Sean Pyle – Twinfinite http://twinfinite.net Video Game news, reviews, opinions, guides and videos! Wed, 07 Feb 2018 15:50:41 +0000 en-US hourly 1 https://wordpress.org/?v=4.9.2 http://twinfinite.net/wp-content/uploads/2016/04/cropped-logo-2-32x32.png Sean Pyle – Twinfinite http://twinfinite.net 32 32 Fortnite is Getting a Mini-Gun In Its Latest Patch http://twinfinite.net/2018/01/fortnite-mini-gun-update/ http://twinfinite.net/2018/01/fortnite-mini-gun-update/#respond Wed, 31 Jan 2018 17:13:56 +0000 http://twinfinite.net/?p=328876 Fortnite is adding a mini-gun, and we're excited.

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Fortnite: Battle Royale has serious momentum, and developer Epic Games is continuing to offer quality support to the rapidly growing multiplayer game. Epic Games has made both big and small changes over the past couple of months, but their latest announcement is sure to excite players. Today, Epic tweeted that a new mini-gun weapon is coming to Fortnite on February 1st, along with some smaller tweaks that fix up some of the smaller problems Fortnite players have recently been facing. All of the changes are coming through Patch V.2.4.0.

The mini-gun looks to be a game-changing weapon, and the video including in Epic’s tweet shows a cutscene of the mini-gun mowing down some built walls. Not much else is said or shown about the mini-gun, but in this post from Epic, the mini-gun is described as having “sheer firepower.” This new weapon addition will certainly change the battlefield, and seeing how the mini-gun affects Fortnite’s combat will be interesting to see. Some other changes are also included in the patch, including adjusted drop rates for the rare and legendary version of the surpassed pistol, a new “controller auto run” option, and a 3D resolution slider to players on PC and Mac. Thankfully, the patch also addresses some bugs, like a potential client crash sometimes onset by “an audio cue,” and another that removes footstep audio from dance emotes.

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Super Mario Odyssey is the Best-Selling Nintendo Switch Game http://twinfinite.net/2018/01/super-mario-odyssey-best-selling-switch/ http://twinfinite.net/2018/01/super-mario-odyssey-best-selling-switch/#respond Wed, 31 Jan 2018 16:32:31 +0000 http://twinfinite.net/?p=328846 Nintendo keeps printing money.

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Super Mario Odyssey was always supposed to be one of the Nintendo Switch’s “killer apps,” but the red plumber’s first game on the hybrid console managed to exceed Nintendo’s lofty expectations. Today, Nintendo released an earnings report revealing that Super Mario Odyssey sold slightly over nine million copies by the end of 2017. Mario Kart 8 Deluxe came shortly behind, selling a little over seven million, and The Legend of Zelda: Breath of the Wild and Splatoon 2 followed, selling roughly seven and five million copies respectively. While all of these titles sold well, Mario Odyssey’s nine million mark is particularly impressive considering that it released in October, months after the other titles.

Super Mario Odyssey’s massive acclaim through both sales and critical reception is a great sign for the future of Mario. No one was scared that he was going away anytime soon, but Super Mario Odyssey’s sales show that the public’s interest in Nintendo’s Italian mascot is higher than it has been in a long time. Not only are Super Mario Odyssey’s sales a win for Nintendo, but they are also a win for single-player games in general. Star Wars Battlefront 2, another 2017 release predicted as a huge seller, sold about the same as Odyssey despite its popular source material and being available on more consoles. Nintendo has so far struck gold with the Nintendo Switch, and Super Mario Odyssey’s strong sales are icing on the cake for Nintendo’s otherworldly 2017.

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8 Characters We Hope Come To Dragon Ball FighterZ Via DLC http://twinfinite.net/2018/01/dragon-ball-fighterz-dlc-characters/ http://twinfinite.net/2018/01/dragon-ball-fighterz-dlc-characters/#respond Tue, 30 Jan 2018 19:29:30 +0000 http://twinfinite.net/?p=328416 All of these characters would be great on Dragon Ball FighterZ.

