Ed McGlone – Twinfinite http://twinfinite.net Video Game news, reviews, opinions, guides and videos! Tue, 06 Feb 2018 23:54:24 +0000 en-US hourly 1 https://wordpress.org/?v=4.9.2 http://twinfinite.net/wp-content/uploads/2016/04/cropped-logo-2-32x32.png Ed McGlone – Twinfinite http://twinfinite.net 32 32 Pillars of Eternity II: Deadfire is Coming to PS4, Xbox One and Switch http://twinfinite.net/2018/02/pillars-of-eternity-ii-deadfire-consoles-switch/ http://twinfinite.net/2018/02/pillars-of-eternity-ii-deadfire-consoles-switch/#respond Tue, 06 Feb 2018 17:38:38 +0000 http://twinfinite.net/?p=330059 Pillars of Eternity II: Deadfire, the sequel to its acclaimed predecessor which saw Obsidian developers return to their isometric RPG roots, is coming to consoles later this holiday season according to Game Informer. The original game was ported to PlayStation 4 and Xbox One as well a little over two years after its release. Luckily […]

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Pillars of Eternity II: Deadfire, the sequel to its acclaimed predecessor which saw Obsidian developers return to their isometric RPG roots, is coming to consoles later this holiday season according to Game Informer. The original game was ported to PlayStation 4 and Xbox One as well a little over two years after its release. Luckily the wait won’t be as long this time around.

The PC version is due out earlier in April, but if you prefer to play on consoles you’ll have that option as well at some point during the holidays. And maybe to the surprise of some, you’ll be able to experience Pillars of Eternity II: Deadfire on the go too if that interests you, as there will be a Nintendo Switch version as well.

According to the Game Informer report, the game will be ported to consoles by Red Cerberus. Red Ceberus is a development team that specializes in outsourced jobs and ports. Obsidian themselves and Versus Evil, will be working together to publish the game.

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The Best Games of January 2018 http://twinfinite.net/2018/02/the-best-games-of-january-2018/ http://twinfinite.net/2018/02/the-best-games-of-january-2018/#respond Tue, 06 Feb 2018 17:06:12 +0000 http://twinfinite.net/?p=330025 The Best Games of January 2018 Honorable Mention: Dragon Ball FighterZ Read the Review! Starting with a couple of honorable mentions, check out the Twinfinite’s Staff picks for our best games for February 2017 which includes of course, our Game of the Month! Features Editor David Lozada: Dragon Ball FighterZ was made to tap into the hearts of […]

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The Best Games of January 2018

Honorable Mention: Dragon Ball FighterZ

dragon ball fighter Z free

Read the Review!

Starting with a couple of honorable mentions, check out the Twinfinite’s Staff picks for our best games for February 2017 which includes of course, our Game of the Month!

Features Editor David Lozada: Dragon Ball FighterZ was made to tap into the hearts of both new and old fans of the anime series, offering them one of the best fighting games this console generation has seen so far and arguably the best Dragon Ball game ever made. The brilliance that is Aksys Games’ gameplay design makes it easy for genre newcomers to pick up a controller and enjoy FighterZ, while an added level of complexity can be found by experimenting with manual combos that take up much less meter in the heat of battle.

Indeed, the game has the foundations it needs to usher it into the echelons of some of today’s premiere tournament-worthy fighting games. A robust arcade mode and neat online component ensure that fans will be blasting off Kamehamehas across the screen for quite some time, if only to finally get a chance to trigger one of FighterZ’s stunning Dramatic Finishes that serve as perfect homages to the show. It’s a crazy, chaotic, and fun experience that will no doubt satisfy the anime’s most loyal fans and simultaneously serve as an entry point for people to finally understand what all the yelling is about.

Aside from all that, witnessing Dragon Ball FighterZ’s entire cast dissing on Yamcha first hand is easily one of the best things you could ever do in a video game. What more could you want?

The Best Games of January 2018

Honorable Mention: Monster Hunter: World

Monster Hunter World

Read the Review!

Reviews Editor Zhiqing Wan:  It took a few years, but Capcom has finally given the Monster Hunter series a much-needed facelift. Enter Monster Hunter: World, the biggest and baddest entry in the series yet. Just on the surface, World already looks leagues better than its predecessors. With a new graphics engine and the added power of current-gen consoles, Monster Hunter: World looks crisp, and its environments are truly a sight to behold. The 50 hour-long main story has you traveling to a variety of locales, each packing their own distinct look and ecosystem. The locales themselves are fantastically designed, with tons of verticality for you to play around with. When you consider the fact that World’s locations no longer have segmented areas with loading screens, the exploration becomes that much more immersive and enjoyable.

Monster Hunter: World is also the most newbie-friendly the series has ever been. The combat system is still deep, and crafting and augmenting is a whole other complex beast on its own, but Capcom’s also made the effort to ease in newcomers with the basics. You can get by with just the bare essentials, and it’s up to the player how deep they want to get into Monster Hunter’s intricacies. Just like the entries that came before it, World is best experienced with friends and other online players. Monster hunts are long drawn out affairs, but they’re often exhilarating, and tracking a beast together with other players provides a multiplayer experience like no other. A gunlance wielder could stun a monster easily, while another player takes the opportunity to launch a mounted attack. With the weapon variety available in the game, the hunting possibilities are endless in the online multiplayer. If the idea of hunting down tough monsters and grinding for rare monster parts to craft cool-looking fashion sounds appealing to you, play Monster Hunter: World.

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We All Made Up That D.Va Was a StarCraft Pro; Overwatch’s Lead Writer Insists Despite Overwhelming Evidence Otherwise http://twinfinite.net/2018/02/dva-starcraft-overwatch/ http://twinfinite.net/2018/02/dva-starcraft-overwatch/#respond Fri, 02 Feb 2018 19:28:54 +0000 http://twinfinite.net/?p=329394 Apparently we’ve all been taking crazy pills. Michael Chu, lead writer of Overwatch, took to Twitter the other day to address a “misconception” that D.Va was a StarCraft pro before joining Meka. It's a common misconception, but https://t.co/Ds3qQyRwN6 wasn't a StarCraft pro before joining MEKA. — Michael Chu 🎂🎉💼 (@westofhouse) January 31, 2018 Since that […]

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Apparently we’ve all been taking crazy pills. Michael Chu, lead writer of Overwatch, took to Twitter the other day to address a “misconception” that D.Va was a StarCraft pro before joining Meka.

Since that tweet, fans have been calling out Chu, pointing out that at least at some point (maybe not anymore) D.Va was 100% definitely written to be a StarCraft pro. Chu has since backed off from calling it a “misconception” but as of now, is still standing firm that D.Va was a pro gamer of some sort (something more in line with operating a mech) but not a StarCraft pro.

As this news began to circulate around Overwatch communities, Chu took it to the Overwatch forums to clarify his thoughts. Here’s his response in full:

“Misconception probably wasn’t the right way to describe it, more like something that we haven’t clarified properly. I think the best I can do here is give the backstory (har har) on how we got here:

Going back to when we announced D.Va as a hero, we had been experimenting with using different methods of teasing new characters. We thought it’d be fun to use the StarCraft WCS site and slip D.Va in as she had a background as a pro gamer (this all happened before she was officially announced). At the time, I actually worried that it would be taken as canon, but I was hoping elements like the fact her preferred race was listed as “random” and the fact she couldn’t have competed in the current series would help defray that. In hindsight, yeah… pretty confusing.

D.Va is absolutely a world champion professional gamer which was what got her recruited into MEKA in the first place. However her best game wasn’t StarCraft (which was what I was attempting to clarify). We imagined that she was most known and specialized in a game with a skillset that was closer mapped to the skills that she (and the other MEKA pilots) utilized while piloting their mechs.

That said, D.Va has definitely played more than her fair share of StarCraft (as she references in some of her lines in Overwatch) and a slew of other games. Bonus fact: StarCraft is one of D.Va’s father’s favorite games! And he was pretty good at it.

