Matthew LaMar – Twinfinite http://twinfinite.net Video Game news, reviews, opinions, guides and videos! Wed, 21 Feb 2018 18:37:14 +0000 en-US hourly 1 https://wordpress.org/?v=4.9.2 http://twinfinite.net/wp-content/uploads/2016/04/cropped-logo-2-32x32.png Matthew LaMar – Twinfinite http://twinfinite.net 32 32 Everything We Know About Cyberpunk 2077 so Far http://twinfinite.net/2018/02/cyberpunk-2077-everything-we-know/ http://twinfinite.net/2018/02/cyberpunk-2077-everything-we-know/#respond Wed, 21 Feb 2018 18:37:14 +0000 http://twinfinite.net/?p=333854 What Is it and Why Should You Care? While hard at work on what would become one of the most acclaimed RPGs of all time in The Witcher 3: Wild Hunt, Polish developer CD Projekt Red announced its next project. It did so in 2012, announcing Cyberpunk 2077, a game title that implied an experience […]

The post Everything We Know About Cyberpunk 2077 so Far appeared first on Twinfinite.

]]>
What Is it and Why Should You Care?


While hard at work on what would become one of the most acclaimed RPGs of all time in The Witcher 3: Wild Hunt, Polish developer CD Projekt Red announced its next project. It did so in 2012, announcing Cyberpunk 2077, a game title that implied an experience as far away from the medieval fantasy setting of The Witcher 3 as could possibly be. Sure enough, when CD Projekt Red released the first animated trailer for the game in 2013 it stunned audiences and generated lots of hype.

Five years later, CD Projekt Red has published The Witcher 3 and two full expansions for the title but has merely released snippets of information for Cyberpunk 2077. So here’s a rundown of every slither of information we could find on the game.

The post Everything We Know About Cyberpunk 2077 so Far appeared first on Twinfinite.

]]>
http://twinfinite.net/2018/02/cyberpunk-2077-everything-we-know/feed/ 0
5 Games With 2018 Valentine’s Day Events http://twinfinite.net/2018/02/games-valentines-day-events-2/ http://twinfinite.net/2018/02/games-valentines-day-events-2/#respond Wed, 14 Feb 2018 19:47:37 +0000 http://twinfinite.net/?p=332188 Destiny 2 It’s Valentine’s Day! The day of love and video games! Well, maybe not video games officially, but every day is a day for video games. Some games are getting into the spirit of Valentine’s Day with varying events, sales, or special modes. Celebrate with loved ones! Or yourself! It doesn’t matter, as long […]

The post 5 Games With 2018 Valentine’s Day Events appeared first on Twinfinite.

]]>
Destiny 2

Destiny 2, Valentine's Day, Crimson Days

It’s Valentine’s Day! The day of love and video games! Well, maybe not video games officially, but every day is a day for video games.

Some games are getting into the spirit of Valentine’s Day with varying events, sales, or special modes. Celebrate with loved ones! Or yourself! It doesn’t matter, as long as you have fun. Here are 4 games with Valentine’s Day events this year, some of which you can play with your Valentine. What are you waiting for? Hop on over and get some love day bling!

In Bungie Studio’s sci-fi shared shooter, Guardians hundreds of years from now still recognize some well-loved holidays from today, and Valentine’s Day is no exception. If you log into Destiny 2 this week, you’ll find that the Tower is in full swing for the event called Crimson Days. Lord Shaxx has added a new Crucible playlist, a 2v2 Clash with a special twist:

The sun is darkened and the only Light to be found comes from you and your partner fighting as one. Stay in close proximity to your partner and your abilities recharge at a faster rate. Stray too far, and your enemies will be given a waypoint leading to your location. If you can’t find a partner, don’t worry. We’ll play matchmaker and find one for you.

Lord Shaxx as matchmaker is equal parts fantastic and utterly terrifying.

In addition to the new mode, you’ll be able to find more loot, from special Crimson Engrams, as long as you’re max level. Some of it is even unique loot to this event, which can be acquired by completing a variety of in-game tasks. Those tasks include completing the Leviathan Raid, Nightfall Strike, and by completing matches in the Crimson Days playlist.

The post 5 Games With 2018 Valentine’s Day Events appeared first on Twinfinite.

