Jake Green – Twinfinite http://twinfinite.net Video Game news, reviews, opinions, guides and videos! Wed, 21 Feb 2018 04:54:55 +0000 en-US hourly 1 https://wordpress.org/?v=4.9.2 http://twinfinite.net/wp-content/uploads/2016/04/cropped-logo-2-32x32.png Jake Green – Twinfinite http://twinfinite.net 32 32 7 Games With Microtransactions That Aren’t Shameful http://twinfinite.net/2018/02/7-games-microtransactions-arent-shameful/ http://twinfinite.net/2018/02/7-games-microtransactions-arent-shameful/#respond Tue, 20 Feb 2018 20:22:30 +0000 http://twinfinite.net/?p=333330 Rocket League Microtransactions can be a real drag when done incorrectly, as evidenced by last year’s several high-profile controversies. When done correctly though, microtransactions can offer players a shortcut in games they would otherwise be too busy to play. They also allow players to add aesthetic flair to their characters while extending the longevity of […]

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Rocket League

Rocket League, Batmobile, Batman vs. Superman, DLC

Microtransactions can be a real drag when done incorrectly, as evidenced by last year’s several high-profile controversies. When done correctly though, microtransactions can offer players a shortcut in games they would otherwise be too busy to play. They also allow players to add aesthetic flair to their characters while extending the longevity of a game significantly. So let’s commend the games which show restraint and respect for their players, the ones which offer up consistent, high-quality content. Here are 10 games which do microtransactions the right way.

Rocket League was the surprise hit of 2015.  The team at Psyonix made the shrewd business move of offering the game up as a PS Plus freebie at launch. Since then, they have added a ton of free content to the game. To facilitate this, Rocket League also offers certain items to purchase via microtransactions.

In the past, the game has featured collaborations with Hot Wheels, DC and Fast and Furious. When the Batfleck Batmobile dropped, matches were positively dominated by them, proving just how much of the player base continued to buy into the game’s microtransactions. By keeping things simple, basing each new skin on the models available with the game, Psyonix allows players to show some love for their favorite games, movies, or even YouTubers, without upsetting the balance of the game. These items are purely cosmetic and give no advantage in-game. The right choice in such a skill-based experience.

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Legendary Gary Review http://twinfinite.net/2018/02/legendary-gary-review/ http://twinfinite.net/2018/02/legendary-gary-review/#respond Tue, 20 Feb 2018 05:01:55 +0000 http://twinfinite.net/?p=332639 Legendary Gary on PC Escapism is a integral part of why we play games. At times, immersing ourselves in a well-realized world can act like therapy for the real-world issues we face everyday. Legendary Gary explores the concept, asking what would happen if our own lives were to become entangled with the games we were […]

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Legendary Gary on PC

Escapism is a integral part of why we play games. At times, immersing ourselves in a well-realized world can act like therapy for the real-world issues we face everyday. Legendary Gary explores the concept, asking what would happen if our own lives were to become entangled with the games we were playing. The game is equal parts grounded and insane, optimistic and depressing. Despite its wacky and abstract characters, it manages to tell a heartwarming story of small town angst and learning to deal with loss. You’ll laugh, scratch your head and tear up as you live a boring hum-drum life by day and one filled with magic and wonder by night, all the while wondering what the developer must have been smoking while making this odd yet charming RPG.

First, some context. In Legendary Gary, you play almost-thirty year old Gary who, after being phased out of his job at the local grocery store, is stuck in small-town purgatory. His life has ground to a halt as he plays video games in the basement of his childhood home. The game in question, Legend of the Spear is an old-school medieval RPG starring a character who looks suspiciously like our basement-dwelling hero. The game is broken up into two sections. One involves Gary’s every day life. You chat to friends, struggle to keep your relationship together and help your Mom with the gardening. When you get a moment to spare you can log onto Gary’s computer and enter another world. In this fantasy setting, the game tells a tale of a young hero fulfilling his destiny.

The game is purely a point and click affair, which works well enough and manages to keep the two segments feeling inherently tied to one another. In the game-world, you mostly spend your time engaging in turn-base combat which plays out on an isometric grid. It’s simple for sure but throws in a few inspired touches which keep it feeling fresh. During each fight, you can preview each enemy’s next move and also rewind to your previous one. The combat mostly serves as a way to break up the story so the choice to keep it relatively friendly and quick is a smart one, managing to keep the pace up where it might otherwise have fallen. The way the game replays each fight after it is over is incredibly satisfying to watch and informs future encounters. The game features a party system where you control up to three characters, each filling a different role in battle. There’s a healer, offensive type and the player’s all-round character to control, and each feels distinct and useful in their own way. There’s no real challenge here, save a couple of encounters towards the end which require you to work out the exact sequence of attacks needed to down an enemy. At times, it became difficult to judge wear an attack would land due to the game’s isometric layout, but the ability to rewind and preview turns definitely lessened the impact of dying.

legendary gary review

Where the game starts to excel and stand out from others in the RPG genre is when it starts to blend the two realities together. Scenarios in the real world start to inform decisions you make in-game. Certain characters appear in both, just under different design styles. This synergy between the two offers much of the game’s comedic moments with a lot of laughs centered around seeing what form a character from the real world will take in-game. The corrupt boss of the convenient store is mirrored as a sadistic reptile and Gary’s two stoner buddies are represented by mask wearing octopuses. As the game progresses, the parallel universes get more and more entwined, something which Gary starts to notice himself. One interesting way in which the real-world influences combat is in the game’s gardening system. By winning battles, you earn seeds which you can plant in your Mom’s garden in the front yard. By watering these seedlings, you unlock new attacks to use in-game, each of which offers distinct advantages.