Ultimately, I totally recognize that with the way we initially teased D.Va and since we didn’t specifically say otherwise in her official backstory, the distinction was pretty unclear.”

I guess Chu was right to be worried about fans taking it the wrong way. But in fairness to confused fans, how else were they supposed to take stuff like this:

And this:

D.Va

And this snippet from an interview from Forbes featuring lead Overwatch designer Jeff Kaplan, who apparently also didn’t get the memo that D.Va wasn’t a StarCraft pro:

D.va StarCraft

D.va Starcraft

***

It’s fine if Chu and the Overwatch team wants to retcon D.Va’s backstory, it’s well within their rights to do so. It’s really not that big of deal. However, to gaslight fans into thinking she never was one ever is silly. Just look at how many times Blizzard employees mentioned that she was.

It’s possible Chu forgot to tell anyone that he ultimately decided that she wasn’t going to be a StarCraft pro, or that he changed his mind, but just say that so the rest of us, even Kaplan, can not feel like we’re losing our minds.

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With Red Dead Redemption 2 Crashing the Holidays, Here’s Who’s Getting Screwed http://twinfinite.net/2018/02/red-dead-redemption-2-holidays-screwed/ http://twinfinite.net/2018/02/red-dead-redemption-2-holidays-screwed/#respond Fri, 02 Feb 2018 16:37:48 +0000 http://twinfinite.net/?p=329146 Destiny 2 Destiny 2 is reeling a bit as of right now. However, if there’s hope for the game, it’s going to come in the form of a presumed major fall expansion similar in vein to The Taken King and Rise of Iron. The Taken King in particular was incredibly impactful and is considered by […]

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Destiny 2

Destiny 2

Destiny 2 is reeling a bit as of right now. However, if there’s hope for the game, it’s going to come in the form of a presumed major fall expansion similar in vein to The Taken King and Rise of Iron. The Taken King in particular was incredibly impactful and is considered by some to have rescued the first game. Both Bungie and hardcore Destiny 2 fans are likely pulling for a similar turnaround this fall.

Red Dead Redemption 2 coming out in October is going to put extra pressure on Bungie to get this right. When the next Destiny 2 expansion drops in May, there’s going to be four months until that major expansion drops, likely in September. Fans are going to be fatigued even more so than they were in the time between Destiny 2’s launch and Curse of Osiris. There’s going to be very little patience for something that doesn’t shake up the game in a major and positive way.

If it ends up being a dud, or even just a work in progress (which is common for the Destiny series), you can certainly expect casual or fleeting fans to bolt for Red Dead Redemption 2 when that comes out, and it might even be the straw that breaks the camel’s back for the loyal fans too.

You can read our full thoughts about Destiny 2’s roadmap for this year here, but long story short, there’s not a whole lot of room for error for Bungie with Destiny 2, especially now that Red Dead Redemption 2 is crashing the holiday party.

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Destiny 2’s Roadmap Changes Still Aren’t Good Enough http://twinfinite.net/2018/02/destiny-2-roadmap-changes-not-good/ http://twinfinite.net/2018/02/destiny-2-roadmap-changes-not-good/#respond Thu, 01 Feb 2018 19:34:13 +0000 http://twinfinite.net/?p=329112 Yesterday, Bungie gave a finer, more detailed look at the roadmap for Destiny 2 changes planned for the next few months. By the end of February, players can expect quality of life changes such as being able to see fireteam members on the map, text chat for PC players, reduction of duplicate exotics and more […]

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Yesterday, Bungie gave a finer, more detailed look at the roadmap for Destiny 2 changes planned for the next few months. By the end of February, players can expect quality of life changes such as being able to see fireteam members on the map, text chat for PC players, reduction of duplicate exotics and more gameplay centered change such as a rework of Nightfall strikes with a potential for better rewards as well. Further out into March, the Iron Banner will allow the return of 6v6, a rotating playlist of game types including the extremely popular Mayhem mode, and the potential for much needed exotic weapon reworks. Finally, the new season will begin in May (presumably with the next expansion) and in addition to whatever the expansion will add for people who purchase it, players can expect to see private matches added, an increase in vault space, changes to faction rallies, Crucible rankings, and Eater of Worlds Prestige mode.

Before we dive into negativity, first we need to toss Bungie some praise for its increased transparency. Destiny as a franchise is arguably in its lowest point right now. The worst thing Bungie could do is go radio silent during a time like this. Fortunately, Bungie is being as open as possible about its work, and that’s crucial. And it’s also worth mentioning that Bungie, to its credit, seems to be acknowledging and agreeing with a lot of the problems players have with the game. The issue appears to be lack of available time and manpower, rather than a lack of effort or want to change. But that’s a discussion for another day.

One could argue that the vanilla Destiny and The Dark Below era was worse, but even then at least there were carrots like the Vex Mythoclast, raid armor, and other hard-to-get items keeping people hanging around and playing while Bungie patched things up in the near future that followed.

Destiny 2 on the other hand is somehow still playing catch up to features seen in vanilla Destiny. Unique raid armor perks were finally just released along with exclusive raid items like the new Exotic ghost. This is the kind of content that always existed in Destiny 1 as of the first raid, Vault of Glass. Sure, better late than never, and it’s a step in the right direction, so it’s senseless to categorically knock it, but to many fans, not having all of this from the get go was and still is a hard pill to swallow.

When Destiny 2 released, we enjoyed the game a lot and appreciated all of the new features it added, especially when it comes to having the planets be more interesting to explore with better public events and new lost sectors. However it took some time (a few weeks after the raid released to be specific), before we, and many others, started to feel the effects of cut Destiny 1 features. Once you cleared the raid a few times, there wasn’t much to keep all but the most hardcore fans going. No god rolls on equipment to chase, no game-changing exclusive exotics, and no armor that felt worth going out of your way to get. In fact, the coolest looking armor that might have been worth chasing, such as the Dawning exclusive set, was locked behind Eververse. The Crucible has become less chaotic with Destiny 1 special weapons being locked away in the power section, and 6v6 game types being removed. This has led to a blander experience that feels dominated by clearly superior weapons that are hard to beat in the right hands. It might be more balanced, but it’s not necessarily more fun for the average player.

Destiny 2 Roadmap

At this point in Destiny 1’s first year, while it was struggling, at least you could your hang your hat on the fact that everything that was being added was actually “new” to the game. These roadmap changes from yesterday has very little that will motivate a player that got bored to come back. After all, if you really wanted to play a complete version of Destiny, there’s nothing stopping you from playing Destiny 1. It’s hard to get excited for additions that for the most part are stuff that should have been in the game from the get go. Sure, it’s also filled with excellent quality of life changes for people still enjoying the game and that’s great. But more vault space probably isn’t the reason why someone quit. And while the more noteworthy changes should absolutely improve the game, Destiny 2 has a tougher hole to climb out of than Destiny 1.

When Destiny 1 was in its dark age early on, we were still in the early phase of this console generation. There was competition sure, but not at the level that we’re seeing in 2018. 2017 was absolutely loaded with amazing games to play across all three major home consoles, PCs, and handhelds and 2018 is poised to be just as stacked. There’s nothing in this roadmap that looks so game changing, that it would pull those that flaked out away from newer and popular games like Monster Hunter: World, Fortnite, and PUBG.

Destiny 1 players were also treated to House of Wolves which was divisive, sure, but added two genuinely unique events that revitalized the game enough to make it even better then the Taken King expansion. This roadmap is hopefully just supplementing what needs to be a foundation rocking the second expansion for Destiny 2. Destiny 1 limped its way over to The Taken King. If  “Gods of Mars” is at all similar to Curse of Osiris, Destiny 2 is going to be arriving to its first major fall expansion in a stretcher.

