Jordan Ramée – Twinfinite http://twinfinite.net Video Game news, reviews, opinions, guides and videos! Tue, 06 Feb 2018 23:19:07 +0000 en-US hourly 1 https://wordpress.org/?v=4.9.2 http://twinfinite.net/wp-content/uploads/2016/04/cropped-logo-2-32x32.png Jordan Ramée – Twinfinite http://twinfinite.net 32 32 20 Best Party Games on the Xbox One http://twinfinite.net/gallery/best-xbox-one-party-games/ Tue, 06 Feb 2018 14:00:38 +0000 http://twinfinite.net/?post_type=k-gallery&p=329856 Xbox One Party Games The easiest Xbox One party games on this list to play with any group, each of the Jackbox Party games offer plenty of fun for parties that range from 4-200. You only need one controller to set everything up too. After that, every participant uses his or her smartphone, tablet, or […]

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Xbox One Party Games

The easiest Xbox One party games on this list to play with any group, each of the Jackbox Party games offer plenty of fun for parties that range from 4-200. You only need one controller to set everything up too. After that, every participant uses his or her smartphone, tablet, or laptop to play.

You really can’t go wrong with any one of these packs of minigames, but the original two Jackbox Party Packs contain many of the party games that will help friends and family get acclimated to the absurd humor and wacky hijinks of the sequels. These early packs contain long-standing fan favorites like Fibbage and Drawful, both of which focus on fooling your friends, the former with words and the latter with awful pictures.

It’s Jackbox Party Packs 3 and 4 that take the Jackbox formula to its absolute limit though. Games like Trivia Murder Party, where you backstab your allies to ensure you escape the haunted house, and Fibbage 3, where secrets are laid bare and friendships are put to the test, will get the whole room howling in excitement, betrayal, and amazement for hours.

The original Castle Crashers helped put The Behemoth on the map by taking the colorful animations and strange humor of Alien Hominid and stuffing it into a four-player co-op beat ‘em up. Castle Crashers Remastered is the same game, but it expands the roster of starting characters to include all DLC fighters and sharpens the details of the world and fight animations. A new minigame called Back Off Barbarian was added as well, though it only provides minor enjoyment in comparison to the 7-10 hour campaign.

You can play Castle Crashers with up to three friends. Four knights, each with an elemental power, must reclaim four kidnapped princesses. The journey is fraught with peril, and will lead players to escape a forest on the back of a deer, fight off an alien invasion, conquer Greek myths, survive deadly barbarians, and so much more. Controls are simple and easy to pick up, and the ability to revive teammates and combine elemental attacks promotes teamwork within the group.

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Top 5 Best Looking Custom PS4 Controllers http://twinfinite.net/2018/02/5-best-looking-custom-ps4-controllers/ http://twinfinite.net/2018/02/5-best-looking-custom-ps4-controllers/#respond Fri, 02 Feb 2018 14:18:54 +0000 http://twinfinite.net/?p=328114 20th Anniversary Old school is the new cool. Nintendo may wow gamers with their NES and SNES Classics, but PlayStation also played on nostalgia by releasing a PS4 console and controller reminiscent of the original PS1’s colors and design. The calm grey of the controller is a reminder of a simpler time in gaming, when […]

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20th Anniversary

Old school is the new cool. Nintendo may wow gamers with their NES and SNES Classics, but PlayStation also played on nostalgia by releasing a PS4 console and controller reminiscent of the original PS1’s colors and design.

The calm grey of the controller is a reminder of a simpler time in gaming, when consoles weren’t trying to outpace one another with the shiniest box. The small cross-circle-square-triangle logos on the touchpad are a small, but welcome detail that helps separate this controller from a regular silver or grey colored PS4 controller. The best part of this controller though, by far, is the original multi-colored PlayStation logo. It’s a subtle detail, but one that many gamers appreciate.

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Sky Force Reloaded Review http://twinfinite.net/2018/02/sky-force-reloaded-review/ http://twinfinite.net/2018/02/sky-force-reloaded-review/#respond Thu, 01 Feb 2018 15:00:21 +0000 http://twinfinite.net/?p=329036 Sky Force Reloaded for Switch At first glance, it seems like Sky Force Reloaded has a lot going against it. Though it’s a vertical scrolling shoot ‘em up, arguably one of the most easily identifiable video game genres in the world, Sky Force Reloaded is a converted mobile game that released back in 2006 (one […]

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Sky Force Reloaded for Switch

At first glance, it seems like Sky Force Reloaded has a lot going against it. Though it’s a vertical scrolling shoot ‘em up, arguably one of the most easily identifiable video game genres in the world, Sky Force Reloaded is a converted mobile game that released back in 2006 (one that preyed on player’s wallets with in-game purchases no less). Yet, I’ve sunk 16 hours into this game’s grind already, and I’m not planning on stopping anytime soon.

Like other games in the genre, Sky Force Reloaded has players fly through predetermined levels inhabited by enemies that attack from the sea, land, and sky. Initially, the player’s ship is incredibly weak. It explodes in a few hits and has to blast every foe, even the weaker ones, a few times to destroy them. It’s unlikely anyone will make it through the first stage on their first or even second try. Perhaps not even their third. But every enemy destroyed yields stars, the game’s currency. After missions, regardless of whether it was a success or failure, these stars can be used to upgrade the ship. Early on, the player will only be able to afford upgrades to their primary weapon and armor, but eventually more powerful weapons, like missiles and bombs, will become available.

With these upgrades the player can go further through each level, and eventually come face to face with the level’s boss. Beating the boss unlocks the next level, of which there are 15. Optional objectives for each level, ranging from killing every enemy in the stage to saving a certain amount of marooned allies, can be completed for additional rewards. Completing all the optional objectives for a stage unlocks the stage’s hard mode, where enemies are twice as tough but drop twice as many stars.

Completing all the objectives for a stage on hard mode unlocks the stage’s insanity mode, promoting enemy numbers and power once again and increasing the star drop rate to three times as many. This system really helps with the last four stages, which are incredibly difficult even on normal difficulty. Going back to play the earliest stages on harder difficulties provides a more accessible challenge and enough stars to unlock the ship’s better upgrades. It’s then much easier to beat the final third of the game.