It’s not always effective when the worlds collide though, a fact evident in the game’s puzzle sections. Part way through the game you are introduced to a magic egg which asks you a series of riddles which you must crack. Problem is, there’s no real challenge whatsoever, relegating the puzzles to story padding, their sole purpose merely to show that the two worlds are connected. The combat too, is a little overdone. Legendary Gary is a story experience first and foremost so when it switches into gameplay it has very little to draw on. Every conflict is solved by a battle, every chapter is book-ended by a battle. The combat is great don’t get me wrong, I just wish there was more to the gameplay than these turn-based chess games.

Like I say though, the game’s main attraction is its story and world building, both of which it does excellently. The game’s main asset is its visual style and art direction. Sitting somewhere between an Adult Swim short, a story book and children’s TV from the 80s, Legendary Gary is a joy to behold. The cut scenes, while few and far between are exquisite, from the loading screen which brings you into the game to the transition animations which break up each section of the world. Gary’s real-life town is just as striking. All of the character’s and animations are hand-drawn making a simple act like walking upstairs sing with nostalgic flair. The character design is just as imaginative with both monsters and human-NPCs all standing out with unique quirks and details. There’s a sarcastic hermit crab, a large-nosed king and babies with butterfly wings, all of which seem to pop out of the screen.

legendary Gary review

Somehow, the soundtrack manages to match the acid-trip visuals perfectly. Written and performed by singer/songwriter xXsickXx, the score is a mix of synth-pop and apocalyptic post punk. the music is also directly referenced and tied to the plot of the game, once again adding to the game’s melting pot sensibilities.

The story is a coming of age tale involving grief, abandonment and ultimately acceptance. Gary is a very different person at the end of the game, with the game managing to tell a satisfying character arc in just over five hours. Gary’s Mother is slowly unraveling, forcing him to get his job back at the grocery store. As his reality gets more and more mixed up with the game he is playing, the story shifts from tackling small town depression to corporate greed and childhood abandonment. There’s an element of player agency involved here too in the game’s motivation system. Certain interactions provide dialogue options, some require motivation points to select. You gain motivation by all manner of strange acts, from eating a cookie to gaining a point purely from frustration, it’s mostly an arbitrary system but is a whole lot of fun nonetheless.

What is so evidently clear when playing Legendary Gary is how much of the creator is poured into every inch of the game. It’s a self contained story, filled with excellent writing and a tendency to break the fourth wall. I was struck by just how wholesome the story is despite its zany vibe. The game manages to evoke Saturday morning cartoon specials, offering a motivational message of hope as the credits roll. On completion, the game shows you just how much thought has gone into the visual design by displaying each character’s two versions side by side. A few genuinely surprised me while others made me laugh out loud.

Over its five hour or so playtime, Legendary Gary managed to be one of the strangest gaming experiences I’ve had. I was initially enamored with its hand drawn art and goofy writing but eventually found myself genuinely invested in the story and floored by the ending. There’s a clear boatload of love that has gone into this tale of responsibility, demons and supermarket checkouts, and while its gameplay can feel a little repetitive at times, it more than makes up for it in irresistible charm.

 

Score: 4/5 – Great


Pros

  • Fully-realised world made up of wacky characters and gorgeous hand-drawn art.
  • Compelling coming of age story which successfully blends fantasy and real-world elements.
  • Smart and heartfelt script.
  • Awesome synth-pop soundtrack.
  • Genuinely original premise and subject matter.

Cons

  • Lack of variation in gameplay.
  • No real challenge in turn-based combat.

Editor's Choice smallest

 

 

 

 

 

 

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The 10 Player Types We All Meet in PUBG Lobbies http://twinfinite.net/gallery/10-players-pubg-lobby/ Fri, 16 Feb 2018 14:33:33 +0000 http://twinfinite.net/?post_type=k-gallery&p=332603 PlayerUnknown’s Battlegrounds is an online shooter developed by Bluehole and PUBG Corp. PUBG has given us many things. A new genre, plenty of good times and a general increase in blood pressure. For better or worse it has also given us the PUBG lobby. This lobby is filled with every character disorder imaginable. Here’s the 10 […]

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PlayerUnknown’s Battlegrounds is an online shooter developed by Bluehole and PUBG Corp. PUBG has given us many things. A new genre, plenty of good times and a general increase in blood pressure. For better or worse it has also given us the PUBG lobby. This lobby is filled with every character disorder imaginable. Here’s the 10 players you always meet in the PUBG lobby.