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Diablo Creator Reveals New ARPG Game, It Lurks Below; Closed Beta This Weekend http://twinfinite.net/2018/01/it-lurks-below-announcement/ http://twinfinite.net/2018/01/it-lurks-below-announcement/#respond Wed, 31 Jan 2018 18:47:04 +0000 http://twinfinite.net/?p=328927 The latest and greatest from the creator of Diablo.

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Diablo creator David Brevik’s one-man studio, Greybeard Games, has announced a new game: It Lurks Below. The game is heavily inspired by creative sandbox games like Minecraft and Terraria and his own creation, Diablo. In addition to fusing these ideas together, the game is wrapped in a retro/indie style.

Polygon had an exclusive interview with Brevik and provided more details about the gameplay. Here’s what Brevik had to say via Polygon:

“Brevik said It Lurks Below will be a roguelike mix of what he’s done before with games like Diablo and Hellgate: London, and the games he loves playing now. His side-scrolling 2D game will let players explore procedurally generated levels populated with randomized monsters to fight and items to collect. It Lurks Below is “random built on random,” he said.

The game’s combat will see players using wands — “basically guns” — and tools like a pickaxe to fight and dig through the game world. Those weapons will carry their own stats and elemental attributes, as will enemies. “I’m taking inspiration from the Diablo series, where every monster has its own trick,” Brevik said.

It Lurks Below will include three styles of play: normal, an easier “creative” mode and hardcore, essentially a permadeath mode.” via Polygon

The interview also mentioned that the goal is to get the game out on Steam this year.

A closed beta (which has already been sent out), will take place this weekend. If you’re like most of the planet and missed out on participating in this, there will be approved live streams going on throughout the weekend. Here’s Brevik’s streaming schedule if you want to set a reminder.

  • Friday, Feb. 2: 9 p.m. – 11 p.m. PST
  • Saturday, Feb. 3: 3 p.m. – 5 p.m. PST
  • Sunday, Feb. 4 (it’s the biggest game to watch of the day!): 10 a.m. – Noon PST
  • Monday, Feb. 5: Noon – 2 p.m. PST

All the streams will be from twitch.tv/graybeardgames . Excited for It Lurks Below? Or were you hoping for something else? Let us know in the comments.

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5 Companies Microsoft Should Acquire to Fix the Xbox One’s Exclusive Problem Instantly http://twinfinite.net/2018/01/microsoft-acquire-xbox-one-exclusives/ http://twinfinite.net/2018/01/microsoft-acquire-xbox-one-exclusives/#respond Tue, 30 Jan 2018 21:56:39 +0000 http://twinfinite.net/?p=328608 If you can dream it, it's possible.

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EA, or Something Else Totally Insane

Let’s kick this article off by just addressing the elephant in the room right away. The Polygon report that went out yesterday specifically name-dropped EA as a company that Microsoft would consider acquiring. Of course they would though, obviously, if it were feasible, why wouldn’t Microsoft at least explore or look into acquiring a company like EA? They would instantly have a stable of popular games that could give the Xbox One some much-needed ammunition to compete with Sony and Nintendo on console exclusives. However, the likely exorbitant cost, and potential issues with licenses (don’t forget, Disney and the NFL work with EA), would all be serious hurdles that would need to be figured out. Still, the thought of games like Anthem, Dragon Age, Mass Effect, Star Wars, Madden, and FIFA all being exclusive to the Xbox One or future consoles from Microsoft is just bonkers.

A company like Ubisoft might be slightly easier to pull off, and that would give Microsoft access to franchises such as Watch Dogs, Far Cry, Assassin’s Creed, and Just Dance. Maybe not as varied as EA’s offerings, but for some, that lineup might be even more appealing.

I don’t want to even think about the shitstorm that would go down if Microsoft somehow pulled off owning Square Enix and all future Final Fantasy and Kingdom Heart games. I seriously don’t even want to talk about that.

You can run down a few other of the biggest publishers such as Activision-Blizzard, 2K Games, and Bethesda, and yeah, while Microsoft would be thrilled to have them on board, logistically it would be extremely difficult to pull off for the same reasons as EA. Acquiring Activision-Blizzard or EA, in particular, would probably be incredibly complex and extra difficult to do, even more so than the others. So rather than rattle off a who’s who of major game publishers for this list, which would be predictable and mostly uninteresting, let’s instead look at some middle-tier publishers and developers. These acquisitions would still make a huge splash, but are a little more in the realm of possibility.

Although again, EA’s name is being tossed around. So if you can Microsoft, totally go ahead and acquire them or anyone else you want.

Let’s move on by digging up an old fun rumor.

SEGA

5 Companies Microsoft Should Acquire to Fix Their Exclusive Problem Instantly

Sonic

Back when the Dreamcast was floundering, and before Microsoft formally entered console gaming with the Xbox, the bigwigs in Seattle floated the idea of outright acquiring SEGA. This would allow them to instantly have a company to produce hardware for them under their belt, without having to actually spend the money to produce it themselves. This, of course, never happened.

Fast-forward to 2018, and if it’s indeed true that Microsoft is interested in acquiring someone, SEGA could still make a lot of sense. SEGA has perhaps one of the most diverse, and beloved IPs of any publisher. SEGA games have appeal not only in Japan (not that Microsoft really seems concerned about that market anymore but still), but also in the United States, Europe and worldwide as well. Right out the box, they would have an internationally recognized mascot in Sonic, a steady stream of highly acclaimed JRPGs thanks to Atlus (assuming that would come along for the ride), a MMO in Phantasy Star Online that English-speaking countries have been begging for years for, and all of the classic retro IPs that get nostalgia bones tingling. And all of that is just scratching the tip of the iceberg for the sake of keeping the word count in this article down.

SEGA has done a lot since the commercial failure of the Dreamcast to rebuild its reputation and become a stable and respected publisher. If Microsoft could find a way to make SEGA’s properties exclusive to the Xbox One and beyond, that would be a huge home run.

Like any other publisher on this list, however, it would take obscene amounts of cash to tear SEGA away from its close partnership with Nintendo, and Atlus with Sony. Which again, is the perfect time to remind everyone that all of these entries are kind of crazy, but Microsoft is one of the few companies out there with enough cash to pull something like this off.

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Everything About the RollerCoaster Tycoon Switch Campaign Is Just Straight Up Weird http://twinfinite.net/2018/01/everything-about-the-rollercoaster-tycoon-switch-campaign-is-just-straight-up-weird/ http://twinfinite.net/2018/01/everything-about-the-rollercoaster-tycoon-switch-campaign-is-just-straight-up-weird/#respond Tue, 30 Jan 2018 14:00:43 +0000 http://twinfinite.net/?p=328183 What the heck is going on?

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I’m not sure who Atari was trying to impress with with their recently launched investment campaign for a Nintendo Switch version of Rollercoaster Tycoon. This could have probably been a home run for the publisher if handled right. Who wouldn’t want a properly done RCT on the portable Switch? Instead, Atari chose the most bizarre and universally unappealing route possible. It’s hard to tell whether it’s supposed to be aimed more at unfeeling investors looking to make money, or actual fans. It’s all quite confusing and just plain weird and as a result, RollerCoaster Tycoon Switch is off to rocky start. Let’s talk this through.

It’s Not a “Kickstarter,” it’s a StartEngine Campaign

RCT Switch

Whatever that is. The traditional model for online crowdfunding is to use Kickstarter or IndieGoGo, or something similar, to encourage a large amount of people to donate a small amount, usually around the cost of the game. Companies will often entice prospective donors with perks such as increased access to the development process or some kind of in-game exclusive goodie. They may even have stretch goals that encourage further donations beyond the original asking amount. Such goals could include a promise of expansions, DLCs or even entirely new platforms. RollerCoaster Tycoon Switch seems like it would be a good fit for this model.