Outside of the game’s final levels on the hard and insanity difficulties, the game’s ever-present grind never feels overbearing. Going back to replay old missions usually isn’t all that difficult, as the steady acclimation of upgrades makes the player’s ship a powerhouse in comparison to how it started. Those early troublesome foes become gnats that are easily swatted aside. Grabbing all those extra stars will give the player just enough of a competitive edge for the end of the game.

Growth is slow at the beginning, but it’s not long before the player starts seeing regular rewards for their efforts. The decision to drop the mobile version’s in-game currency was a smart choice. That initial hump the player faces on the first two stages is just frustrating enough that it might have led plenty of gamers to buy a few hundred stars and quickly outfit their ship. As is, pushing through that opening hardship provides just enough inspiration to continue working towards the game’s goal. And by that point, the gameplay itself has become compelling enough that the player really doesn’t want to stop.

There is a story in Sky Force Reloaded, but it’s pretty barebones. The player takes on the role of heroic pilots sent out on missions against a grumpy woman who’s so stereotypically evil, she’s practically a caricature. And that’s pretty much it. A commander provides brief moments of narration at the beginning and end of every mission to give some purpose as to why the player is flying where they are flying, but it’s awfully tempting to just start skipping her briefings and debriefs halfway through the game. There’s absolutely no substance to the narrative.

The game doesn’t need a detailed story, though. The gameplay is fun, easy to learn, and difficult to master. It has the groundwork for a great shoot ‘em up even without a story. In fact, the story is so dull, I almost wish the developers had just chosen to ditch the premise entirely. I don’t need to be told that I should stop the bad lady when she finishes her monologue on world domination with a sinister chuckle. That’s kind of implied.

Visually, the game is alright to look at. More importantly, the developers did a good job with the color palette of the ship, the background, enemies, and gunfire, so that it’s always easy for the player to keep track of where they are on the screen. The art style is a bit cartoony, but it matches the campy tone of the game’s plot. The music matches the same chiptune styles of the earliest shoot ‘em ups.

Voiceovers inform the player when they’ve successfully rescued an ally, started a combo, or are close to death. This helps the player keep their eyes glued to their ship. There are no status bars that need to be tracked, and it really frees up space on the screen. That being said, it’s almost impossible to play this game with the sound off. You certainly can, but you’ll miss out on crucial information.

I actually despise most shoot ‘em ups, so I’m pleasantly surprised that I enjoyed Sky Force Reloaded as much as I did. Choosing how to upgrade the ship between missions adds an almost RPG-like element to the genre, and invites comparisons to games like 2017’s Everspace. The formula isn’t perfect. The difficulty curve experienced at both the beginning and end of the game are a tad too high, and grabbing all the achievements for the game is proving to be a very steep undertaking. However, a majority of the game’s 15 levels provide hours of entertainment, and the optional objectives, multiple difficulties, and couch co-op offer plenty of replayability. Sky Force Reloaded is going to stay in my game lineup for quite a while.

Score: 4/5 – Great


Pros

  • A fair grind.
  • Customizable play style.
  • Excellent use of sound.

Cons

  • Difficulty spikes right at the start and right at the end.
  • Weak story.

For more information on how we review games, check out Twinfinite’s review policy here.

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10 Best Looking Custom Xbox One Controllers http://twinfinite.net/2018/01/best-looking-xbox-one-custom-controllers/ http://twinfinite.net/2018/01/best-looking-xbox-one-custom-controllers/#respond Mon, 29 Jan 2018 16:31:22 +0000 http://twinfinite.net/?p=328084 Lookin' good!

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Sea of Thieves

10 Best Looking Xbox One Custom Controllers

sea of thieves, xbox one, controller

Although it won’t be available until Feb. 6, the custom Sea of Thieves Xbox One controller is an impressive sight. Its purple surface has been laser etched with translucent green “barnacles” and a mysterious skull that glows in the dark, making it perfect for any wayward sailors who’re constantly in search for their missing controller after the sun sets. A few more details, like the compass that circumnavigates the left control stick and a right trigger that’s colored to look like a golden tooth, round out the pirate theme.

Unless you decide to create your own controller in Xbox Design Lab, this is the only purple controller option currently available for Xbox One players. The colors are dark enough to match the black design of the Xbox One and Xbox One X, though they do stick out a little bit when paired with the white Xbox One S. Still, the craftsmanship devoted to its design makes it fun to look at no matter which Xbox you put it next to. Plus, the controller is limited edition, making it both colorful and a future collector’s item.

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Kirby Battle Royale Review http://twinfinite.net/2018/01/kirby-battle-royale-review/ http://twinfinite.net/2018/01/kirby-battle-royale-review/#respond Wed, 24 Jan 2018 07:31:52 +0000 http://twinfinite.net/?p=327082 Quite the small battle royale.

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Kirby Battle Royale on 3DS

Kirby has long been one of Nintendo’s most under-appreciated mascots. This round pink blob’s infectious positivity and ability to copy the powers of anyone he eats has made him a fan favorite since the early 1990s. Some players found it odd for Nintendo to pull Kirby away from his winning formula and give his most recent games some strange quirks. Several of them, like Planet Robobot and Blowout Blast, still managed to do well though. They were different from Kirby’s norm, but they maintained the goofy randomness that makes Kirby so great in the first place. Unfortunately, the same can’t be said for Kirby’s most recent game: Kirby Battle Royale. The game’s got heart and manages to capture the simplistic joy that exists at the core of Kirby’s best adventures, but it doesn’t offer much in the way of variety. It also doesn’t have much going for it in regards to replayability, although the option to replay the minigames against human players does make most of the games more fun.