Having spent hundreds of hours in PUBG honing their craft, this player likes nothing more than dazzling others with their table-jumping acrobatics. While others fight, shoot and bicker, this player is focused on being the very best table jumper the game has ever seen. Whether or not this very niche skill gives any sort of advantage in-game remains to be seen. Regardless, you’ve got to admire the determination.

This player is who loot crates are made for. Striding forth in their exclusive battle royale yellow trench coat, they flash a look of pity at your dirty grey vest and generic sneakers. Did they earn those clothes? Of course not. What matters most is that they look better than everyone else in the lobby

This player stands silently at the edge of the PUBG lobby waiting patiently for the game to begin. They’ve done this a hundred times, taken countless lives and are silently contemplating exactly how and when they are going to kill you, ambivalent to the shenanigans taking place around them. Often seen wearing a trench-coat and sunglasses, these players should be avoided at all costs.

Despite the fact that they pretty much end up using the same three guns over and over again in PUBG, this player won’t stop until they’ve mastered the crossbow, the heavy machine along with every other weapon on offer. They’ll headshot you from afar, headshot you up close and fill your body with as many arrows as humanly possible before game time. Practising their grenade throws and making a mental note of the exact number of bullets in a standard P1911 pistol, they can almost taste the chicken dinner already.

This PUBG lobby player has no time for fighting, they simply aren’t interested. The ever-present call of the ocean draws them in as they spawn into the lobby and careen past you, heading for the big blue. It’s said that humans came from the sea a long time ago, perhaps accounting for the uncontrollable urge this player feels before every game. They leap from the cliff’s edge, landing submerged in water. ‘I’m finally home’ they whisper into their mic as they float quietly, savouring every second before they are pulled out of the water and into the skies above.

People do weird stuff in real-life so it’s not a huge surprise to see it in a PUBG lobby. Some people choose to trap people in rooms, others choose to spend their time punching you in the butt as many times as possible before the game begins. This person though, this person likes nothing more than entering a lobby wearing as little as possible and parading back and forth before your eyes. I seem to remember reading something about Scottish warriors going into battle naked to intimidate their enemies so maybe it’s all tactical, or maybe there are just a lot of perverts around.

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Why Secret of Mana Remains A True JRPG Classic http://twinfinite.net/2018/02/why-secret-of-mana-remains-jrpg-classic/ http://twinfinite.net/2018/02/why-secret-of-mana-remains-jrpg-classic/#respond Thu, 15 Feb 2018 15:16:48 +0000 http://twinfinite.net/?p=332279  THE GAME PUSHED THE SNES TO ITS LIMITS Secret of Mana is a beloved JRPG which released back in 1993 for the Super Nintendo Entertainment System. It has garnered a cult following since its release, enough of one that Square Enix is set to release a remake of the game featuring a graphical overhaul, a […]

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Secret of Mana

Secret of Mana is a beloved JRPG which released back in 1993 for the Super Nintendo Entertainment System. It has garnered a cult following since its release, enough of one that Square Enix is set to release a remake of the game featuring a graphical overhaul, a new 3D art style and voice acting.  The game is often cited as being one of the best RPGs of all time and is surrounded by an interesting story of failed business relationships and technical restraints. The game ultimately had a direct influence on games like Chrono Trigger and Final Fantasy VI in a way that can be directly traced back to its troubled development. With the release of Secret of Mana HD imminent, let’s look back at what made the original so great and why, to this day, it remains a modern classic.

The SNES had its fair share of absolutely beautiful games and Secret of Mana is one of the best. The hand drawn backgrounds and landscapes are a joy to behold and the character sprites are remarkably varied and imaginative. While its peers featured largely the same attention to detail, there’s a colorful wackiness to Secret of Mana, a product of the game taking itself less seriously than say Final Fantasy.

The music, too, is simply delightful. Complementing the dungeon crawling and epic boss fights surprisingly well, the soundtrack is retro gold which is able to instantly tug on the heart strings of those which played it back in the day. The game pushed the limits of what was possible in the 16-bit era, evident in the way the console would often slow down when faced with multiple players and towns.

It is an impressive achievement despite the fact that many parts of the game had to be cut to fit it onto a CD-ROM add-on to the SNES. Infamously, Nintendo and Sony had partnered on the project only for it to fall through at the last minute. Luckily the game is still a fantastic fairy tale adventure nonetheless.

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Meet the Voice Actors of Kingdom Come Deliverance’s Cast http://twinfinite.net/gallery/voice-actors-kingdom-come-deliverance/ Thu, 15 Feb 2018 07:45:01 +0000 http://twinfinite.net/?post_type=k-gallery&p=332185 Tom has starred in a handful of notable UK TV shows including Casualty, Primeval, Waterloo Road, Spooks and New Tricks. Kingdom Come Deliverance He’s featured in the movies Kill Command, Imagine Me & You and The Lost Legion. Meet the Voice Actors of Kingdom Come Deliverance’s Cast Matthew Wolf has voiced characters in several video […]

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Tom has starred in a handful of notable UK TV shows including Casualty, Primeval, Waterloo Road, Spooks and New Tricks. Kingdom Come Deliverance He’s featured in the movies Kill Command, Imagine Me & You and The Lost Legion.