StartEngine, however, doesn’t work that way; it’s an investment platform. In the case of Rollercoaster Tycoon Switch, if you donate $250 or more, you will, according to the RollerCoaster Tycoon Switch’s campaign page, “earn your pro rata share of 50% of profits until you made 120% of your original investment; after which you’ll earn your pro rata share of 25% of profits until 18 months after the worldwide launch of the game, or the earlier termination of our license to market and sell the game.”

Sounds neat on paper if you’re willing to throw down $250 (which is a lot) but as Kotaku points out, that’s ONLY if they reach 2 million in fundraising. Which, as of Monday 1/29, isn’t looking too hot.

The problem is that there is very little incentive to donate anything less than $250, and this boxes out a huge portion of people that would be willing to chip in what they can, something that any other well-run crowdfunding campaign would want to see happen.

The Game is Going to Happen Either Way?

Maybe Atari just doesn’t care or want the average person’s money as strange as that is, because the game is already green lit and good to go. Further muddying this pitch is the admission by Atari that the RollerCoaster Tycoon for the Switch is going to release regardless of what happens with the campaign and that this is all just a test. Take it away, Atari:

“As a publisher, Atari has started the development of the game and will release it no matter what the outcome of the campaign, because it has the resources to do it. … From a big picture perspective, bear in mind we have a portfolio of more than 200 games. This Start Engine campaign is a test of alternative financing resources to see if this could be applicable to other games of our portfolio to accelerate our growth. For this test, we selected RollerCoaster Tycoon for the Nintendo Switch given the awareness of the brand and the growth of the Nintendo platform.”

I’m not a financial expert, but if you have the funds to make the game without additional investors, why seek additional investment with the promise of sharing profit when you don’t need to? This compounded with the recent suit of Atari by the developers of RollerCoaster Tycoon 3 and Planet Coaster, Frontier Developments, is leaving many visibly sketched out in the comments of the campaign.

So Little is Said About the Actual Switch Game

It wasn’t that long ago that Atari and series creator Chris Sawyer teamed up to work on RollerCoaster Tycoon Classic. So it’s certainly not pie in the sky to wish and hope that he would be the person in charge of bringing the series to the Switch. However, Atari chose to give the gig to Nvizzio Creations, the team that’s responsible for the pretty much universally hated RollerCoaster Tycoon World and RollerCoaster Tycoon Touch. The latter is much less-hated, but it’s still probably not what longtime fans would choose to be the foundation for the Switch game if they had a say in it.

While the campaign doesn’t really spend much time talking about what the Switch game will be like, it does spend a whole lot of time talking about how great RollerCoaster Tycoon Touch and Nvizzio Creations are, and only mentions the Sawyer and the original two games in passing. It’s safe to say given the choice of developer, and the focus of the pitch, that Atari wants to emulate the success of Touch as closely as possible. That doesn’t necessarily spell doom for the game, it still might turn out OK. But it’s still strange that Atari is spending so much of its pitch on something that isn’t going to get anyone that follows the series closely excited. In fact, it had the exact opposite effect.

The Comments Are Brutal

Again, Atari seems to have picked an approach that has just unnecessarily put fans on edge about the project (where a more secretive announcement may have built hype), and doesn’t seem to have really inspired investors either. So far 73 investors have donated $32,955. I’m not sure if Atari considers that good or not with 84 days to go as of 1/29, but it’s definitely still way short of $1.07 million listed on the StartEngine campaign page.

The fans are letting Atari hear it in the comments. They certainly don’t speak for everyone, but still, it further adds to the perception that the reveal of Rollercoaster Tycoon Switch, something that was likely a dream for many, has gotten off to a strange, bizarre, and extremely shaky (at best) start. We’ll leave you with some piping hot comments below.

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The Last of the Undefeated Finally Fall in Overwatch League http://twinfinite.net/2018/01/overwatch-league-undefeated/ http://twinfinite.net/2018/01/overwatch-league-undefeated/#respond Sat, 27 Jan 2018 02:26:58 +0000 http://twinfinite.net/?p=327983 The Dynasty goes down.

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Three teams went into week 3 undefeated, and all three are going to leave with an L. Yesterday, Philly took down New York, and Boston took down London. However, the Excelsior certainly bounced back after that loss to the Fusion, and took down the one of the popular pre-season favorites, Seoul Dynasty, 3-2 in overtime to jump into first place in the Overwatch League and hand Seoul its first loss.

After a back and forth contest, New York had a chance to take down Seoul in map four (Junkertown) after a strong defensive effort held Seoul to just one point captured. However, the Dynasty pulled out an even more impressive defense led by Fleta, shutting down the Excelsior completely and not allowing them to take a single point, forcing overtime.

However, overtime on Lijiang Tower was all New York. It took a team effort, but in particular Mano (Roadhog)  JJonak (Zenyatta) and Saebyeolbe (Tracer) all had key kills in pivotal moments to secure a 2-0 sweep in overtime.

The first few weeks of Overwatch League have been entertaining, but lopsided in favor of the top teams, while the bottom teams looked largely noncompetitive. However this week has finally shaken things a bit with middling teams like Philadelphia and Boston getting big wins. New York is a top-tier team and is a squad that is capable of winning it all, so them beating Seoul isn’t a huge shock. Eventually Seoul had to lose, and it might have well been the Excelsior to get the job done. Still though, the Dynasty looked so impressive through the first two weeks, and even losing to New York has to be a disappointment.

The Dynasty, Excelsior, and Spitfire are now all locked in at the top at 5-1. As of right now, the safe bet is that these three teams will still be sitting right where they are when the season ends. With maybe a scrappy Fusion squad capable of upsetting that order.

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I Think I’m Starting to “Get” Sea of Thieves http://twinfinite.net/2018/01/sea-of-thieves-closed-beta-impressions/ http://twinfinite.net/2018/01/sea-of-thieves-closed-beta-impressions/#respond Fri, 26 Jan 2018 17:37:49 +0000 http://twinfinite.net/?p=327566 Why couldn't the Pirate get into the movies? Because it was rated ARRR.

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Sea of Thieves is not going to be for everyone. In fact, it might even upset exclusive hungry Xbox One fans that realize that this particular game isn’t going to have the same mass appeal like say, Horizon Zero Dawn. From what I’m getting from the closed beta at least, Sea of Thieves is going to have more in common with a game like Minecraft, where you make your own fun, than any other Microsoft controlled IP.

When I first dropped into a game of Sea of Thieves I was completely lost. I was running around a deserted island with a treasure map and it didn’t even appear to be the right island. Whoever steered us here didn’t seem to know what they were doing, and I kind of just spent 20 minutes walking around aimlessly, digging holes, smacking Skeletons with my cutlass occasionally, until I got bored and left. “Well that was pretty sucky” I thought to myself. Maybe the next time would be better? I tried a couple of more lobbies, and it was a similar result. People running around, not knowing what to do until we all gave up. I was starting to lose hope in Sea of Thieves. At the very least this closed beta seemed like an unorganized mess. I tried again, and jumped into another game.What followed was a nearly two hour adventure that totally encaptivated me in a way that I haven’t experienced in a long time.

I was put into a game that had at least one person that had a semblance of what we were supposed to be doing. That person was our captain, Captain Creampuff (yes that was his/her name), and myself and our other crew mate (Ninja, something, I don’t actually remember, but Ninja was definitely in the name, so lets call them Ninja) followed orders.

sea of thieves

None of us used our mic. Instead we opted for using Sea of Thieves extensive, and at times, hilarious, preset text commands. Yes voice chat would have been a lot more efficient of course, but there was a charm and challenge to working within a limited set of words.

At first, I was incredibly intimidated by the idea of angling the sales and messing around with the anchors (as simple as it actually is), so I ran straight for the wheel and elected myself the helmsman. Ninja handled the sails while Captain Creampuff called out the orders from the bow of the ship.