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Hercule/Mr. Satan

8 Characters We Hope Come To Dragon Ball FighterZ Via DLC

dragon ball fighterz, dlc


Dragon Ball FighterZ’s roster of fighters is missing a lighthearted character, and no fighter matches this role better than Hercule. Hercule has been in many of the past Dragon Ball fighting games, and we hope he eventually comes to FighterZ. With respect to his moves, we’d expect him to have a support-style, perhaps fulfilling a more extreme version of what Krillin currently brings to the table. The obvious, massive difference between Hercule and the next strongest fighter on this game’s cast (canon-wise) would perhaps relegate Hercule to this type of gimmicky role, but there’s no reason to think that Hercule fans would have any problem with a realistic depiction of the world’s reigning martial arts champion.

Part of Hercule’s charm is his voice acting from the dub, and hopefully, Chris Rager would be able to reprise his role if Hercule makes his way to Dragon Ball FighterZ via DLC or Season Pass. The starting roster in FighterZ is pretty darn good, but some added light-heartedness and humor wouldn’t go amiss.

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Dragon Ball FighterZ Has Enormous Esport Potential http://twinfinite.net/2018/01/dragon-ball-fighterz-esport/ http://twinfinite.net/2018/01/dragon-ball-fighterz-esport/#respond Mon, 29 Jan 2018 15:58:42 +0000 http://twinfinite.net/?p=327264 A real-life Dragon Ball tournament? Sounds good.

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Dragon Ball FighterZ took the gaming and anime world by storm when it was officially announced at E3 2017, and the hype train only continued from there. Dragon Ball’s immense popularity naturally led to dozens of game adaptations throughout the years, but Arc System Works’ take on the franchise is an entirely different beast. This time, Dragon Ball is brought to life by a studio well-versed in developing fighting games with polish, excitement, and perhaps most importantly for the long-term success of Dragon Ball FighterZ, tournament potential. Whether or not Dragon Ball FighterZ is capable of becoming the next huge fighting game esport is still uncertain, but there is reason to be hopeful. With Dragon Ball’s incredible popularity and Arc System Works’ previous experience informing their development and promotion of the game, Dragon Ball FighterZ has a great chance to break out as an esport phenomenon.

From the beginning, Dragon Ball FighterZ was crafted with esports and the competitive scene in mind. Other than Dragon Ball FighterZ, the most recent Dragon Ball games have been fighting-style games in a 3D plane. The Xenoverse series, which added an RPG-spin and recycled some leftover pieces of a once-planned Dragon Ball MMORPG, was quite popular and actually accrued a decently-sized and passionate fanbase. Yet, the direction of Dragon Ball FighterZ decidedly strikes away from the series’ recent 3D trend, and for good reason. Much like some other massively popular Dragon Ball fighting games like the Budokai Series, Dragon Ball FighterZ’s combat takes place entirely in 2D. Tomoni Hiroki, who is producing Dragon Ball FighterZ, cited esports as one of the reasons the game is moving back to the 2D plane familiar to older Dragon Ball fighting games.

Dragon Ball FIghterZ has huge esport potential.

By bringing Dragon Ball back to a traditional 2D fighting plane and away from the safe popularity of the recent Xenoverse series, Arc System Works is clearly maneuvering themselves to put another major title in the competitive fighting scene. Of course, Arc System Works is no stranger to fighting game competitions like EVO. Some of Arc System Works other fighting titles, Guilty Gear Xrd REV2 and BlazBlue: Central Fiction, had a presence at 2017’s EVO competition; Arc Systems Works has a clear pedigree for crafting titles well-fit for a tournament scene. Not only do they have the technical know-how to produce a fighting game mechanically worthy of tournaments like EVO, but they also have valuable experience promoting their games in an effective way. This promotion aspect is a huge part of how a game’s esport potential both starts and maintains itself, but Arc System Works is lucky that the game’s name is fantastic promotion on its own.

Unless you live under a Spirit Bomb-sized rock, the popularity of the Dragon Ball franchise is obvious. Through the original manga, anime, and countless filmic and video game adaptations of Dragon Ball, it is indisputably one (if not the most) popular and recognizable anime series of all time. Arc System Works other titles became well-known in the esport scene without much help in the realm of a mega-popular franchise, and the chance to work with a license like Dragon Ball is an enormous opportunity for Arc System Works. Indubitably, Dragon Ball’s name alone will draw in an enormous number of players. Even if a majority of these players never acquire an interest nor develop the talent to compete at a competitive level, a big player base always helps a game find its esport footing. Much like Smash Brothers, a fighting game with a huge competitive scene and even larger player base, there will likely be interest among casual players to see what professional level play is capable of.