Meet the Voice Actors of Kingdom Come Deliverance’s Cast

Matthew Wolf has voiced characters in several video games including Kingdom Come Deliverance Mafia III, Dying Light, Uncharted 3 and Titanfall 2. He is also a TV actor, having appeared in The Leftovers and The Royals.

Peter Hosking has starred in several historical dramas including Borgia and Britannia making him well suited to Kingdom Come: Deliverance.

Bob has voiced characters in Dex as well as starring in several films including Borg McEnroe, and Injustice.

Victoria has had roles in TV series Awkward as well as Britannia, Genius and RomCon.

Richard played the flight director in The Day After Tomorrow and more recently Heat Monger in The Flash TV show. He also starred in Stargate: Atlantis and Stargate: SG1 and the movie Brick Mansions.

A man who needs no introduction, Brain Blessed has played many an iconic role over the years. Most known for his role as Prince Vultan in Flash Gordan, Brian has starred in Star Wars Episode 1, Tarzan and many more. And now he’s voicing a character in Kingdom Come Deliverance

Kingdom Come: Deliverance marks Paul Dean’s first gig as a voice actor, having previously worked in the Camera & Engineering department of many movies.

Jennifer K. Preston is primarily a TV actor having appeared in 12 Monkeys, Britannia and Borg McEnroe.

the medieval age of the Holy Roman Empire as you enter Bohemia to do some damage as young Henry, the blacksmith’s son. As you work your way through the land to take revenge on King Sigismund and his forces who end up burning Henry’s village to ashes, you have to join up with others and bolster your defenses so you can potentially take revenge for his actions. It’s pretty heavy, man.

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The Bad Parts That Almost Ruined These 20 Great Games http://twinfinite.net/gallery/bad-parts-20-great-games/ Wed, 14 Feb 2018 15:41:46 +0000 http://twinfinite.net/?post_type=k-gallery&p=331964 When Fallout 4 was finally revealed back in 2015, the internet breathed a collective gasp. Here it was, another chance to get back into the world we all knew and loved, in all its shiny next-gen glory. And in many ways, Fallout 4 added several improvements to the series such as full voice acting and […]

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When Fallout 4 was finally revealed back in 2015, the internet breathed a collective gasp. Here it was, another chance to get back into the world we all knew and loved, in all its shiny next-gen glory. And in many ways, Fallout 4 added several improvements to the series such as full voice acting and updated shooting mechanics. Unfortunately it also brought a new base building mechanic which was janky, ugly and shoe-horned into the game at every avenue.

Assassins Creed Origins is a fantastic game, the best in the series in years. Bayek, the game’s protagonist, is quite possibly my favourite video game character of the last few years, setting a new precedent with rock solid motivations and genuine charm. It’s odd then, that the game decides to hide all of this under one of the most confusing and overwhelming openings of an open world RPG ever.

Batman: Arkham Knight was the perfect way to finish the genre-defining trilogy. It gave us a fully realised Gotham City and a whole new way to traverse it in the form of the Batmobile. As well as offering the car configuration which allowed Batman to speed through the streets, there was also a tank configuration which allowed him to blast away his enemies with reckless abandon.

The Uncharted series is undoubtedly one of the best in gaming. The visual fidelity, character building bad parts and set pieces on offer here are unmatched and culminate in a near perfect experience. The series has always struggled in one area though, combat. It’s all smooth sailing when faced with one or two nameless goons but given an entire army to fight and things start to get tricky. bad parts

Survival is one of the core themes of The Last of Us. From the outset the game pits the player against near insurmountable odds. By limiting ammo, outnumbering the player and forcing them to acavenge for supplies, The Last of Us exudes a brutal and unforgiving vibe. That is until the game’s bad parts final level. After learning that Ellie is to be killed, Joel goes on a one-man rampage to rescue her. He goes from resourceful every man to assault rifle-wielding super soldier in an instance as he guns down wave after wave of enemies. This set-piece stands out like a sore thumb in a game which places so much agency on stealth and resource management and ultimately feels forced as a result.

Breath of the Wild The motion controlled shrines in which the player must guide a ball through a maze and into a hole are fine on the face of it. Problem is, when in handheld mode, it is incredibly difficult to accurately control the ball without moving the whole console. These bad parts shrines were frustrating to say the least and showed a distinct lack of planning on Nintendo’s part.

Dark Souls is brutal, that’s nothing new. It’s also fair, requiring the player to learn attack patterns before conquering its fiendish bosses. The Bed of Chaos then, just doesn’t feel very Dark Souls. With its random attacks the fight devolves into an RNG affair, one which has had players rage-quitting ever since.

The first BioShock is a modern masterpiece. It features one of the most completely realised world in Rapture and manages to exceeds both an action game and as a horror. The whole game is about experimenting with different weapons and plasmids, seeking out different combinations and using them to progress. The last few hours of the game are a rough time. After an awesome twist, the player is sent backtracking through the world to modify themselves and become one of the game’s iconic Big Daddys. What follows is a drawn out ending filled with bad parts over the top boss fights utilizing weapons and abilities which the player has literally just acquired. It’s a strange departure which the series chooses to double down on, basing the entire sequel on it.