Kirby Battle Royale puts players in control of the titular hero as he participates in a competition set up by longtime nemesis King Dedede. The king has managed to get his hands on a printer that makes Kirby copies, and promises Kirby that he’ll give him a cake if he can beat his many clones and a good stomping if he can’t. Kirby needs to compete in a variety of minigames to win the tournament. When he wins enough, he can move on to the next bracket of the competition, where he must compete in even more minigames. This process repeats until he reaches the championship. Although repetitive sounding, this setup should still work. A tournament that’s composed of dozens of unique minigames should provide hundreds of different challenges (something along the same lines of Mario Party).

Instead, it quickly becomes apparent that the player is in for quite the grind. There are only 10 games in total, and the player will be required to play them all over and over again across five tournament tiers. There’s some variety in that players choose what type of Kirby they play as before each game. However, it quickly becomes apparent that, even though the method of attack may change between Kirby forms, the strategy to win each game does not. How the player wins a game as Cutter Kirby is the same way they’d win with Bomb Kirby. It also doesn’t help that some of the Kirby forms, like Beetle and Fighter, are almost exactly the same with one minor difference.

The 10 games are Battle Arena, Apple Scramble, Coin Clash, Crazy Theater, Attack Riders, Rocket Rumble, Ore Express, Robo Bonkers, Slam Hockey, and Flagball. Some of these minigames are truly inventive, and seeing the ingenuity that went into their design expanded on in more of the games could have made Kirby Battle Royale a beast of a title. Robo Bonkers and Flagball are my favorite. In the former, four players (or one player and three bots) battle together to defeat a giant robotic monkey boss, but the winner of the game is the player who does the most damage. Players are required to work together while fighting off each other. Flagball forces two teams of two to try and hit each other’s flags with a ball. However, flags can be moved and thrown. When played with all human players, it becomes a hectic scramble of mobile defense and calculated attack.

Unfortunately, these gems are sullied by the more boring minigames, ones like Battle Arena (a melee free-for-all) and Slam Hockey (two teams of two batting a puck back-and-forth in an attempt to hit one another). The rest of the minigames land somewhere in the middle. There’s just not enough there though. True, no game overstays its welcome, playing out in 2-3 minutes, but each still becomes tiresome pretty quickly when there’s nothing else. It’s also not hard to figure out the best strategy for each game, and, once you do, you’ll never lose again. The excitement is amplified by playing against human players, but they’ll just be doing the same strategy you are. It pretty much comes down to who can do it better.

It’s made all the worse that the game wants to promise the player a strategic experience. But Kirby’s many forms are a false promise. In Kirby’s original titles, players picked and chose what form he would take and then had to respond to their situation. The goal was always the same: beat up the bad guys. But how the player wanted to do that provided some variety to the game. Needle Kirby was only invincible when he was standing still, while Crash Kirby could destroy every enemy onscreen one time. So in the same level, the former would force the player to carefully press onwards and immediately stop at danger, while the latter would force the player to dance between enemies and save their attack as a last resort.

Kirby Battle Royale does not provide that variety in gameplay. None of Kirby’s 14 forms force the player to play each of the minigames in a different way. If you’re playing Robo Bonkers as Sword Kirby, you’re grabbing missiles to launch at the monkey and keeping people off you with sword slashes. If you’re playing as Beetle Kirby, you’re grabbing missiles to launch at the monkey and keeping people off you with horn pokes.

Ultimately, each of the Kirby forms are nothing more than a reskin of basic attacks. Like Mario Party, this helps to balance the competition, as there is no “right” character to choose for each game. However, unlike Mario Party, Kirby Battle Royale does not have the hundreds of minigames to keep things fresh. With only 10 minigames, the game needs something like a rock-paper-scissors formula with Kirby’s forms to keep things interesting. Because it doesn’t, the game loses a lot of its appeal after a few hours. If you’re truly desperate for more Kirby, you’re better off waiting for March’s Kirby Star Allies.

Score: 2.5/5 – Poor


Pros

  • Classic Kirby charm is as infectious as ever.
  • Great game to play with friends.
  • A few truly inventive minigames.

Cons

  • Most of the minigames are either bad or mediocre.
  • No variety to the Kirby forms.
  • Low replayability.

For more information on how we review games, check out Twinfinite’s review policy here.

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5 Reasons the Disgaea Remake Is a JRPG to Look Out For http://twinfinite.net/2018/01/look-out-for-disgaea-remake/ http://twinfinite.net/2018/01/look-out-for-disgaea-remake/#respond Mon, 22 Jan 2018 19:04:50 +0000 http://twinfinite.net/?p=326379 Don't miss out a second time!

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You Probably Overlooked it the First Time

The original Disgaea: Hour of Darkness got a bad rap. Releasing in 2003, the game trailed some truly impressive RPGs, like Xenosaga, Dark Cloud 2, dot-hack, and Arc the Lad, resulting in it not getting the attention from players it deserved. IGN even voted for the game to receive the company’s “Best Game No One Played” award. But it’s no surprise Disgaea passed so many gamers by. Although it released on the PS2, its visuals are more reminiscent of what was seen on Sony’s original console. The game also stepped away from the heroic RPG protagonist’s journey (a very popular trope at the time) to deliver a game where the player embodied the “villain.”

All that being said, Disgaea: Hour of Darkness is a phenomenal game. It spawned what is perhaps Nippon Ichi Software’s best franchise to date, and inspired the dark twisted humor players would come to enjoy in the publisher’s later franchises, like Danganronpa. The most recent addition to the Disgaea franchise, 2017’s Disgaea 5: Alliance of Vengeance, launched to positive reviews. This Disgaea remake offers fans the perfect opportunity to play through the classic that started it all if they missed out 15 years ago. Hopefully, players don’t pass this game up a second time.

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5 Reasons Why You Shouldn’t Sleep on Lost Sphear http://twinfinite.net/2018/01/reasons-shouldnt-sleep-lost-sphear/ http://twinfinite.net/2018/01/reasons-shouldnt-sleep-lost-sphear/#respond Mon, 22 Jan 2018 14:49:34 +0000 http://twinfinite.net/?p=326329 Don't let the world forget.