]]>
http://twinfinite.net/2018/02/games-valentines-day-events-2/feed/ 0
5 Games That Took the World By Storm in the Last Five Years http://twinfinite.net/2018/02/games-world-storm-last-five-years/ http://twinfinite.net/2018/02/games-world-storm-last-five-years/#respond Wed, 14 Feb 2018 17:41:53 +0000 http://twinfinite.net/?p=331886 Destiny Video games have become a gigantic business, and it is not uncommon to find successes in the industry. But some games are more than that. Some games take the world by storm, even exerting a strong influence on the culture at large, becoming modern classics that stand as generational touchstones, or achieving a near-ubiquity […]

The post 5 Games That Took the World By Storm in the Last Five Years appeared first on Twinfinite.

]]>
Destiny

destiny, the traveler, earth, future

Video games have become a gigantic business, and it is not uncommon to find successes in the industry. But some games are more than that. Some games take the world by storm, even exerting a strong influence on the culture at large, becoming modern classics that stand as generational touchstones, or achieving a near-ubiquity that is impossible to ignore. Over the past five years, these games have taken the world by storm.

Bungie began its march to wild success when Microsoft snapped up the company in 2000 after Bungie presented a fantastic trailer of some game called Halo: Combat Evolved. For a decade, Bungie created video game classics and cultivated its sci-fi series into a pop culture behemoth.

So in 2010, when the now-independent Bungie announced its 10-year publishing agreement with Activision and its intent to create a new video game intellectual property, the hype train left the station sight unseen. The fruits of their labor, the sci-fi shooter/MMO Destiny, became one of the most anticipated games of all time. In the lead-up to Destiny’s September 2014 release, it hosted the largest console beta in history and became the most pre-ordered video game ever at the time. Activision also announced that Destiny shipped $500 million worth of product in its first day, declaring it “the biggest new video game franchise launch in history.”

While the game had its fair share of hiccups, Destiny’s soaring financial success and therefore impact on the ubiquitous ‘game as a service‘ model is undeniable. Multiple expansions and a full-length sequel have only magnified Destiny’s importance.

The post 5 Games That Took the World By Storm in the Last Five Years appeared first on Twinfinite.

]]>
http://twinfinite.net/2018/02/games-world-storm-last-five-years/feed/ 0
Xur’s Fated Engram Is Doing Destiny 2 More Harm Than Good http://twinfinite.net/2018/02/xur-fated-engram-destiny-2-harm/ http://twinfinite.net/2018/02/xur-fated-engram-destiny-2-harm/#respond Mon, 12 Feb 2018 21:43:56 +0000 http://twinfinite.net/?p=331363 Since the beginning, two of the easiest ways to motivate someone have been the proverbial carrot and stick. Game developers can’t really use the stick to get players to play their games; there’s too big of a market out there, and attempting to punish a gamer for not playing your game just convinces the gamer […]

The post Xur’s Fated Engram Is Doing Destiny 2 More Harm Than Good appeared first on Twinfinite.

]]>
Since the beginning, two of the easiest ways to motivate someone have been the proverbial carrot and stick. Game developers can’t really use the stick to get players to play their games; there’s too big of a market out there, and attempting to punish a gamer for not playing your game just convinces the gamer to play a different game. So developers have gotten very, very good at implementing many different types of carrots in their games to keep players coming back, especially in today’s microtransaction and DLC economy.

Destiny 2 is nothing if not an elaborate carrot setup to incentivize you to continue playing ever after you’ve completed all the content. Indeed, MMOs have been doing so for a long time, and the legacy of those games have clear influences on the Destiny franchise.

But Destiny 2 has a big problem now, which is that one of its most interesting carrots now looks an awful like a stick. After a few months, Xur’s newest item, Fated Engram, is de-incentivizing playing the game and doing more harm than good.

That may seem counter-intuitive, so let’s back up to see why that’s happening. Destiny 2 is a game that wears a lot of different hats: it’s a shooter, it’s an MMO, it’s a co-op experience, it’s a service. One of its most persistent hats, however, is its emphasis on accruing better and better loot. Loot is the biggest carrot in Destiny 2’s hat, if you’ll allow mixing of metaphors here. The desire to get better and better loot applies equally to both new players and veterans, and it’s an integral part of every game mode. Play Crucible, get loot. Participate in strikes, get loot. Attempt the raid and bang your collective heads against the boss for three hours only to quit because it’s 2 A.M., get loot.