The Mass Effect trilogy is one of the best in gaming. From the aesthetic to the weapons, every part of it feels futuristic and new. Everything except the Mako space buggy that is. Handling like a bumper car on ice, the Mako buggy made planet excursions a real hassle, hampering what is otherwise an amazing spacefaring adventure.

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The Dark Side of Stardew Valley http://twinfinite.net/2018/02/dark-side-stardew-valley/ http://twinfinite.net/2018/02/dark-side-stardew-valley/#respond Wed, 14 Feb 2018 15:01:37 +0000 http://twinfinite.net/?p=331178 This article contains story spoilers for Stardew Valley. Taken at face value, Stardew Valley is a very happy little game indeed. It lures you in with the promise of a new life as a farmer, away from the pressures of the big city. Bunny rabbits, companionship, and a cutesy retro aesthetic give the impression of […]

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This article contains story spoilers for Stardew Valley.

Taken at face value, Stardew Valley is a very happy little game indeed. It lures you in with the promise of a new life as a farmer, away from the pressures of the big city. Bunny rabbits, companionship, and a cutesy retro aesthetic give the impression of a rural paradise ripe for the picking, but as you delve deeper into the town of Stardew Valley you soon come to realize that all is not what it seems.

Much of the game’s dark underbelly is only revealed to the player via subtle hints and passing statements, alluding to but never quite revealing the sadness buried within. The most readily and frequently teased of these revelations is the ugly truth that war is prevalent, even in a world as idyllic as this. By talking to several characters in the game it can be gleaned that there is a war raging somewhere far away, one with ‘major casualties’ and one which has drawn away one of the town’s fathers. Kent is a soldier who, after returning home, struggles to settle back into the quiet and simple life that a small town dictates. It becomes clear that he is suffering from PTSD from his time at war, remarking that he is having trouble sleeping and being startled by the sound of popcorn being cooked. He also makes brief mentions of a prison camp and can be found standing alone outside of his house contemplating his existence.

Stardew Valley dark side

Something which you come to realize about Stardew Valley is that despite being designed as escapism for the player, it often contains all of the things which make real life so unpleasant. This extends as far as the entire extinction of a sentient species. The dwarves can be studied by finding artifacts from their once thriving civilization. It seems that the dwarf race once dominated the lands surrounding Stardew Valley until they were all but extinguished during a long war with the Shadow People. You can find what is alluded to being the last living dwarf by progressing through the game. He is simply utilized as a merchant but will occasionally remark on his loneliness and yearns for his deceased family. One of the aforementioned Shadow People also inhabits Stardew Valley, hiding out in the sewers. The game does a great job at reminding us of the effect that war can have on a small community such as this, without ever beating the player over the head with it.

Despite its small town sensibilities, capitalism looms around every corner in Stardew Valley and around the player’s own farm in particular. There is an argument to be made here that it is possible to play the game in multiple different ways and while that could certainly be said for a very small section of the player base, most choose to play it in a very specific way. This is to try to earn as much money as humanly possible, making the farm bigger and better in the process. At the start of the game it is revealed that the player is moving to escape a life in the big city, away from the rat-race so to speak. It’s funny then, that when faced with the quiet and self-sufficient lifestyle of a farmer, so many choose to become consumed by the urge to earn more money. Players quickly fall into monotonous and obsessive routines with these types of games, planting and harvesting, shearing and milking, making this a very odd style of escapism from their monotonous and routine lives.

Another facet of real life which the game explores is that of the small business. Upon starting the game, the player is told that a new JoJo mart has moved into the town and is threatening the small businesses in the area. From the general store to the saloon, all of the town’s long-established businesses are now under threat from a mega-corporation that threatens to undercut them at every turn. The player can either choose to go along with this new regime or rebel against it, with the latter option being the much more time and effort consuming of the two. Sticking a finger up to the man will lead to them being forced out of town, however, so it’s not all bad on the local business front. Anyone who grew up in a smaller town will know the woes associated with encroaching capitalism all too well. The rise of readily available goods delivered to your door has rendered the local Mom and Pop store obsolete. Often, these small establishments will rest upon their lineage within a community and the quality of their products. Stardew Valley weaves this dynamic into its gameplay systems in subtle ways. For example, the JoJa Mart is open for much longer each day than Pierre’s local store, and is open 7 days a week. The game makes it clear from the get go just how much easier your life on the farm would be if you just bought a JoJa Mart membership, given that you can simply purchase the community centre upgrades and open up parts of the game early. The other side of big business is shown too in that the opening of the new store gives a few characters jobs where previously there were none.

