on the market.

Cthulhu Saves the world from Zeboyd Games has been reduced to 80 MSP following Microsoft’s news.

In conjunction with this, Zeboyd has also revealed today that they plan on porting the title to Mac, Android, iPhone and iPad with Tinkerhouse Games. The dates were unspecific, but it should land some time during the first quarter of the year. Robert Boyd has stated via twitter that the team has nearly completed the ports.

Zeboyd is slowly branching out and turning in to something of an indie powerhouse on the console front. With 150,000 units sold of their biggest game and the potential smash hit of Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness Episode 3 on the way, things are looking great for the studio.

The question now is how many games are going to follow suit? That 50mB barrier was a huge roadblock for a lot of developers.


Several of Twinfinite's staff likely contributed heavily to this article, so that's why this byline is set. You can find out more about our colorful cast of personnel over in the The Team page on the site.

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