When the sails are fully up, it’s actually very difficult to see where the ship is heading, so Captain Creampuff’s direction spam in chat was crucial. Our destination was a small island that held a secret treasure. I got us there in one piece, using my built in compass on the wheel to align myself with the Captain’s directions and when the Captain said we were close enough, Ninja dropped anchor. Captain Creampuff was quick to locate the treasure on the teeny tiny island. Ninja and I helped dig it up and we thought it was just going to be a smooth trip back to the Outpost HQ to collect our reward. It was the trip back where everything went horribly wrong.

Along the way back, we ran into another ship. Of course our instinct was to blow each other up. We gotta try out the cannons right? While the Captain and Ninja were pros at helping to keep the ship moving in the right direction, fighting was not their strong suit. They missed every shot while the opposing ship was drilling us with direct hits. I couldn’t let the ship go down and have us lose this treasure. I took evasive maneuvers and kept us out of the range of their cannons. Unfortunately, I steered us right into a terrible storm instead.

The wheel became near impossible to control and the compass was going nuts. That’s when I started seeing “Time to Bail” spammed into the chat. I took me a second to figure out what that meant. Were we going to jump off the ship? That doesn’t seem like a good idea. Then I remembered. “Oh crap bail the water out they mean.” I leave the wheel alone and head below deck and see water filling up the ship. There was only ever three of us (I believe four is the max), so between fixing the holes in the ship and bailing the water, I needed to help out.

We fixed the problem, but then I remembered that no one was steering the ship. I look out and we’re heading straight for an island. I quickly take the wheel back and try to steer it out of the way. I narrowly avoid directly colliding with the island but still scrape the ground, undoing all the work we just did to fix the ship.

We don’t have enough wooden planks to fix all the damage this time. Captain Creampuff yells out the general directions back to the outpost and joins Ninja in bailing the ship. I got us into this mess, and I needed to get us out. The storm was subsiding, and the skies were beginning to clear. I followed orders and got us headed back in the right direction. The Captain wasn’t around to make me aware of obstacles along the way, so I had to pop off the wheel check what’s up ahead, and if I had time, I’d grab my bucket and help bail before returning to the wheel.

I want to stop short of calling Sea of Thieves “realistic” but the teamwork and effort was very real, that’s for sure.

We just barely had enough time and manpower to get the ship back to the outpost. Quite literally we were bailing the ship even up to the point where we reached the dock while Captain Creampuff turned in our treasure and picked up the wooden planks we desperately needed. I received my cut, a few rank ups, and our mission was finally a success. We all grabbed our instruments, played a jolly tune in triumph, while shedding pirate tears of happiness. Arrr……

***

I don’t have enough information to know if Sea of Thieves will have the depth to hold player’s interest or not in the long term. Also, I’m worried that solo players may not be so lucky to find fun lobbies like I did and could get frustrated quickly. If I wasn’t assigned to see the closed beta through, I might have given up after a few duds. However, after experiencing what I did, I “get” the appeal now. The potential for amazing adventures that are unique to Sea of Thieves is there. And as of right now, I feel very optimistic about the future of this Xbox One exclusive.

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Dragon Ball FighterZ Giveaway! http://twinfinite.net/2018/01/dragon-ball-fighterz-giveaway/ http://twinfinite.net/2018/01/dragon-ball-fighterz-giveaway/#respond Fri, 26 Jan 2018 16:34:31 +0000 http://twinfinite.net/?p=327824 Dragon, dragon, rock the dragon!

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Dragon Ball FighterZ has arrived, and to celebrate, we’re giving it away! One lucky winner will receive a code for the latest Dragon Ball game on the platform of their choice — either PS4, Xbox One, or PC. (US only!)

So how do you enter to win said code? Simple:

Good luck!

Contest ends 1/28/18 at 11:59pm ET. A winner will be randomly selected and notified on Monday 1/29/18.

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Lost Sphear Review http://twinfinite.net/2018/01/lost-sphear-review/ http://twinfinite.net/2018/01/lost-sphear-review/#respond Wed, 24 Jan 2018 07:58:43 +0000 http://twinfinite.net/?p=326835 85% less snow this time around.

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Lost Sphear on PlayStation 4

When I wrote my I Am Setsuna review back in 2016, I was actually genuinely surprised to see my fellow reviewers didn’t cozy up to the first effort from Tokyo RPG Factory as much as I did. I thought it was a modern, polished JRPG that respected my time and successfully delivered on its promise of channeling traditional JRPG gameplay back onto home consoles in a way that made sense. Admittedly though, a lot of that love I had was anchored on the novelty of I Am Setsuna; that it was a game designed to tug at the nostalgia heart strings of PS1-era JRPG fans. It succeeded for me at least.

Sadly, that honeymoon is over with Lost Sphear. My expectations were much higher for the second game from Tokyo RPG Factory, and I was looking forward to see how they would improve on a solid first effort. All in all, it’s a mixed bag. While there might be less snow this time around, and there are aspects of gameplay that are definitely better, there are also some areas where Lost Sphear takes a few steps back.

Let’s start with what Lost Sphear gets right. It features a battle system very similar to I Am Setsuna which is both fast-paced and tactical. You can overpower easier enemies by taking advantage of the combat functions available to you such as momentum and spritnite abilities (both function very similarly in this game). However, boss battles up the difficulty considerably, and asks the player to be much more thoughtful and tactical with his/her decision making.

Another layer of tactics is added in Lost Sphear as players can now summon mechs (known as Vulcosuits) and can also move around in battle to gain favorable positioning. For example, you can spread your party out to avoid an AoE attack, huddle up to gain an enhancement buff from a party member, and line up a ranged attack to pierce through a group of enemies. This addition fits like a glove, and is a great example of where Lost Sphear enhances what I Am Setsuna did well: fast-paced tactical combat. Both games are part of the few JRPGs where I actually enjoy fighting trash enemies.

Lost Sphear

The Vulcosuits on the other hand are fine, but are a little awkward for a lot of the game. You get the suits pretty early on, and they are hyped up as being these powerful weapons you can use in battle, but they are incomplete. You’ll need to progress through the game to unlock the mech’s special ability, and until you do, they aren’t that much better (if even at all) than just fighting without the suit on. I largely ignored them for a good portion of Lost Sphear, which was disappointing because when you do actually reach their full potential they add yet another layer of strategy to the game’s excellent combat. Better late than never, I guess.

Lost Sphear’s story, which we’ll get to in a moment, sees the world slowly fading away, or as the game refers to it, becoming “lost.” Kanata, the main character, possesses a unique ability to gather memories either through combat, or through dialogue, and restore parts of the world. It’s a really neat mechanic. Common memories you find through killing monsters can be traded in to unlock new abilities which is one part of what appears to be an effort to streamline the item management in Lost Sphear versus what it was in I Am Setsuna (it was a mess). This is much appreciated.

Collecting certain memories is needed to move the story along at times, but you can also optionally restore sections of the world map which reveal new land, and reward you with an “artifact” that grants you different bonuses of your choice. You can choose the bonus provided you have the memories for it, and customize them to fit your battle strategy. You can either get a wide variety of different boosts, or stack (up to three) of the same bonuses such as an increase in critical hit damage and increased momentum for moving around. Throughout the game you’ll rack up a pretty large list of artifact bonuses and it serves to further enhance the game’s excellent combat.

Where Lost Sphear really struggles is in its story and characters which, for some JRPG fans, might be a deal breaker despite how fun other parts of the game are. The pacing of Lost Sphear’s story is at “slow painful crawl” for most of the game. Hours will go by and things will happen, but so much of it doesn’t feel that relevant to the overarching narrative. Character development is few and far between, and other than a few exceptions such as Van, most of them stay one-dimensional and uninteresting. You spend a lot of the game just gallivanting around helping people just because you’re nice and you have nothing better to do while waiting for something important to happen. Interesting stuff does eventually happen in the story. It isn’t a total lost cause; but it’s drip fed to you throughout the course of the game, and there’s just a whole lot of filler content to get through in between the moments where Lost Sphear’s story really percolates.