We all have our personal demons, skeletons in the closet, a simple fact of life which is incorporated into several of the game’s characters. Misconceptions are often drawn when first meeting someone as in general, we forget that every person has things they are struggling with under the surface. The player’s introduction of one character in particular highlights this. When first talking to Shane it becomes immediately clear that he doesn’t want to talk to you. He is stubborn and comes off as kind of a jerk, enforcing an initial judgement on the player’s part. I’m willing to bet that a lot of people simply wrote Shane off at this point, choosing to focus their efforts on other , more welcoming characters. The sad thing is that this is how so many people end up lonely, depressed and forgotten. This loneliness is part of the package of living in a small town such as this. Despite being in such close proximity with other people, it can be so easily to feel isolated. Only by persevering through Shane’s initial prickliness do players uncover the real problems he is burying. An encounter part way through the game sees the player discovering Shane passed out in his room surrounded by beer cans. Those around him are worried but unsure as how to do so. Things get worse, as they often do until Shane faces a crossroad as to how to continue living. This heartfelt showdown atop a cliff is a necessary bridge to cross for Shane’s rehabilitation, just like so many suffering from anxiety and depression also experience. The game manages to tell this compelling personal story with very little dialogue and exposition. Regardless it still manages to get across the very important message that with good people around you and the acceptance to seek professional help, you can learn to deal with these demons.

Stardew Valley dark side

In every small town, there is a single person who’s life seems dominated by tragedy. It’s often the town’s worst kept secret that this person is struggling with personal demons but people seem reluctant to help regardless. Whether this is because they have their own issues to deal with or because the individual’s strife contradicts the idyllic rural dream they are striving for is irrelevant as the outcome is always the same. In Stardew Valley, this unfortunate honor falls to a character called Pam. Pam used to drive the bus until the service was shut down. She now spends her days living in a cramped trailer with her daughter Penny. Her interactions with the townsfolk are limited and brief with the closest thing to a friend being the owner of the saloon who chooses to ignore her ever-growing bar tab, despite being in financial trouble himself. Because Pam is not a romantic option, her situation never changes, meaning she is stuck in the same loop of drinking and being hungover forever. Despite Pam’s problems being so openly obvious, the town merely sees her as part of the furniture, something which happens all too often to those we deem too far gone to help. Saddest of all is that even the game can forget about her. Due to a long-running bug, Pam will sometimes just disappear completely, leaving her daughter alone and no one to drive the bus. Her disappearance goes completely unnoticed as the town continues on with their individual routines, showing the other side of the coin to Shane’s rehabilitation.

Love is a big part of Stardew Valley. The game allows you to grow closer to and then marry the majority of its characters, regardless of gender or age. But with love, especially in a community as small as this, there is always heartbreak. There’s very little privacy in a rural town such as this, characters interrupt romantic moments and the entire town turns out for your wedding. In settings such as this, heartbreak is amplified. Divorce is an option in the game and its implementation after effects are appropriately sobering. The player must pay out a hefty fee to start the process and is then given the opportunity to think their decision through overnight. In the morning, the relationship is dissolved and the player receives full custody of any children they have had together. Life is mostly the same, but you do start to miss the little things like having a partner to share your space with and someone to talk to in the mornings. Stardew Valley being as close-knit as it is, you will bump into your ex eventually which leads to several melancholic exchanges in which they question why you ever got together in the first place. We all like to think that we can stay friends with those that we have previously loved, but this is almost never the case. After divorcing your spouse in Stardew Valley you can no longer be friends with them, with only negative interactions to be had in the future.

Stardew Valley dark side

In hindsight, none of this darkness should really come as a surprise. The beginning of the game involves a death in the family, an event which stays with the player in interesting ways throughout their first few years on the farm. The idea of a passive, farming sim having a darker side is nothing new also. Games like Harvest Moon and Minecraft all have an air of sadness about them, and maybe that’s what makes them so endearing. There’s plenty of fun to be had in Stardew Valley but just as in life, you take the good with the bad. Let’s hope that with the upcoming additions to the game, some of the town’s problems can be solved and let’s hope to God that Pam finally gets some good in her life.

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Meet the Voice Actors of Dynasty Warriors 9’s English Cast http://twinfinite.net/gallery/voice-actors-dynasty-warriors-9/ Mon, 12 Feb 2018 18:37:24 +0000 http://twinfinite.net/?post_type=k-gallery&p=331313 The faces behind the voices.

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Voicing two characters in Dynasty Warriors 9, Vic May has appeared in a handful of films, most notably the seafaring thriller Adrift. His filmography mostly consists of short films, namely horror, he has also starred in several TV shows such as Unscrewed, Weekend Warriors and has production credits on several of the projects he has acted in.

Meet the Voice Actors of Dynasty Warriors 9’s English Cast

Next we have Brian Flaccus who previously voiced Lishiao in 2017’s Legend of the Demon Cat. He is also a film actor having appeared in Movie 43, Paradox and How we Met. He is currently continuing a 5 year role as Trent in the Friendly Advice TV Series. Brian has also acted in a handful of Spanish TV series and shorts.

Meet the Voice Actors of Dynasty Warriors 9’s English Cast

Matt Fowler has previously co-starred alongside Brian Flaccus (mentioned earlier) in Legend of the Demon Cat. He has also made brief appearances in Prison Break and the Mentalist, and was an extra in the football film classic Invincible. Matt is notable in that he has worked as a Writer, Producer, Director, Camera Crew and Stuntman on some of his projects.