Dragon Ball FighterZ will attract esport fans simply through characters like Goku and Frieza.

Despite the technical prowess required to become a professional player of fighting games, Arc System Works’ attempts at simplifying gameplay for newcomers will help retain the more casual players who otherwise might be scared off. While this type of “casualization” may sound counterintuitive for a game trying to make a splash in the esport fighting game scene, having a level of accessibility is crucial to maintaining the player base after the inevitable initial boom. Dragon Ball FighterZ will be flooded with players from day one, but without quality of life features and an easy path to learning the game, that player base will evaporate before you can say Destructo Disc.

Hopefully, fans of both Dragon Ball and fighting games will witness a long, prosperous shelf life for Dragon Ball FighterZ as a competitive fighter. In the best case scenario, Dragon Ball FighterZ will be the perfect storm of mechanical expertise, fan interest, and good timing that brings Arc System Works to a level of relevance they have not yet experienced. Only time will tell what will exactly happen to Dragon Ball FighterZ in this regard, but I’d say that money bet on Arc System Works is safely spent.

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Microsoft Says First-Party Titles Will Be Permanent Part of Game Pass http://twinfinite.net/2018/01/microsoft-game-pass-permanent/ http://twinfinite.net/2018/01/microsoft-game-pass-permanent/#respond Fri, 26 Jan 2018 19:22:42 +0000 http://twinfinite.net/?p=327766 Microsoft is pushing Game Pass, and they're pushing it hard.

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After the recent announcement that all first-party Microsoft titles would be a part of the Game Pass lineup, some became skeptical as to whether or not such additions would be permanent or time-sensitive. Fortunately for Game Pass subscribers and Xbox One owners, Microsoft officially confirmed that all first-party, exclusive titles will become permanent additions to Game Pass.

Microsoft is continuing to bolster the subscription service, and this addition cues a huge sigh of relief from those hopeful of Game Pass’ potential. Up to this point, the lineup has featured rotating titles, and stability for Game Pass is great news for both it and the subscription platform as a whole.

This announcement, which came from Aaron Greenburg and Major Nelson at Microsoft, places Sony in an interesting place. Currently twice the price of Xbox’s offering, PlayStation Now faces hard decisions regarding whether or not Microsoft’s recent changes to its subscription platform are worth emulating. The impact that this newly refined subscription model will have on retail will also be interesting to follow.

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Atlus Has Released a Survey, Mentioning Persona 6, to Japanese Players http://twinfinite.net/2018/01/atlus-survey-persona-6/ http://twinfinite.net/2018/01/atlus-survey-persona-6/#respond Fri, 26 Jan 2018 17:40:57 +0000 http://twinfinite.net/?p=327716 Persona 6, please.

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Have you always dreamed of a Persona board game? Well, you might be in luck. Earlier today, Atlus distributed a Japanese survey that asked some of their player base questions about future Atlus games. Fans of the Persona series are clamoring to know what’s next from the developer, and this survey may hint at the avenues they’ll consider in the near future. You can find the survey at this link. It hasn’t been working properly consistently, but hopefully it’ll be fully fixed soon.

Along with the potential board game, the survey seeks opinions on different spins on Persona. Some of the choices, like a strategy or fighting game, have already been done by Atlus. However, a few of the listed genres are uncharted territory for the developer, including a shooter. But besides all of the unusual genres Atlus is considering pairing with the typically-RPG series, the survey also directly asks about interest in Persona 6. The survey also targets platform preferences, asking players for their level of interest in Atlus properties on the PlayStation 4, PC, Nintendo Switch, PlayStation VR, PlayStation Vita, and mobile platforms.

In addition, the survey asks about remakes of several Atlus properties, including Devil Survivor, Etrian Odyssey, Persona, and Digital Devil Saga. Along with these mainline series, some of their spin-offs are mentioned, and Soul Hackers, Devil Summoner, and the Persona dancing games are a few of the spin-offs featured on the survey. Perhaps most interestingly, though, the survey asks players about their interest in Atlus developing an entirely new property. However, the line of questioning goes further, with a follow-up inquiry asking which of Atlus’ development teams fans would want to see handle a new project.

Atlus has been somewhat quiet recently, but this survey offers insight into some of the ideas the developer is considering. While knowing their exact next step is impossible, some type of wacky Persona spin-off seems like a safe bet.