Visually, there isn’t snow everywhere this time, which is great, but the art direction doesn’t feel special anymore after seeing it in I Am Setsuna. It’s virtually the same, and assets such as enemies from I Am Setsuna are reused. The music is generic, and can even get irritating at times when you’re searching around for an objective and listening to the same basic loop over and over and over.

This is a shame because, while I might be in the minority, I found I Am Setsuna’s story to be entertaining throughout and honestly pretty damn good when it was all finished. I really struggled to stay interested in Lost Sphear at times. Obviously not the direction that fans, or window shoppers were hoping to see in that regard.

While I might be sounding pretty down on Lost Sphear, it’s coming from a place of disappointment rather than general dissatisfaction about the whole product. I was hoping that Tokyo RPG Factory would build on I Am Setsuna in all areas and instead it regressed in some, and improved in others. I don’t want to get hung up on that comparison for the entirety of this review though.

So, putting that aside, Lost Sphear is still an enjoyable JRPG worth playing through. Like its predecessor it’s a brisk (by JRPG standards anyway) experience that won’t take you 80 hours to complete. While the story does take eons to get truly compelling, it is at least easy to just push through until it does because it’s actually fun to play. There’s no annoying random encounters to slow you down, there’s minimal grinding to be done, and it’s very rewarding when you figure out the right strategy and party makeup to take down a difficult boss.

Lost Sphear isn’t a classic, so don’t set your bar there otherwise you’ll definitely get let down. But, if you’re a fan of I Am Setsuna, or at least just want a solid enough JRPG to pass the time this winter, Lost Sphear will get that job done and provide you with a few memories worth hanging onto.

Score: 4/5 – Great


Pros

  • Combat is fast and fun, and improved from I Am Setsuna’s which was already great.
  • Brisk pace to story progression, little grinding necessary and avoidable encounters.
  • Lots of ways to tweak your party, equipment, and abilities to develop an effective strategy for tough fights.

Cons

  • Story takes too long to get going, and isn’t all that amazing anyway.
  • Most of the characters are one dimensional and not that interesting to follow.
  • Reused assets and a generic musical soundtrack.

For more information on how we review games, check out Twinfinite’s review policy here.

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Here Are Your Most Popular Competitive Pokemon Heading Into 2018 http://twinfinite.net/2018/01/smogon-ou-tier-jan-2018/ http://twinfinite.net/2018/01/smogon-ou-tier-jan-2018/#respond Fri, 19 Jan 2018 16:40:02 +0000 http://twinfinite.net/?p=326096 Most popular, and for the most part, most powerful.

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InfiniteAntar of the Smogon University community, the unofficial authority of the fan-driven competitive Pokemon scene, shared on Twitter today the most “Overused (OU)” (read: popular and top tier usage) 1v1 ‘mons currently in the Sun and Moon meta. Currently the cut off is anything under 50% usage, but above 3.41% on the Pokemon Showdown battle simulator. You can check it out for yourself below at the end of this post. Unsurprisingly, Sun and Moon staples such as Landorus, Tapu Lele and Tapu Koko are highly used. Old school powerhouses like Heatran, Latios, Zapdos, and even Mew crack the list as well.

To the uninitiated, seeing something like Pelipper rank this high might be bizarre but the competitive Pokemon scene is a unique one. Even “weak” Pokemon can contribute if they have a powerful niche. In this case, Pelipper has the sought after ability, Drizzle, which brings about the rain weather effect any time it enters battle, crucial for teams centered around taking advantage of rain.

If you’re not familiar with the Smogon tiers, and you’re looking at this for the first time, you might be wondering, where the heck are names like Mewtwo and Arceus?  Aren’t they kick ass? Do I live in a universe where they actually suck? You don’t, don’t worry. Smogon’s most competitive tier of play is OU, and in that tier, leadership members of that community try to police it by banning Pokemon that are so powerful that not using them would put your team at a severe disadvantage. This is where Pokemon like Mewtwo, Arceus, and Darkrai live. It’s called the Uber tier, and you can play games in that meta too, just expect to see a lot of the same Pokemon over and over again.

And don’t worry, even if your favorite isn’t considered “Uber” or “OU” doesn’t mean that it’s not viable. It just means it’s less popular. Lots of Pokemon can be successful in the higher tiers of play, provided you have a clear strategy that makes use of their best qualities. Pachirisu, a Pokemon generally considering to be extremely weak, was famously used in a doubles tournament by Se Jun Park in 2014 and he won the whole damn thing. Keep in mind though that 1v1 play, which these tiers are generally used for, is a whole different animal than team play which is used by Nintendo in their events. It’s all very complex, and you’d be surprised to see what Pokemon you thought were extremely powerful, are actually in the lower tiers of play. Here’s a full list of Pokemon (it might not be as up to date as the list below) with their tier and Smogon suggested strategies.

Anyway, check out the list below and consider bookmarking Smogon if you’d like to wade into the world of competitive Pokemon battling.

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There Are Going to be Some Sucky Days in Overwatch League, Yesterday Was One of Those Days http://twinfinite.net/2018/01/overwatch-league-sucky-days/ http://twinfinite.net/2018/01/overwatch-league-sucky-days/#respond Thu, 18 Jan 2018 17:12:13 +0000 http://twinfinite.net/?p=325643 Not every day is going to be as action packed as the games from week 1.

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Whoever did the schedule for week 1 stage 1 of Overwatch League (OWL), take a bow, because it was awesome. Even games that didn’t look very competitive based on the score, were exciting. There were pleasant surprises with teams like Boston and Florida looking pretty good against a significant step up in competition in New York and London respectively. Also, there were thrilling games between evenly matched squads such as Dallas and Seoul and Philadelphia and Houston. The production value from a Twitch viewer’s perspective is sky high and the casting has been solid for the most part. Blizzard really could not have asked for a better start to OWL than what they got last week. Alas, they can’t all be like that. There are bound to be some days where the games just flat out suck, and yesterday was one of those days.

Let’s be clear, this is not a knock on the Overwatch League by any means. In any organized sport, or esport, there are some days where you can’t escape a bad matchup. The NFL has the challenge of having to put the Cleveland Browns against actual professional teams each week. And, up until very recently, the Philadelphia 76ers in the NBA have gone out of their way to lose as many games as possible as a strategy to get better. Unless you have perfect parity (nigh impossible of course), crappy games are unavoidable. It’s just that, after a perfect first week of games, yesterday’s duds felt like a splash of cold water, and a reminder that OWL is going to be a marathon of a season filled with peaks and valleys.

Last night, the Seoul Dynasty (#1 in our week 1 power rankings), smashed Florida Mayhem 4-0, and the Houston Outlaws did the same to the woeful looking Shanghai Dragons. There are a number of specific moments that you could choose from yesterday that perfectly highlight the difference in skill between the top and lower tier teams in the league. For example, Houston cruising through Shanghai’s defense on Junkertown virtually uncontested with the Dragons seemingly incapable of slowing down the Outlaws even for a moment was pretty bad. Shanghai made the offensive combination of Jake (Junkrat) and Rawkus (Bastion) look unstoppable, and then followed up that terrible turn with an even more pathetic showing on offense, where the Dragons couldn’t even move the payload halfway to the first checkpoint.

Florida looked a little better versus Seoul, and even though they got 4-0’d and fell to 0-3 on the season, they at least look like a team that can be competitive and potentially grab some wins off of the lower half of the league. That said, Seoul played with some of their subs for some of the match leading some to believe that the Dynasty were disrespecting Mayhem. Though if you’re the Dynasty, and you know you can beat Mayhem using some of your bench players, why not do so and get important subs that you want to keep sharp throughout the year some playing time.

Even uneven matchups like yesterday though have proven to be fun to watch, thanks to the star power that exists in the league. Watching Fleta is entertaining even in a rout. Maybe even especially so. That’s one of many things the Overwatch League has going for it. It can overcome days like yesterday. And plus, it’s worth mentioning that the third game in the slate between the Fusion and the Shock, was far more competitive.