Meet the Voice Actors of Dynasty Warriors 9’s English Cast

Philip Hersh has starred in over 150 movies including District 13: Ultimatum, The Host and Blade of the Immortal. He also worked on Legend of the Demon Cat (there’s a trend here) As well as film, he has worked in TV and parody involving popstars such as One Direction, Little Mix and Lady Gaga.

Spencer Devlin Howard has acted in a number of sketch shows such as Honest ads and The West Sketches. He has been Editor of the majority of projects he has acted in and has directorial credits on short film Sub Rosa as well as the TV series Ask a Scientician.

In Dynasty Warriors 9, Tim Budas voices Hua Xiong as well as a Heavy Equipment Officer. He has acted alongside Matt LeBlanc in romantic comedy Lovesick. He has had roles in iZombie as Doctor Michaels, Comedy Bang Bang, G.B.F and NCIS: Los Angeles. Tim voices a commander in Sword Art Online.

Click through the gallery to check out the other actors.

 

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SteamWorld Dig 2 Tunnels Its Way to Nintendo 3DS Later This Month http://twinfinite.net/2018/02/steamworld-dig-2-nintendo-3ds/ http://twinfinite.net/2018/02/steamworld-dig-2-nintendo-3ds/#respond Mon, 12 Feb 2018 15:17:02 +0000 http://twinfinite.net/?p=331289 Developer Image & Form has announced that SteamWorld Dig 2 will release on Nintendo 3DS on Feb. 22. The game makes its way to the 3DS after coming to Nintendo Switch late last year. Image & Form have had somewhat of a resurgence on Nintendo platforms recently, with all of their previous titles now available […]

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Developer Image & Form has announced that SteamWorld Dig 2 will release on Nintendo 3DS on Feb. 22. The game makes its way to the 3DS after coming to Nintendo Switch late last year. Image & Form have had somewhat of a resurgence on Nintendo platforms recently, with all of their previous titles now available on the 3DS as well as a port of the first SteamWorld Dig arriving on the Switch back at the start of February.

When the critically acclaimed sequel lands on the 3DS later this month it will be available from the Nintendo eShop for $19.99 / €19.99 in North America and Europe, respectively. For those worried about receiving a lesser experience than on the Switch, fret not as the game is as gorgeous as ever. Check it out for yourself through these screenshots.

SteamWorld Dig 2 is a sequel to the cult-hit metroidvania title and stars a whole new protagonist. Players will explore cavernous depths to uncover a mystery and track down Rusty, the protagonist from the first game. Collect treasure and loot and use them to upgrade your tools and abilities. There are puzzles, boss fights, and plenty of secrets to explore, too!

This announcement follows the news that SteamWorld Dig 2 will be getting a physical release on Nintendo Switch and PS4 this Spring.

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8 Realistic Things to Expect from Nintendo in 2018 http://twinfinite.net/2018/02/8-realistic-things-nintendo-2018/ http://twinfinite.net/2018/02/8-realistic-things-nintendo-2018/#respond Fri, 09 Feb 2018 14:00:24 +0000 http://twinfinite.net/?p=330727 News on the Next Smash Bros. Game Ask any die-hard Nintendo fan what their most anticipated game on Nintendo Switch is and Smash Bros. would probably come up in the conversation. The franchise-blending fighter is a perfect fit for Nintendo’s new hybrid given its versatile multiplayer functionality and portability. After the successful port of the […]

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News on the Next Smash Bros. Game

nintendo 2018 smash bros.

Ask any die-hard Nintendo fan what their most anticipated game on Nintendo Switch is and Smash Bros. would probably come up in the conversation. The franchise-blending fighter is a perfect fit for Nintendo’s new hybrid given its versatile multiplayer functionality and portability. After the successful port of the Wii U Mario Kart 8 game, it seemed a shoe-in that we would see Super Smash Bros. Wii U follow suit. It’s likely that the time has come and gone for an announcement of a Wii U port on Nintendo Switch so instead we look to the future of the franchise.

It’s reasonable to predict that Nintendo has some plans for the next entry in the series and that we will at the very least hear some details this year. Whether that is just a name announcement like Metroid Prime 4 received last year or a full reveal is anyone’s guess. It’s worth noting that previous Smash Bros. games have featured a lengthy marketing campaign in which each character is announced one by one so even if the game is a while out, Nintendo is likely to get the ball rolling in 2018.

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Dontnod Unveils Release Date for Action RPG Vampyr http://twinfinite.net/2018/02/dontnod-release-date-vampyr/ http://twinfinite.net/2018/02/dontnod-release-date-vampyr/#respond Thu, 08 Feb 2018 14:03:30 +0000 http://twinfinite.net/?p=330588 Creatures of the night rejoice! Developer Dontnod has revealed that action RPG Vampyr will release on PC, PlayStation 4 and Xbox One on Jun. 5. The news comes from the final episode of the developer’s Dontnod Presents Vampyr video series. The fourth episode gives a glimpse into the creative process behind the game, which will […]

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Creatures of the night rejoice! Developer Dontnod has revealed that action RPG Vampyr will release on PC, PlayStation 4 and Xbox One on Jun. 5. The news comes from the final episode of the developer’s Dontnod Presents Vampyr video series. The fourth episode gives a glimpse into the creative process behind the game, which will see players filling the shoes of Jonathan Reid, a World War I veteran, doctor, and vampire.