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An Emotional Story

Reasons Why You Shouldn’t Sleep on Lost Sphear

Lost Sphear is developed by Tokyo RPG Factory, the same folks who put together I Am Setsuna. That game’s storytelling may have been generic, but it was still enjoyable to play through. The game followed the depressing tale of a woman intended as a sacrifice to appease demons, the mercenary accompanying her, and the many companions they meet along the way. Although it’s clear from the outset that the game is focused on giving the player a beautiful tragedy, the overarching narrative still featured moments of lightheartedness and mirth. A bit cliche? Maybe. But it lacked many of the logical fallacies or loopholes that exist in plenty of other JRPGs.

The player felt a genuine bond for Setsuna and her companions as the story went on. The relationships that form between the characters feel natural, and heavily contribute to the game’s heartbreaking end. Even if its story may sound generic as well, players can probably expect Lost Sphear to tell a tale that’ll be sure to pull on the heartstrings.

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Devilman Crybaby Is a Bloody Ode to Old School Anime http://twinfinite.net/2018/01/devilman-crybaby-anime/ http://twinfinite.net/2018/01/devilman-crybaby-anime/#respond Fri, 19 Jan 2018 07:30:19 +0000 http://twinfinite.net/?p=325319 Dance with the devil

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Devilman Crybaby, a Netflix Original remake of the 1972 anime Devilman, offers one of the most compelling narratives that anime has seen in a long time. The series’ premise remains largely the same as its source material: an absurd offering of blood, sex, and gratuitous violence. Though such material has regularly appeared in other forms of entertainment for years, anime has largely refrained from such graphic themes for the past decade. Within the first few minutes of the first episode, Devilman Crybaby offers viewers a breath of fresh air that they didn’t even know they needed – by delving into the pornographic violence that anime just doesn’t show its viewers anymore.

The series primarily focuses on two young men: Akira Fudo and his best friend, Ryo Asuka. Akira is an emotional yet kind-hearted, high school teen who tends to cry whenever hearing about someone’s pain. Ryo, though the same age, is a childhood prodigy and professor at an American university. He’s calculating and ruthless, and isn’t afraid to enforce his will on others.

Within the first episode, Ryo tells Akira that he’s discovered the existence of demons. Wanting to expose them to the world, he enlists Akira’s help in summoning some at a nearby hedonistic rave. When the two succeed in forcing the demons within the crowd to expose themselves, Ryo reveals his true objective: to summon a powerful demon named Amon and have him possess Akira. His plan works, but Akira’s empathetic nature allows him to maintain his human heart. Now half man and half devil, he is rechristened as the Devilman.

The plot leaves all semblance of normalcy after that. Even for an anime, Devilman Crybaby requires the viewer to possess a rather ludicrous suspension of belief. Akira’s friends accept his sexier, demonic appearance and personality with little fuss. Ryo, supposedly a famous professor, continually flaunts his use of assault rifles in public to no consequence. And despite the ever-growing presence of demonic activity, it takes a very long time for the general public to even notice a supernatural element at play in their city. Devilman Crybaby isn’t trying to tell a realistic story though, and these slight inconsistencies are minor speed bumps in the show’s plot.

Devilman Crybaby has an old soul. The soundtrack feels like it’s been pulled from the early 1990s, and the continued use of abstract colors and shapes is reminiscent of the anime from that same time. Devilman Crybaby doesn’t feel like it belongs in today’s scene. That’s not to say the show is bad. In fact, it might be one of the best series for the Winter 2018 season. But Devilman Crybaby doesn’t possess any of the romanticized habits of recent anime. Even the anime that include numerous moments of bloody death, like Akame ga Kill and Parasyte, ensure to also incorporate moments of light-heartedness, like stereotypical romantic comedy shenanigans. Devilman Crybaby does no such thing.

Horror and sexuality intermingle throughout Devilman Crybaby. There are quite a few scenes at the beginning of the series that simultaneously evoke disgust and sexual excitement. It’s weird and uncomfortable, but a welcome change of pace from a winter season dominated with yuri and slice-of-life comedies. And those early episodes get the viewer ready for the show’s latter half, when the anime begins to explore some truly depressing notions concerning human nature.

Without spoiling how Devilman Crybaby ends, this latter half implies that the struggle against rejection and bigotry is a long and bloody one, but hollow victories in between eventually lead to a better world. It’s a powerful and timeless message, and definitely one worth seeing unfold. Devilman Crybaby rushed some of the development to get to that ending and might have benefited from stepping away from the “monster of the week” formula one episode sooner than it did. However, the show was able to manage a pretty stellar story in just 10 episodes.

Just because the show is good though, doesn’t mean it’s for everyone. Like stated before, this show is filled to the brim with hardcore sex and is constantly shoving instances of explicit violence down the viewer’s throat. Anime fans that have only watched and enjoyed anime from the past five years might be shocked by how visceral Devilman Crybaby’s content is. The original Devilman would go on to inspire classics like Berserk and Evangelion, shows that are regarded as pretty mature. Don’t go into Devilman Crybaby expecting the twisted humor of Citrus, pure sweetness of Cardcaptor Sakura, or manufactured conflict of The Ryou’s Work is Never Done. Devilman Crybaby was not made to appeal to the wider anime community.

However, for those that still reminisce about the stranger days of anime or are simply looking for something that defies anime’s current norm, Devilman Crybaby more than deserves a look. If you’ve got the stomach and the nerves to make it past the first three episodes, then you owe it to yourself to be rewarded with the show’s incredible second and third acts. If, after episode two or three, you’re still not feeling it, then drop the show. Devilman Crybaby only builds upon its shock value from there.

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Top 6 Best Xbox One Games to Look Forward To in 2018 http://twinfinite.net/2018/01/best-2018-xbox-one-games-look-forward/ http://twinfinite.net/2018/01/best-2018-xbox-one-games-look-forward/#respond Wed, 17 Jan 2018 18:44:00 +0000 http://twinfinite.net/?p=324697 Full speed ahead!