destiny 2, vex, curse of osiris, mercury

Exotic items occupy the top spot in the Destiny equipment hierarchy. You can only equip one exotic weapon and one exotic armor piece, which incentivizes you to try out different combinations to find your favorites. Exotic items have specific and powerful traits that help augment or modify your playstyle. For instance, titan armor piece Synthoceps significantly increase your melee attack reach, which is extremely helpful in the player-versus-player Crucible, and fusion rifle Merciless fires each round faster and faster until you get a kill, making it a superb boss-killer. Each exotic item has its own story behind it, making it feel like a truly unique weapon, and some of the stories are quite good. Since each exotic feels unique, each one has a distinct and interesting visual design, a boon for Destiny fashionistas.

There are 24 exotic weapons, and each class has an additional 15 pieces of exotic armor. That makes a total of 54 to collect, or 39 if you’re a one-class player. Bungie releases new exotic items with each expansion, so that number will likely ascend to 70 or so if they add in as many as they did for the Curse of Osiris expansion.

Collecting exotics is one of the best carrots Destiny 2 offers to players. Even if you don’t end up using them, Bungie does a fantastic job of making them as much collectibles as loot, so you’re always overjoyed whenever you open an engram and see a new exotic pop out. Once you acquire an exotic, you also acquire a blueprint to that exotic, so you can make as many copies for that exotic as you want, provided you have the necessary legendary shards to do so. Wanna give each of your classes a Prometheus Lens for the lols? Have at it, friend. Once you get the item initially, you basically own it forever.

This is in contrast to legendary items, which cannot be reconstructed from a blueprint if you dismantle one and decide later you really did want to use it. That’s because Bungie has specifically designed exotic engrams to be collectibles. That works because Destiny 2 is a loot game. You do stuff in game to get loot. Nobody really does another glimmer extraction event because it’s inherently fascinating. They do it for the reward, for the carrot.

It takes work, effort, and sometimes a bit of luck to acquire an exotic engram or item. But when you open up that engram and get a duplicate, that just nukes the excitement. No, I do not want a sixth copy of Aeon Safe gauntlets. No, I do not want a third Fighting Lion, thank you. Yes, I am speaking from experience.

fighting lion, exotic, destiny 2, grenade launcher

The Fated Engram, sold by the mysterious merchant Xur on the weekends, was designed to solve that problem. It can be purchased once per week by an account and guarantees an exotic that you do not currently own.

This seemed like a great idea at the time. It seemed like Bungie was listening to the players complaining about getting loads of duplicate exotics, and it seemed like they implemented a fair and reasonable system to alleviate that. Since only one was available per week per account, it would take almost a year to purchase each exotic from the Fated Engram, and before you got them all Bungie would have added more in the next expansion.

The problem with the Fated Engram is not Bungie’s attempt to make exotic item collecting more fair or reasonable. That part is perfectly fine and welcome. The problem is that the Fated Engram cheapens the exotic collecting experience by removing the carrot from the equation totally. If you have a large collection of exotic items, it is actually more efficient not to play Destiny 2. Instead, log in on the weekend, grab your Fated Engram to guarantee you a new exotic, and log back off. If you play the game normally, chances are you’ll get more duplicate exotics, and that’s no fun.

And while, yes, Xur does sell other exotics, theoretically already promoting this behavior, Bungie smartly designed his inventory to still incentivize play. Xur only sells one of each exotic item type–a weapon and one armor piece for each of the three classes for a total of four each week–there is no guarantee you’ll find what you want from his standard inventory. There is no guarantee that Xur will sell every exotic that way or sell one of the same items five weeks from now. The longer you play and the more exotics you collect, the less useful his standard inventory will be. Inversely, the longer you play and the more exotics you collect, the more useful the Fated Engram becomes.

Ultimately, the Fated Engram is a bad attempt at a solution to a real problem because it doesn’t solve that core problem (which should sound familiar to Destiny fans). There are a multitude of things Bungie could have done to remedy the exotic duplicate issue. Bungie could have lowered the chances of exotic duplicates, they could have made dismantling exotic items more useful, or they could have added an item that removes the possibility of getting a duplicate exotic for a set amount of time. Instead, they added an item whose only cost was a currency (legendary shards) most Guardians owned in abundance and can be collected easily.

One of the joys of late-game Destiny was grinding to get that last piece of armor you wanted, screaming in victory when you got it. Bungie’s job is to make that grind more fun and less tedious, but with the Fated Engram they just removed it altogether.