Looking ahead, any time Shanghai plays against a team other than maybe Florida or San Francisco (the Shock), is going to be tough to take. Friday, Feb. 9 in particular looks like it might be pretty brutal with the Dragons up against the Valiant (LA), the Dynasty playing the Shock, and the Fuel versus the Gladiators (LA). All three of those matches have potential to be one-sided affairs.

At least though, as it is currently situated after week 1, you have to really dig into the schedule for terrible days with three games that all have zero juice to them. They exist, but they are outweighed by stacked days at the other end of the spectrum. Even this Friday, when the Dragons play Mayhem, it will be interesting to see who will get their first win and climb out of the Overwatch League’s cellar.

Other than at the tippy top, and the very bottom, the OWL appears to have a good amount of parity, and that should lead to entertaining matches almost each and every day it’s live. Hopefully.

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7 Best Nintendo Switch Accessories That Everyone Should Have http://twinfinite.net/2018/01/best-nintendo-switch-accessories/ http://twinfinite.net/2018/01/best-nintendo-switch-accessories/#respond Wed, 17 Jan 2018 19:45:23 +0000 http://twinfinite.net/?p=325123 Don't skimp on these supplies.

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The Orzly Carry Case 

7 Best Nintendo Switch Accessories That Everyone Should Have

The Orzly Carry Case, or any other cases that are similar in style, are great options to protect your Nintendo Switch when you’re traveling or just on the go. Unlike the PlayStation 4 and the Xbox One, your Switch obviously is portable. We can’t stress enough how important it is to keep it nice and cozy in a protective case instead of flying around in a suitcase or a backpack. Because your Switch breaks or gets damaged, it’s going to be hella frustrating and expensive to replace.

Cases like this Orzly model (of which there are a lot), all have similar features. It straps your Switch in nice and snug, it has space for a healthy amount of physical carts, a protective cushion to go over the screen when it’s closed up, and finally a net to hold things like space joy-cons, extra games or whatever you want to put in there.

Whether you go with the Orzly, something like it, or a different product entirely, having some kind of case for your Switch is essential.

 

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Destiny 2 Could Be Fixed Right Now If Bungie Wasn’t So Against the Solution http://twinfinite.net/2018/01/destiny-2-fix-right-now-bungie/ http://twinfinite.net/2018/01/destiny-2-fix-right-now-bungie/#respond Tue, 16 Jan 2018 15:07:32 +0000 http://twinfinite.net/?p=324863 Just about everyone wants this except Bungie.

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Destiny 2 isn’t in the best place right now. Fans were holding out for the first expansion, Curse of Osiris, to summarily address concerns the community shared, and it sadly did not. It added more of the same to a routine that was already starting to grow stale, and it kicked off a backlash. Since Curse of Osiris, player numbers have continued to drop with participation in events such as Trials of the Nine falling to levels lower than end of life Destiny 1.  The game, and Bungie, are currently also mired in controversy over microtransactions as players flood the official forums with requests to remove Eververse.

Recently, Bungie attempted to address these issues by being as transparent as they have ever been, outlining a detailed plan that stretches all the way to fall of this year, so that fans aren’t left in the dark while the game flounders. The result of this information, as Forbes’ Paul Tassi perfectly put it, is that Bungie’s plan is to essentially slowly crawl back to being Destiny 1. And the problem with that, which Tassi eventually and accurately concludes, is that fans were hoping for a Destiny 2 that built on the state Destiny 1 was at by the time it reached the Age of Triumph. Instead, Bungie was unwilling, or incapable of doing that, likely due to a myriad of development issues which may have included a reboot that were detailed by Kotaku news editor Jason Schreier.

As a result of all this, Destiny 2 is feeling more like an uncontrollable dumpster fire with each passing update. If you’re a fan, you can’t help but start to feel worried about the state of the game, and the amount of negativity surrounding it. Posts of positivity on the Destiny Subreddit tend to get really popular because those that are still invested do truly want the game to succeed, but many don’t want to wait around until the end of Destiny 2’s life to finally see marked improvements over the original. The only reason the Destiny 1 experience was tolerable was because there was hope and the expectation of progress heading into Destiny 2. Instead, most of Destiny 1’s accomplishments were thrown out and not adequately replaced with new and better features.

There’s lots of things wrong with Destiny 2 right now, but the most glaring problem is a lack of excitement surrounding exotic and legendary equipment drops, killing the primary motivation for playing. Drops are too plentiful now for legendary weapons, and with varied perk rolls removed from Destiny 1 to 2, there is little reason to get excited over getting repeats. Exotics in Destiny 2, well, just don’t feel that exotic. There isn’t that cross your fingers weapon or armor piece to hope and pray for anymore like there was throughout the life of Destiny 1. There are a small handful worth equipping, and the majority are largely forgettable.

I doubt that Bungie lacks creativity. The problem, I would wager, is that Bungie is still clinging to goal of keeping Destiny 2’s PvP balanced. Introducing crazy and exciting equipment for PvE could break the game in PvP. It’s time for Bungie to let go. They need to finally do what many have been asking since the launch of Destiny 1 and split PvE and PvP balance tuning. If the chains of PvP balance were lifted off of PvE, there would be nothing stopping Bungie from updating current exotics to be more unique, and adding new ones that go buck wild, opening the door for creativity on both player and enemy progression.

I get Bungie’s logic in spirit, I really do. Their desire to have your guardian be the same, no matter what mode you chose, is an admirable one. At this point though, it’s safe to say that the experiment has failed. Something needs to be done to fast track Destiny 2’s recovery, and splitting PvE and PvP balance is the way to go.

That said, in the highly likely event that Bungie is insistent on having a competitively balanced PvP scene or splitting the Crucible’s balance from PvE is something that would take too much time, then there is one other way that could also work within the framework that already exists in-game: Competitive versus Quickplay. Bungie can keep everything as it is now, but do what we suggest by adding fun, crazy, broken exotics that give people incentive to hunt for them. Allow Crucible Quickplay to be broken in this scenario. Let it just be a place where chaos reigns and people just play to have fun. If the reaction to the extremely broken, and even bugged, Mayhem playlist is any indicator, players are fine with this.

Competitive modes, however, could be changed to have preset weapons and armor choices that rotate every season or whatever period of time Bungie feels is best. This way, Bungie can carefully create a meta that is balanced, but also doesn’t stay stale forever. Bungie can be as boring as they want in this space and use fairly vanilla equipment, or better yet, give everyone broken weapons and see who climbs up on top. As long as it’s equal across the board, it’s balanced, right?

This wouldn’t fix everything that is wrong with Destiny 2, but it would certainly make what is currently available a lot more fun while Bungie marches through their plan for 2018. Alas, we’re probably just speculating into the void. Bungie has always seemed extremely resistant to splitting the balance tuning. This is unlikely to change, at least for Destiny 2.

Bungie has shared its road map for the majority of 2018. We’re going to have to just wait and see how this trip turns out and if Bungie is willing to take any detours.

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Top 7 Best JRPGs on Xbox One http://twinfinite.net/gallery/top-7-best-jrpgs-xbox-one/ Sun, 14 Jan 2018 01:24:20 +0000 http://twinfinite.net/?post_type=k-gallery&p=324147 Best JRPGs on Xbox One.

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Top 7 Best JRPGs on Xbox One

Final Fantasy XV

Top 7 Best JRPGs on Xbox One

After years of waiting, and assuming that this game would never see the light of day, Square Enix finally got it together and released Final Fantasy XV. To the delight of many, especially action-RPG fans, Final Fantasy XV is actually a solid game as long as you won’t miss the slower, more tactical nature of the earlier games.