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 Sea of Thieves

sea of thieves

Sea of Thieves will be Xbox One’s first big splash of 2018. Several games, such as The Legend of Zelda: The Wind Waker, and Assassin’s Creed IV: Black Flag, captured the liberating feeling of sailing the ocean in search of treasure. Sea of Thieves takes these concepts and expands on them by putting players into a situation where they have to work together. No longer can they sail, fight, and plunder all on their own. Sea of Thieves is all about teamwork in every aspect of its design.

Each crew member is entrusted to fulfill a specific function. Steering the ship, raising the anchor, on the lookout for enemies; success requires a frenzy of purposeful movement, but it almost always involves laughing uncontrollably, too, as you try and coordinate your adventure. Sea of Thieves plays on the premise of the goofy pirate game with its over the top animations, and fun gameplay mechanics, such as using cannons to quickly launch from your ship to a nearby island. But beyond all the silliness, there’s intense survival gameplay that demands careful strategy, too.

Perhaps the biggest concern is just how much the game does rely on communication. Sea of Thieves requires a mic, for starters, and a reliable group of buddies to properly take advantage of its design. What’s more, we’re yet to see what the gameplay loop is beyond the initial entertainment of piloting a ship and running a few island quests. So is there enough gameplay here to keep players entertained in the long term? We love the idea of Sea of Thieves, but let’s just hope it’s appeal is a lasting one.

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5 Innovations to Keep the Battle Royale Formula Fresh http://twinfinite.net/2018/01/innovate-battle-royale-formula/ http://twinfinite.net/2018/01/innovate-battle-royale-formula/#respond Mon, 08 Jan 2018 16:00:49 +0000 http://twinfinite.net/?p=323029 Make your battle royale game stand out from the competition.

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Zombies

Some players believe that zombie mechanics have been done to death in video games, but including a zombie mode in a battle royale game could really shake up the formula. The game would play exactly like PlayerUnknown’s Battlegrounds, but players wouldn’t be knocked out of the game upon death. They would respawn after a few seconds as a zombie. As a zombie, they wouldn’t be able to use weapons or items, but they’d have a more powerful bite melee attack that would instantly down unarmored human players. If a player is killed as a zombie, they just keep respawning over and over until the game is done.

So as the game goes on, the dwindling amount of human players are quickly outnumbered by the ever-growing zombie horde. Other human players are still your greatest threat, but you’ll always have to be on the lookout for a shambling mass of zombies. Things would become more stressful as the safe zone shrinks smaller and smaller. Suddenly, it’s not six players crawling through the grass and peeking through windows in hunt of their competitors, it’s six players racing to eliminate the competition as 94 other shambling human-controlled zombies move in for the kill.

The end game is suddenly even more stressful than your average game of PUBG, and campers who hide in corners will be quickly overrun. Adding zombies to a battle royale game suddenly rewards players who are constantly on the move, quick to react, and aware of their bullet count, while punishing players who survive by skirting around the battlefield and keeping to themselves.

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Top 5 Best Visual Novels on Xbox One http://twinfinite.net/2018/01/best-xbox-one-visual-novels/ http://twinfinite.net/2018/01/best-xbox-one-visual-novels/#respond Mon, 08 Jan 2018 15:04:29 +0000 http://twinfinite.net/?p=323104 When you just need a good story.

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Psycho-Pass: Mandatory Happiness

Best Visual Novels on Xbox One

Psycho-Pass is a well-known anime series, Mandatory Happiness is certainly one of the best visual novels on the Xbox One. The game is still plenty enjoyable for those that haven’t watched the show on which it is based. That being said, though, most of the characterization of the minor characters are left to the anime, and players would do well to at least watch a few episodes of the show before jumping in.

The story of this game plays out in the background of the Psycho-Pass anime, following the adventures of two characters that regularly interact with the characters from the show, but are on a completely different investigation. The player controls either Inspector Nadeshiko Kugatachi or Enforcer Takuma Tsurugi, two police inspectors living in a futuristic dystopian Tokyo. In this grim future, individuals’ emotional and mental states are monitored via their Psycho-Pass. Those who begin to have immoral or illegal thoughts are labeled criminals. The protagonists, both law-abiding cops, hunt these so-called “latent criminals” by using Enforcers, rehabilitated criminals who aren’t allowed to rejoin normal society.

The inspectors are on the hunt for a rogue AI named Alpha, who’s trying to force humans to be happy by unlawful means. Both are also battling their own demons; Kugatachi is missing memories of her past and Tsurugi is on the hunt for his missing lover. The visual novel is currently only available in Japan, but there is an update that provides the game with an English translation. Since the Xbox One isn’t region-locked, gamers can play the visual novel on a non-Asian Xbox One.

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5 New Year’s Resolutions For Nintendo to Keep in 2018 http://twinfinite.net/2018/01/nintendo-new-year-resolutions/ http://twinfinite.net/2018/01/nintendo-new-year-resolutions/#respond Fri, 05 Jan 2018 19:51:42 +0000 http://twinfinite.net/?p=322795 There's some work to do.

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Bring the Rest of Their Major Franchises to the Switch

The Switch is still pretty new, but it inherits a rich gaming history from the Nintendo consoles that came before it. The Wii U didn’t honor that tradition as well as it could have, and Nintendo can regain a lot of favor by bringing back some of their major franchises and putting them on the Switch. Currently, only Super Mario and The Legend of Zelda have made their way on to the Switch, so Nintendo should use 2018 to get a few more on the console.

2017’s Metroid: Samus Returns was positively received, but plenty of gamers wished that the game had launched on both the 3DS and Switch. It’s nice to know that a fourth Metroid Prime will come to the console eventually, but 2018 sounds a lot better than 2019. Gamers can look forward to a new Kirby game on Switch this year as well titled Kirby Star Allies, but what about Nintendo’s other major franchises like Star Fox and Donkey Kong? And although Pokkén Tournament is technically a Pokémon game, the Switch deserves something more along the lines of what players have gotten on the 3DS the past few years. We know that a new Pokémon RPG is coming to Switch eventually too, but, just like Metroid Prime 4, it would be way better to learn that the game is coming in 2018. It also would be nice to hear about a new Mario Kart, Mario Party, Animal Crossing, and F-Zero as well.