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5 Features Pokemon Games Can Steal from Digimon Story http://twinfinite.net/2018/01/pokemon-digimon-story/ http://twinfinite.net/2018/01/pokemon-digimon-story/#respond Thu, 25 Jan 2018 14:49:15 +0000 http://twinfinite.net/?p=327227 Pokemon could borrow some ideas from Digimon.

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Digimon Story Cyber Sleuth: Hacker’s Memory released last week, and this game mostly improves on the already solid RPG formula used in its prequel, Digimon Story: Cyber Sleuth. While there are many monster-collecting RPGs out there, Digimon is most often compared to Pokemon. The two series started at around the same time, and with so many stylistic similarities, comparisons are unavoidable. Pokemon clearly wins the video game battle from a sales and popularity perspective, but that doesn’t mean that the series can’t learn anything from the recent Digimon Story titles.

Better Side Quests 

What Pokemon Can Learn From Digimon Story

Digimon has an enormous cast which benefits from the side quests, and Pokemon would as well.

While Pokemon has a few good side quests throughout its history, most of the franchise’s world-building comes through the main storyline. On the other hand, both Cyber Sleuth and Hacker’s Memory are filled with side quests. Not every side quest is a narrative masterpiece, but enough of them are engaging side adventures that add more context to the games’ world. Cyber Sleuth is built for this type of side quest, but there’s no reason that Pokemon couldn’t adopt a similar “job board” mechanic.

Digimon Story makes quests worth the time, and both EXP and items are often given for completing them. However, the rewards are not the only aspect of Digimon Story’s side quests that attracts players. These mini-stories add up to be just as impactful as the game’s actual storyline. Many Digimon are featured throughout the side quests, and by putting more Digimon in the spotlight, more of Digimon’s expansive lore is shared made known to the player. Pokemon, a series with such a large cast of critters, would surely benefit from having its lesser-known Pokemon fleshed out. As it stands, only a handful of 802 Pokemon ever receive significant attention, and side quests similar to Digimon Story would be a great way for GameFreak to fix that.

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5 Reasons Why You Should Be Excited About Multiplayer in Stardew Valley http://twinfinite.net/2018/01/stardew-valley-multiplayer/ http://twinfinite.net/2018/01/stardew-valley-multiplayer/#respond Wed, 17 Jan 2018 15:00:17 +0000 http://twinfinite.net/?p=325179 Time to farm with some friends.

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Going Somewhere Harvest Moon Never Has

Stardew Valley multiplayer will fulfill the dreams of many farming-sim fans.

While Harvest Moon’s earlier Game Boy titles had limited multiplayer functionality, none of the series’ titles have ever delivered multiplayer to the same extent that ConcernedApe plans to with Stardew Valley multiplayer. As mentioned earlier, Stardew’s primary inspiration is Harvest Moon, and it would be neat to see ConcernedApe transcend his biggest influence in such a significant way.

In many ways, Stardew Valley surpasses the games that originally inspired it. With Harvest Moon recently falling on hard times in the eyes of many, Stardew Valley’s fresh take was an energy bolt into the vein of the farming-sim genre. In fact, Stardew’s success shows a strong, lingering desire for games like it and Harvest Moon, and a well-executed multiplayer addition could provide the genre with a second wind. If done correctly, Stardew Valley multiplayer could evolve farming-sims to a place they have never been, which is enormously hopeful for fans of the genre.

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5 Takeaways From The Dragon Ball FighterZ Beta http://twinfinite.net/2018/01/dragon-ball-fighterz-beta/ http://twinfinite.net/2018/01/dragon-ball-fighterz-beta/#respond Mon, 15 Jan 2018 20:06:24 +0000 http://twinfinite.net/?p=324836 Despite technical issues, it's off to a good start.

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The Servers Need Ironing Out 

5 Takeaways From The Dragon Ball FighterZ Beta

The servers in Dragon Ball FighterZ need to power up.

The beta had massive difficulties on Sunday, which was the first day it opened to the public. Simply entering a server was a trial for many, but even those who crossed this barrier didn’t have any more luck experiencing Dragon Ball FighterZ. Once in the lobby, finding a game was essentially impossible. Avatars ran around the lobby screen like panicked children hoping to find a single match, but only a few were lucky enough. Even though the tutorial was available, being prevented from actually playing online was an enormous tease that frustrated players. The lobby music is awesome and made waiting bearable – for 30 minutes. Unfortunately, even six hours wasn’t enough to land a fight with another human.