The post Xur’s Fated Engram Is Doing Destiny 2 More Harm Than Good appeared first on Twinfinite.

]]>
http://twinfinite.net/2018/02/xur-fated-engram-destiny-2-harm/feed/ 0
Horizon: Zero Dawn Wins Writers Guild of America Award http://twinfinite.net/2018/02/horizon-zero-dawn-wins-writers-award/ http://twinfinite.net/2018/02/horizon-zero-dawn-wins-writers-award/#respond Mon, 12 Feb 2018 20:44:13 +0000 http://twinfinite.net/?p=331512 The Writer’s Guild of America honored Horizon: Zero Dawn with the award for Outstanding Achievement in Videogame Writing last night as part of their yearly awards. Guerrilla Games’ sci-fi masterpiece beat out nominees Futurama: Worlds of Tomorrow, Dishonored: Death of the Outsider, and Madden NFL 18: Longshot to win the award. Horizon: Zero Dawn follows […]

The post Horizon: Zero Dawn Wins Writers Guild of America Award appeared first on Twinfinite.

]]>
The Writer’s Guild of America honored Horizon: Zero Dawn with the award for Outstanding Achievement in Videogame Writing last night as part of their yearly awards. Guerrilla Games’ sci-fi masterpiece beat out nominees Futurama: Worlds of Tomorrow, Dishonored: Death of the Outsider, and Madden NFL 18: Longshot to win the award.

Horizon: Zero Dawn follows the story of Aloy, a young woman and tribe outcast intent on finding the truth about her parentage and existence as she hunts robot dinosaurs and human bandits. Along the way, she discovers the large and complicated truths about her world as she is thrust into a hero role she never quite expected. The WGA specifically honored Narrative Director John Gonzalez, Lead Writer Benjamin McCaw, and writers Ben Schroder, Anne Toole, Dee Warrick, and Meg Jayanth. Chloe Burch voices Aloy, and the game features other excellent talent including John Macmillan and Lance Reddick.

Twinfinite gave Horizon: Zero Dawn a perfect 5/5 review and an Editor’s Choice designation, saying that the game “is a treat to every PS4 owner. Its magical world is a wonder to explore, it controls and looks exceptional, and the unique, modular build of its enemies ensures that combat never gets old.”

The WGA awards have traditionally focused on film, television, and radio writing, but introduced an award for video games in 2008. Past winners include The Last of Us, Rise of the Tomb Raider, and Uncharted 4: A Thief’s End.

Horizon: Zero Dawn has been well-received on the awards circuit. The game was nominated for 10 awards at the DICE Awards, which will be held on February 22, and was nominated six times at The Game Awards, including for Best Narrative. While there is no news of Guerrilla Games’ next project and there is no official word regarding a sequel, an expansion for the game called The Frozen Wilds was released this past November.

The post Horizon: Zero Dawn Wins Writers Guild of America Award appeared first on Twinfinite.

]]>
http://twinfinite.net/2018/02/horizon-zero-dawn-wins-writers-award/feed/ 0
Why The Civilization Series Remains A Modern Classic http://twinfinite.net/2018/02/civilization-remains-modern-classic/ http://twinfinite.net/2018/02/civilization-remains-modern-classic/#respond Mon, 12 Feb 2018 16:36:17 +0000 http://twinfinite.net/?p=330670 CIVILIZATION REMAINS TRUE TO ITSELF Sid Meier’s Civilization VI: Rise and Fall is now available for purchase. It is the first expansion pack for the turn-based strategy game Civilization VI, the most recent mainline version of the legendary 4X series. Rise and Fall features new nations, leaders, and systems, expanding on an already extraordinary base […]

The post Why The Civilization Series Remains A Modern Classic appeared first on Twinfinite.

]]>
CIVILIZATION REMAINS TRUE TO ITSELF

Civilization VI, Civ 6

Sid Meier’s Civilization VI: Rise and Fall is now available for purchase. It is the first expansion pack for the turn-based strategy game Civilization VI, the most recent mainline version of the legendary 4X series. Rise and Fall features new nations, leaders, and systems, expanding on an already extraordinary base experience.

The series’ longevity is a fantastic achievement. The first Civilization was released for a bevy of systems in 1991, when a ‘loot box’ was something that a pirate character might say in a movie, a ‘microtransaction’ was merely a purchase of something really tiny, and ‘Sonic the Hedgehog’ was the hip new franchise. And yet the series continues to truck along with Rise and Fall, an expansion for a game two years old, as a big deal among the gaming community.