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Top 5 Most Epic Anime Fights of 2017 http://twinfinite.net/2017/12/top-5-anime-fights-of-2017/ http://twinfinite.net/2017/12/top-5-anime-fights-of-2017/#respond Thu, 28 Dec 2017 14:30:38 +0000 http://twinfinite.net/?p=321837 When words aren't enough.

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Midoriya vs. Todoroki (My Hero Academia Season 2)

The fight between these two is one of the most brutal in My Hero Academia, as Midoriya slowly sacrifices the fingers on his right hand to stop Todoroki’s continued ice barrage. Eventually, Midoriya sacrifices his left arm too, and he uses the moment to teach Todoroki that anyone who wants to become the number 1 hero without giving their all doesn’t deserve the title. He solidifies his conviction by continuing to fight with his already broken fingers, and managing a few more attacks by ripping his cheek and sacrificing his left leg.

Midoriya’s actions and words remind Todoroki of what it means to want to become a hero. For the first time, Todoroki uses all his power, both his ice and his fire, and is able to claim victory over Midoriya because of it. Although this fight is incredible to watch, it’s one of the best because the loser was the true hero. Midoriya saves Todoroki’s soul. This act causes both to become friends, and easily cements the two as the two strongest heroes in Class 1-A of U.A. High School.

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5 Anime Sequels We Can’t Wait to See in 2018 http://twinfinite.net/2017/12/5-anime-sequels-we-need/ http://twinfinite.net/2017/12/5-anime-sequels-we-need/#respond Thu, 28 Dec 2017 14:00:03 +0000 http://twinfinite.net/?p=321826 C'mon 2018! We need our anime!

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Nanatsu no Taizai: Imashime no Fukkatsu (The Seven Deadly Sins: Revival of The Commandments)

There are quite a few anime and manga series that use the personification of mankind’s Seven Deadly Sins as main characters, but few did a better job than Nanatsu no Taizai.

Season 1 followed Elizabeth, a princess who sought out to find the seven individuals known as The Seven Deadly Sins to save her kingdom. These seven were known for their overwhelming power, but were labeled criminals after they killed one of the leaders of the Holy Knights, powerful magical warriors that defend the realm. However, Elizabeth learns that the Holy Knights plot to overthrow her father’s kingdom, so she seeks the service of The Seven Deadly Sins to stop their rebellion.

On Elizabeth’s journey she finds Meliodas, the demonic Sin of Wrath, Diane, the giantess Sin of Envy, Ban, the immortal Sin of Greed, King, the fairy Sin of Sloth, Gowther, the emotionless Sin of Lust, and Merlin, the magical Sin of Gluttony. Season 1 ends with the Holy Knight plot foiled, and both Elizabeth and the audience knowing how Meliodas, Ban, and King “earned” their sins. Season 2 will pick up with the group in search of the final sin, Pride, which will lead to their encounter with the ones who are the personification of the biblical Ten Commandments.

Nanatsu no Taizai is the perfect watch for fans of action and comedy. There are some ecchi themes thrown in there too, but the show prides itself on wowing audiences with its impressive battles and ridiculous comedy. The story is nothing to scoff at either. Admittedly, it follows a few tropes and most of the reveals are pretty easy to guess, like the wizard that helps King Author in Season 1 secretly being Merlin. However, this show’s heroes each have their own rich backstory. The audience ends up cheering for them in the end, but it’s easy to see why each one is also considered a sin against humanity. These are not good people, and their choice to help their kingdom is more a result of repentance than responsibility. Learning why each of the Seven Deadly Sins do what they do and how they became Sins is the highlight of the show. So, although it will be cool to see humanity’s greatest sins battle against God’s strictest laws, the true draw of this upcoming season will be learning the backstories for Diane, Gowther, Merlin, and, hopefully, The Sin of Pride.

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Which Console Won Q4 2017? http://twinfinite.net/2017/12/best-console-quarter-4-2017/ http://twinfinite.net/2017/12/best-console-quarter-4-2017/#respond Wed, 27 Dec 2017 15:30:30 +0000 http://twinfinite.net/?p=321680 Between the PS4, Xbox One, and the Switch, which console did the best in Q4 of 2017?

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PlayStation 4

PS4 Pro, update, beta

The PlayStation 4 got quite a few excellent exclusives this year. However, most of them fell into the first three quarters. Disappointingly, the console didn’t offer any concrete competition on the gaming front in Q4. Admittedly, the console didn’t need them. Plenty of gamers used the holiday to catch up on games they had missed out on from earlier in the year, like Horizon Zero Dawn and NieR: Automata. However, no PlayStation 4 exclusives were quite able to match the Switch’s Super Mario Odyssey or Xenoblade Chronicles 2. The Xbox One and PC at least tried, offering players exclusives like Forza Motorsport 7 and A Mortician’s Tale.

The PlayStation 4 lost its title as the most powerful console as well. The PS4 Pro, which has been tiptoeing around the concept of 4K gaming all year, couldn’t compete with the new Xbox One X. The Xbox One X, though more expensive, offers increased graphical power and runs games at a native 4K at 60fps. The PS4 Pro can do the same, but it usually can only manage a native 4K at 30fps or use fancy graphical tricks to make a game look like it’s running at 4K. The Xbox One is making strides to catch up with the graphical superiority of the PC, so it was a little disappointing to see the PlayStation 4 make no move in the latter half of 2017 to catch up.

Ultimately, the PlayStation 4 lost Q4 2017. The console had a great year overall, but it lost most of its steam right at the end by conceding console superiority to the Xbox One and game exclusivity superiority to the Switch.

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2017 Gave Gaming its Groove Back http://twinfinite.net/2017/12/2017-greatest-gaming-year-yet/ http://twinfinite.net/2017/12/2017-greatest-gaming-year-yet/#respond Tue, 19 Dec 2017 14:32:27 +0000 http://twinfinite.net/?p=320748 Yeah, pretty much.