Fortunately, connecting to servers and finding matches became easier today. Some are still experiencing difficulties, but the vast difference between the first and second day of the beta is a promising sign for this fighter. A free open-beta likely brings in a number of players with no intention to buy the game on launch day, and Bandai-Namco’s ability to respond to these inflated numbers is a great sign. When I got into matches, I had few issues with lag. The frantic, high-FPS battles of the tutorial mode mostly hold up online. Reports were mixed, but hopefully this beta will let Bandai-Namco iron out issues before the game’s actual release later this month. The quality of the Dragon Ball FighterZ online experience will determine its staying power. When players’ ability to win is hampered by network problems, they feel cheated. First impressions are important. A strong start, including promptly addressing the inevitable launch-time hiccups, is a must for Dragon Ball FighterZ.

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5 Franchises That Microsoft Should Bring Back for the Xbox One http://twinfinite.net/2018/01/5-franchises-microsoft-xbox-one/ http://twinfinite.net/2018/01/5-franchises-microsoft-xbox-one/#respond Mon, 15 Jan 2018 15:37:08 +0000 http://twinfinite.net/?p=324136 Bring them back from the dead.

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 Fuzion Frenzy

Microsoft's recent library is missing a party game like Fuzion Frenzy.

The first two games in this series are not good. In fact, they are bad. Maybe even Bubsy bad. But in a generation where couch co-op has shown signs of a comeback, a polished working of the systems in Fuzion Frenzy could be a family-friendly, accessible title to round out the Xbox One’s library. Despite the many issues in the original Fuzion Frenzy, playing it with friends is still a great time. Some mini-games are worse than others, but overall, the series is ripe for resurrection.

Local multiplayer is hot again, and piecing together a fun package and covering it with a shiny label seems doable. Games like Overcooked, Nidhogg, and others have brought interest back to playing multiplayer like the good ol’ days, and Microsoft would do themselves well to firmly enter that niche. Online play opens new avenues, and something as mindless as Fuzion Frenzy could find a place as a social gaming experience. In many ways, Fuzion Frenzy has parallels with Mario Party. Like Mario Party, Fuzion Frenzy isn’t a perfect game. Still, it serves a valuable role in bringing friends and family together, only to ruthlessly tear them apart. Microsoft should give Xbox One owners a way to experience that madness.

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5 Reasons Why The World Ends With You Remix is a Big Deal http://twinfinite.net/2018/01/the-world-ends-with-you-remix-big-deal/ http://twinfinite.net/2018/01/the-world-ends-with-you-remix-big-deal/#respond Fri, 12 Jan 2018 19:46:06 +0000 http://twinfinite.net/?p=324187 Time for a comeback.

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During the Nintendo Direct Mini yesterday, a Switch version of The World Ends with You, often acronymed TWEWY, was announced. The World Ends with You released in 2007 and is a wacky, inventive spin on the JRPG genre. TWEWY never quite broke into the gaming mainstream, but still managed to accrue a devoted following. By bringing TWEWY to the Nintendo Switch, Square Enix is doing an enormous favor for owners of Nintendo’s uber-popular handheld/console hybrid. Those who never got a chance to experience the original TWEWY now have the chance to play a title that many have gleefully sunk hours into. This upcoming TWEWY remix is a bigger announcement than most realize, and here’s why. 

An Alternative to the Original’s Combat

TWEWY's hectic combat made the touchscreen a bit much at times.

TWEWY is not universally adored, much in part to the original’s combat. A heavy reliance on the touchscreen makes TWEWY awkward for some, and hectic battlefields add to the frustration. Different moves require different touchscreen maneuvers, and the relative similarity between a few motions occasionally makes the experience cumbersome. However, the Nintendo Switch remix will feature a different control method – one that uses the Joycons.  The standard touchscreen gameplay will remain an option, but this move increases accessibility and calms the anxieties of those who fear mashing their precious Nintendo Switch screen like a lunatic.

More controller options is always better. Seeing Square giving players the choice is a good thing to see and a positive step forward for accessibility in games. Juggling more than one character isn’t an easy task for most, and allowing different methods to achieve this balance makes the game more approachable for everyone.

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