How does Sid Meier and developer Firaxis Games continue to do it?

In a world in which everything becomes a franchise, sequels abound like tribbles from the Starship Enterprise, and persistent universes are the rule rather than an exception, each Civilization game is a remarkably authentic experience. There are only a handful of spin-offs of the Civilization franchise, and they are infrequent. Even so, they are based on the bones of the mainline games: Civilization IV: Colonization was built atop the Civilization IV engine, and Civilization: Beyond Earth was built atop the Civilization V engine. While there have been a few forays into mobile gaming with the franchise (and hey, it’s 2018, even Nintendo does that now), for the most part when you see Civilization it’s Civilization.

After a few decades of honing the 4X genre that the eponymous Civilization created, where you as the player are to eXplore, eXpand, eXploit, and eXterminate, Firaxis knows what works and what doesn’t. Despite that, Meier is committed to healthy innovation, which translates to creating sequels with a purpose. In a 2010 Gamasutra interview, producer Dennis Shirk outlined the company’s philosophy regarding innovation:

A lot of it comes down to one of Sid’s cornerstones. When you’re actually going through and designing an entirely new game, he came up with his 33/33/33 rule. It’s 33 percent new, 33 percent improved, and 33 percent what everybody already expects to be there.

To put it another way, Firaxis knows what makes the Civ games good, and constantly strives to improve what’s already there in addition to taking risks with new content and mechanics. Another way that Firaxis puts Civilization in a position to succeed is its refusal to water down the experience for consoles. Civilization is a keyboard-and-mouse game, and to be itself it can only be a PC game. While there are many good ports of PC games to the console experience, and vice versa, some games are almost impossible to port to console while retaining its core design integrity. Firaxis knows that a console port of Civilization wouldn’t quite be the same, and their restraint in porting the series to console is admirable and shows a realistic and grounded approach to their franchise.

The post Why The Civilization Series Remains A Modern Classic appeared first on Twinfinite.

]]>
http://twinfinite.net/2018/02/civilization-remains-modern-classic/feed/ 0
Rocket League Competitive Season 7 Begins Today http://twinfinite.net/2018/02/rocket-league-season-7-begins-today/ http://twinfinite.net/2018/02/rocket-league-season-7-begins-today/#respond Wed, 07 Feb 2018 19:53:39 +0000 http://twinfinite.net/?p=330393 Today, Rocket League will discontinue competitive Season 6 and introduce Season 7 one hour later as part of its February Update. The update will also feature Season 6 rewards, which are a set of wheels this time around. Like last season, you must win a set number of matches after reaching a given rank in […]

The post Rocket League Competitive Season 7 Begins Today appeared first on Twinfinite.

]]>
Today, Rocket League will discontinue competitive Season 6 and introduce Season 7 one hour later as part of its February Update. The update will also feature Season 6 rewards, which are a set of wheels this time around. Like last season, you must win a set number of matches after reaching a given rank in order to win that rank’s reward; merely getting to the rank won’t be enough. In the time between Season 6 and Season 7, ranked playlists will not be available, and leaderboards will be empty for a bit until enough players complete their Season 7 placements.

Season 6 will end at the following times, with Season 7 to begin one hour later:

  • 2pm Pacific
  • 3pm Mountain
  • 4pm Central
  • 5pm Eastern
  • 11pm Central European

 

Developer Psyonix will also release a brand new crate with shiny new gear for your favorite cars as part of the update. Despite nearing the third anniversary of Rocket League’s release, Psyonix is continuing to pump out content for the game. Later in February, Psyonix will introduce a beta version of Tournament mode, where you and your squad can enter into online tournaments from the comfort of your own chair and compete to be crowned tournament champion. The final Tournament mode will be released in March, alongside a bevy of other updates and quality of life changes that will continue throughout the Spring.

And if your Rocket League fix isn’t yet satiated, you can purchase some real life clip-on toys of your favorite cars. Just don’t throw them at a soccer ball and yell ‘What a Save!’ when nothing happens.

The post Rocket League Competitive Season 7 Begins Today appeared first on Twinfinite.

]]>
http://twinfinite.net/2018/02/rocket-league-season-7-begins-today/feed/ 0