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2017 was a phenomenal year for gaming. Nintendo’s newest game system lifted the company out of the rut it created for itself with the Wii U. PlayStation delivered an abundance of single-player experiences that were gorgeous to look at and fun to play. Xbox gave the world the most powerful console anyone had ever seen. The indie scene stepped up as well, offering a mixture of titles that presented original stories, innovative mechanics, or both. Despite more and more video game developers beginning to rely on microtransactions and the single-player narrative taking a hit in the sales charts, it’s been a banner year for gaming.

Nintendo has led the charge this year, pioneering new forms of hardware for console players. The Switch’s ability to transition into a handheld initially appeared to be a gimmick that would lead the console down the same path as the lackluster Wii U. However, players quickly fell in love with playing their favorite franchises (like The Legend of Zelda and Super Mario) on the go. It happened practically immediately, in an overnight sensation that resembled the success of motion controls on the original Wii.

It certainly helped that Nintendo was willing to support third-party games on the console, something they rejected on the Wii U. This allowed more developers to experiment with Nintendo’s creativity, and build games that easily translated between the TV and a handheld screen. Games like Golf Story, Battle Chef Brigade, and Floor Kids are brilliant titles that forgo graphical power for inventive gameplay, colorful characters, and heartwarming tales. These games have filled a hole that’s existed since Xbox discontinued the “Arcade” section on their online marketplace with the launch of the Xbox One. For the first time in years, smaller developers have a place to get promoted on one of the big three’s consoles in a major way. It’s encouraged a resurgence of original gameplay experiences, and players are reaping the benefits.

Battle Chef Brigade

New hardware is always good of course, but, as Xbox is no doubt noticing right now, fancy new consoles are nothing without quality games to back them up. And the games in 2017 have been good. 2017 feels a lot like 2007. Ten years ago, the Xbox 360, PS3, and Wii came into their own. Developers had finally gotten a grip on what they could do with those consoles, and gaming entered a new cinematic age. Games like Assassin’s Creed, BioShock, Call of Duty: Modern Warfare, Portal, and Super Mario Galaxy were graphical marvels for their day. Video games could finally reach the cinematic equivalent of movies, and developers used that to craft single-player experiences that gamers had never even seen before.

In 2017, the power of this newest generation of consoles was finally realized, and gaming was transformed once again. Although living open worlds have been around for a while, none of them can compare to what was accomplished with games like Breath of the Wild, Horizon Zero Dawn, and Assassin’s Creed Origins. These aren’t just giant playpens anymore. They feel like real, breathing worlds that continue to function even without the player’s input. And this trend is appearing in all types of games. Even genres that don’t lend themselves to the open world formula are getting the treatment, like the horror game The Evil Within 2.

Gamers panicked when EA canceled Visceral Games’ Star War project. Many believed that the publisher was signaling the end of the single-player narrative. That’s just not true. The single-player narrative isn’t going away. It’s transforming, just like it did back in 2007. For years, most single-player video games have been experiences where players were fed a narrative. With the power of the Xbox One and PS4, more developers are realizing they can now incorporate open worlds that get players to create their own narrative.

Video games have always been an interactive art form, but 2017 has offered more ways for players to interact with what they are playing than any other year has before it. Whether it was the chance to play in a sandbox of possibilities, like Breath of the Wild, or navigate the disturbing meta of something that seemingly bled into reality, like Doki Doki Literature Club, 2017 has offered numerous new ways for gamers to interact with this ever-growing medium.

2015 and 2016 were muddled with remasters, remakes, and reboots. Players got a few quality gems, like Titanfall 2 and Dark Souls III, but the industry has been in a stale rut for a while. Gamers were getting the same Assassin’s Creed game with minor variations every year. Call of Duty, Super Mario, and dozens of other franchises were muddled in similar ruts. The Xbox One and PS4 were putting out games that just felt like shinier versions of what we had seen on the Xbox 360 and PS3. Nintendo had all but abandoned the Wii U, and the 3DS had reached the pinnacle of its evolution as a piece of hardware. Nintendo was still supporting its handheld but the company wasn’t really doing anything revolutionary with its games at the time.

music

Developers have faced a learning curve with every console that’s lasted anywhere between the first third to the first half of a console generation. In 2017, developers finally found their footing with this current generation. Games felt different this year. They didn’t feel like games anymore. They were experiences that forced players to learn how to live within new worlds. And across the board, games were, for the first time, worlds. 2017 reinvigorated video games, and forced players to look at them again with a new focus.

It wasn’t just a dozen games either. 2017 will likely be remembered as a strong year for gaming solely because of the sheer number of quality releases we saw. Players got genuinely creepy horror experiences like Resident Evil VII: Biohazard, unforeseen sequels like NieR: Automata and Xenoblade Chronicles 2, fresh perspectives on old formulas like Sonic Mania and Metroid: Samus Returns, new IPs like Horizon Zero Dawn, wacky ideas like Mario + Rabbids: Kingdom Battle, innovative indies like Echo and Doki Doki Literature Club, and immersive RPGs like Persona 5 and Divinity: Original Sin II. Outside of a few weeks at the end of the summer, the quality titles never stopped coming. It’s been a mad scramble to keep up with it all.

Yet, as incredible as 2017 has been, players should be more excited for the future. If the years with the Xbox 360, PS3, and Wii that directly followed 2007 are any indication, 2017 is merely the launching pad for a whole new renaissance of gaming.

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10 Promising Anime Series to Look Forward to in 2018 http://twinfinite.net/2017/12/10-promising-anime-2018/ http://twinfinite.net/2017/12/10-promising-anime-2018/#respond Mon, 18 Dec 2017 14:00:33 +0000 http://twinfinite.net/?p=320373 2018 can't come soon enough!

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Violet Evergarden

Violet Evergarden has wowed anime enthusiasts for a few months now with its gorgeous trailers that have depicted strikingly detailed characters, stunning backdrops and settings, and a soundtrack composed of a prominent assortment of string instruments and piano. Scheduled to premiere Jan. 10, the anime will follow the emotional story of the light novel of the same name.