The game takes place in a version of early 20th Century London, which has become plagued by the Spanish flu and a rise in cannibalism. To top it all of, people are being turned into “skals” via a mutation which eats away at the mind and gives them a taste for human flesh.

Dontnod is responsible for the first Life is Strange game and Vampyr follows a similar focus on narrative. Dr. Jonathan Reid is a troubled man struggling to come to grips with his vampiric urges as he seeks refuge from an order of vampire hunters out for his head. According to Narrative Director Stéphane Beauverger, Vampyr is said to consist of “exploration, investigations, citizen encounters, combat and hard-hitting choices” with an emphasis on player agency.

Players will have to make difficult choices throughout the game such as deciding which victims to feed off of. Some characters will have higher quality blood which in turn will boost the player’s stats but will always come at a higher moral cost. Making selfish choices and allowing one of the several districts to suffer will lead to the flu and subsequent skals taking over, losing all related story objectives and quests in the process.

You can sink your teeth into the fourth episode of the Dontnod Presents web-series below which features comments from the developers as well as some closer look at gameplay and the design of 1918 London. For our thoughts on Vampyr after attending its E3 presentation last year, click here.

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Google Reportedly Eyeing Gaming Market with Subscription Service http://twinfinite.net/2018/02/google-gaming-subscription-service/ http://twinfinite.net/2018/02/google-gaming-subscription-service/#respond Wed, 07 Feb 2018 19:13:47 +0000 http://twinfinite.net/?p=330382 According to a report by The Information, Google is eyeing up the gaming market with a subscription-based streaming service. The service, code-named “Yeti,” would launch on either Google’s Chromecast platform or an entirely new console. Yeti would utilize the company’s cloud-based servers to allow players access to games as they are streaming. According to the […]

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According to a report by The Information, Google is eyeing up the gaming market with a subscription-based streaming service. The service, code-named “Yeti,” would launch on either Google’s Chromecast platform or an entirely new console.

Yeti would utilize the company’s cloud-based servers to allow players access to games as they are streaming. According to the report, Google has discussed the possibilities of this new service with multiple game developers, although no specific projects have been detailed. The company has tested several versions of the tech so far and is said to be targeting “top tier” gaming developers.

Last month, Google hired Microsoft and Sony gaming veteran Phil Harrison to head an as yet undisclosed division, giving weight to the idea that Google is once again targeting the games industry. The tech giant has shown over the last few years that they are serious about virtual reality gaming, releasing the Daydream headset in November 2016.

It seems that gaming as part of a subscription service might very well be the future, what with Microsoft recently announcing that its first party games would be available as part of the Game Pass service from day one. For $9.99 a month,  Xbox players will have access to this service in which they can play titles like Sea of Thieves when they launch.

Be sure to check back for more details as we get them.

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Slice, Dice and Rice Slashes Its Way Onto PlayStation 4 Next Week http://twinfinite.net/2018/02/slice-dice-and-rice-slashes-its-way-onto-playstation-4-next-week/ http://twinfinite.net/2018/02/slice-dice-and-rice-slashes-its-way-onto-playstation-4-next-week/#respond Wed, 07 Feb 2018 18:22:25 +0000 http://twinfinite.net/?p=330346 Arc System Works has announced that their indie-fighter, Slice, Dice and Rice, is coming to PlayStation 4 on Feb. 14. The game released on PC in 2017, as well as on PlayStation 4 in Japan under the name Zan! Zan! Zan, and is unique in that it features no health bars, with one well-placed slice being […]

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Arc System Works has announced that their indie-fighter, Slice, Dice and Rice, is coming to PlayStation 4 on Feb. 14. The game released on PC in 2017, as well as on PlayStation 4 in Japan under the name Zan! Zan! Zan, and is unique in that it features no health bars, with one well-placed slice being enough to defeat an opponent.

It’s kill or be killed in this brutal fighter, which features a graphic novel art-style and comes from Dojo Games, the team behind the Guilty Gear and BlazBlue series. Every hit counts because even flesh-wounds will slow your movement. Therefore, biding time and waiting for the perfect moment to strike is key. Be sure to check out the unique visuals in the trailer below.

There’s 8 fighters to choose from in Slice, Dice and Rice and, although each one comes armed with the same basic attacks, each one also sports their own unique fighting style and specials. There’s a lady with a giant sword and a monk who chooses to let his fists do the talking, all animated with hand-drawn textures.

Every character can leap and dash in the air, allowing players to gain advantage over their foes over 6 unique stages. Parrying and blocking is just as important as lashing out with your blade, however, so mastering the game’s defensive mechanics is crucial for victory.

Slice, Dice and Rice will come to PlayStation 4 on Feb. 14.

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