The story follows Violet Evergarden, a girl who is an Auto Memory Doll. These dolls are mechanical beings that were initially created by a scientist who wished to give his blind wife a companion to assist her. However, the dolls are eventually rented out to others who require obedient servants, and the military begins using them as disposable soldiers. Violet, who has just returned from war after her Major was apparently killed, believes she is now useless with her master KIA, and should be disposed of. A man named Claudia Hodgins, who created a postal company, buys her. Claudia sees Violet as a human being, not a machine, and tries to help her understand her new place in the world after the war, and the emotions she discovered while serving under her Major.

This anime may seem to follow the same beats of shows we’ve seen before, like Chobits or Black Bullet, and it does to an extent. But the anime is shaping up to be an artistic masterpiece, both in its animation and its music. If the anime follows the same story as its source material, it will also delve into themes of how society mistreats soldiers after war. This story should pull on the heartstrings, so if you enjoy a good tearjerker, then you’ll want to watch Violet Evergarden. The series will stream on Netflix.

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5 Anime from 2017 You Should Watch if You’re a Gamer http://twinfinite.net/2017/12/5-anime-from-2017-you-should-watch-if-youre-a-gamer/ http://twinfinite.net/2017/12/5-anime-from-2017-you-should-watch-if-youre-a-gamer/#respond Mon, 04 Dec 2017 14:18:56 +0000 http://twinfinite.net/?p=318034 A new way to play.

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Recovery of an MMO Junkie: Recommendation of the Wonderful Virtual Life

Premiering in October 2017, Recovery of an MMO Junkie is still in the midst of its first season, but that doesn’t mean you should sit on this anime. This is especially true if you’re someone who plays video games, as the show’s themes of finding purpose, companionship, and acceptance in a world of pixels is something that any gamer can understand, regardless of whether they play MMOs or not.

The show follows the life of Moriko Morioka, a 30-year-old woman who’s become disillusioned with her taxing corporate job. She decides to quit and become an elite NEET (a Japanese term for someone who’s Not in Education, Employment, or Training). She sits in her apartment all day and plays an MMORPG called Fruits de Mer, only leaving to buy beer or food. Rather than create a woman avatar, she decides to create a male character named Hayashi. In-game, Hayashi meets another character named Lilly, a high level player who helps Morioka learn how to play the game.

Recovery of an MMO Junkie acknowledges a rather fascinating aspect of the gamer culture. Within a video game, players can reinvent themselves with a new gender, sex, race, height, weight, or personality. It’s a bit difficult to explain why someone might want to do this (and how it works) to a person who doesn’t play games, but we gamers know that video games are a welcome means of escapism.

Often, a gamer’s willingness to become someone they’re not is frowned upon. From an outsider’s perspective, it might seem like gamers are running from their problems. And maybe they are, but Recovery of an MMO Junkie suggests that maybe that’s not so bad. Morioka forms some genuine connections as she’s gaming, and the show goes out of its way to make sure that the audience understands that not all of these relationships are as she thinks.

It’s more than a little unbelievable that Morioka would meet some of the real players behind the avatars she plays with. Happening to meet at least one player might be possible, but the show doesn’t stop at one. And if the source material is any indication, she’s going to randomly run into a few more. However, such a random development doesn’t negatively impact the show. At its core, Recovery of an MMO Junkie is about the connections that gamers form as they play online, and how these connections, even though they aren’t with real people, are real enough.

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5 DIY Gaming Gift Ideas for Holidays 2017 http://twinfinite.net/2017/11/5-video-game-gift-projects/ http://twinfinite.net/2017/11/5-video-game-gift-projects/#respond Tue, 28 Nov 2017 14:45:08 +0000 http://twinfinite.net/?p=317156 Don't buy it, build it!

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3D Printed Arcade Switch Dock

I can’t be the only one who’s a bit annoyed with how the Nintendo Switch’s charge port is on the bottom of the console, making it impossible to charge the console in kickstand mode. If you know someone like me, they’ll love this 3D printed Arcade Switch Dock.

Now, as the name implies, you’ll need a 3D printer or to know someone who has one, to pull this off. I’d highly recommend doing a quick Google search to see if there are any makerspaces in your immediate area. Those places are everywhere, and most will allow you to use their machines for a small fee. This project isn’t incredibly long (it will only take you a weekend or two), so you won’t need to sign away weeks of your life to a makerspace if you don’t want to.

The difficulty and price of this project will fluctuate depending on whether you want to just build the arcade dock, or build the arcade dock with a charging port. I can’t recommend the charging port option enough. I love keeping this arcade on my desk at work and having a way to play my Switch in front of my jealous coworkers in style. And with the charging port, the console is always ready to go when I am.

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10 Difficult Mass Effect Decisions That Had Us Sweatin’ Like That Key & Peele Gif http://twinfinite.net/2017/11/10-difficult-mass-effect-decisions/ http://twinfinite.net/2017/11/10-difficult-mass-effect-decisions/#respond Wed, 22 Nov 2017 19:32:13 +0000 http://twinfinite.net/?p=316309 The effect of these choices will be felt for years to come.

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Since we’re running through some of the most difficult decisions players have to make across the whole Mass Effect series, there are obviously major spoilers ahead!

Save Ashley or Kaiden – Mass Effect

mass-effect

Although Mass Effect players already had to make plenty of tough decisions leading up to this moment, this was the first that would directly influence a major part of the entire Mass Effect trilogy narrative. With both squadmates under heavy fire and in need of immediate support, the player had to choose whether to save Ashley Williams or Kaiden Alenko. Only one could survive.

This choice was especially difficult because it hit on two fronts. While there was plenty about both characters not to like – Ashley was an army brat with racist inclinations, and Kaiden’s niceties felt like a facade hiding something darker – both had been with Shepard since the beginning of the game. There was a kinship between the three characters, a bond which made it tough to say goodbye to either of them.

Not to mention, players had devoted skills points to both characters by the time this decision reared its ugly head. Losing a squadmate meant writing off all the XP either character had earned and all the useful skills that might come in handy later in the game. Ashley was a competent mid-range fighter who could keep enemies off Shepard. Kaiden could use biotics to change the enemy layout on the battlefield, as well as tank a decent amount of hits.

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