I Am Setsuna

Top 7 Best JRPGs on Xbox One

I Am Setsuna is a modern throwback game to the JRPGs of the SNES/Playstation 1 era. Inspired by classic games like the Chrono games, I Am Setsuna is fast-paced JRPG that won’t wear out its welcome or force you to trudge through 60+ hours of random encounters.

Dark Souls II

Top 7 Best JRPGs on Xbox One

On the flip side of I Am Setsuna, if you want to play a punishing RPG that will push your action-RPG skill to the absolute limits, give the first of the Dark Souls games on Xbox One a try, Dark Souls II. If nothing else, it will adequately prepare you for the next game on our list…

Dark Souls III

Top 7 Best JRPGs on Xbox One

Dark Souls III is a fitting end to what was an epic trilogy of games across two generation of consoles. Demons/Dark Souls kicked off a whole genre of its own, and would become an inspiration to many developers in the years after. If you want to see what all the fuss about, you can’t go wrong with the most recent entry from From Software.

Final Fantasy Type-0 HD

Top 7 Best JRPGs on Xbox One

Another action-RPG from Square Enix, fans of SE’s earlier ARPG work should feel right at home with Final Fantasy Type-0 HD. You’ll need to balance a roster of classmates each with different strengths and weaknesses to complete dangerous missions in a plot centered around war.

Valkyria Revolution

Top 7 Best JRPGs on Xbox One

Although not everyone’s cup of tea, the JRPG genre is not exactly flourishing on the Xbox One, so if you’re dying to play whatever you can get your hands on, Valkyria Revolution could be worth giving a shot. Valkyria Revolution takes the series to a full-fledged action-RPG. If you’re not a fan of tactical role-playing games like the original trilogy games were, and prefer action games anyway, Valkyria Revolution may not upset you as much as it did fans of the older games.

Romancing SaGa 2

Top 7 Best JRPGs on Xbox One

Originally exclusive to the Super Famicom (SNES) in Japan, Square Enix decided to release Romancing SaGa 2 in late 2017 to modern home consoles. Romancing SaGa 2 is pretty unique for its time, allowing players to play across different generations/heir to expand an empire while balancing a budget.

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Top 20 Best RPGs on Xbox One http://twinfinite.net/gallery/top-20-best-rpgs-on-xbox-one/ Fri, 12 Jan 2018 18:23:47 +0000 http://twinfinite.net/?post_type=k-gallery&p=323681 The Xbox One's most epic, must-play RPGs.

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Top 20 Best RPGs on Xbox One

One of the best RPGs of not only this generation, but any generation, is a must play for any Xbox One owner that is a fan of massive open world RPGs.

Top 20 Best RPGs on Xbox One

Our game of the for 2014, Dragon Age: Inquisition is another excellent open world RPG that puts together what was good about each of the first two games into a complete package that finally satisfies the majority of the series’ fans.

Top 20 Best RPGs on Xbox One

Like Bethesda games are one to allow you to do, you can lose hundreds of hours just working on side quests before even touching the compelling main story about a parent searching for their son after a nuclear apocalypse.

Top 20 Best RPGs on Xbox One

Another Bethesda classic. The Elder Scrolls V: Skyrim, might be on a quest to be on every platform under the sun, but it doesn’t take away from that fact that it’s one of the best RPGs of the last decade.

Top 20 Best RPGs on Xbox One

Assassin’s Creed went on a much needed hiatus for a year to give the series a chance to reinvigorate itself, and luckily for fans, Ubisoft succeeded. Assassin’s Creed Origins is one of the finest RPGs released in 2017.

Top 20 Best RPGs on Xbox One

Dark Souls III is the fitting end to a journey that started way back with Demon’s Souls. From Software, the originators of games now known as Souls-Like, Dark Souls III is the culmination of their efforts and expertise.

Top 20 Best RPGs on Xbox One

Although it got off to a rough start on PC, Diablo III found itself before releasing on the Xbox One and is now one of the most fun dungeon crawlers on the console. Bonus fun if you play locally with friends.

Top 20 Best RPGs on Xbox One

While we’re still waiting for the newly released and excellent Divinity Original Sin 2 to release for consoles (hopefully), the original is also very good, and very available on the Xbox One.

Obsidian, the people behind classic RPGs like Neverwinter Nights and Dungeon Siege, released Pillars of Eternity to critical acclaim back in 2015. If you’re hankering for an old-school PC RPG game with modern trimmings, Pillars of Eternity is your go-to game.

Top 20 Best RPGs on Xbox One

Deus Ex: Mankind Divided is the follow up to the successful reboot of the iconic franchise, Deus Ex: Human Revolution. While it hits some stumbles along the way, if you were a fan of the first, or are just a fan of stealth action games with RPG elements, you’ll enjoy Mankind Divided.

Top 20 Best RPGs on Xbox One

Surprisingly one of the best tactical-RPGs to come out this generation is from the South Park series. The Fractured but Whole is a fast paced TRPG, that will not only challenge you, but also keep you laughing provided you’re a fan of South Park’s, erm, unique humor.

The best MMORPG you’ll find on the Xbox One, The Elder Scrolls Online has come a long way after getting a rehaul via its One Tamriel Update, and now truly feels like playing an Elder Scrolls Game, but well, online!

Top 20 Best RPGs on Xbox One

I Am Setsuna is a beautiful JRPG that’s meant to channel some of the great JRPGs from the PlayStation era. While it doesn’t innovate a whole lot, it’s still a solid, fast-paced, and fun modern day JRPG.

Top 20 Best RPGs on Xbox One

Final Fantasy XV might have taken way too long to actually release, but give it credit for at least not turning up like Duke Nukem Forever. One of the best games of 2016, Final Fantasy XV should appeal to anyone that are fans of action-RPGs.

Top 20 Best RPGs on Xbox One

Dragon’s Dogma: Dark Arisen is a remaster of one of the best action-RPGs of the previous generation. It takes advantage of the improved hardware of the Xbox One and includes all the previously released DLC and a healthy amount of completely new content exclusive to Dark Arisen.

Top 20 Best RPGs on Xbox One

OK so while Mass Effect Andromeda fell pretty short of the impossibly high standard set by the original trilogy from the last generation, it still a fine RPG filled with plenty of tough choices to make, and exciting gunplay.

Top 20 Best RPGs on Xbox One

One of the most addictive games of this generation so far, indie darling Stardew Valley will have fans of farming/life simulators like Harvest Moon addicted for hours on end with its wealth of activities to keep players busy.

Top 20 Best RPGs on Xbox One

Child of Light is one of the prettiest and charming RPGs to come out this generation. Very simple to pick up and play, if you have an itch for a JRPG-style game (even though it’s not from Japan), Child of Light is gem that won’t bog you down for a long time. It also has a co-op function, which is quite rare for the genre.

Top 20 Best RPGs on Xbox One

Finally we have another one of the best tactical-RPGs in recent memory. Both games are available on the Xbox One, so pick your poison. Play from the start for the full experience or jump right into the slightly more modern of the two games.

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Super Mario Odyssey is Getting a Free Update: Balloon World Competitive Mini-Game http://twinfinite.net/2018/01/super-mario-odyssey-getting-free/ http://twinfinite.net/2018/01/super-mario-odyssey-getting-free/#respond Thu, 11 Jan 2018 14:59:56 +0000 http://twinfinite.net/?p=323973 Hide and seek across Super Mario Odyssey's kingdoms.

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The long hoped for Nintendo Direct was dropped on us like a Beyoncé album this morning and with it, among lots of other crazy news, came the announcement of a free update to Super Mario Odyssey. It’s not a new kingdom or anything wild and expansive like that, but it is a new competitive mini-game that does look pretty fun and fits in very well with what makes playing Super Mario Odyssey enjoyable: exploration.

It’s called “Balloon World” and in it, players through Super Mario Odyssey’s online features can take 30 seconds to either hide a balloon somewhere in a kingdom for someone else to find, or find someone else’s, with each challenge earning a score that will rank you up on a leaderboard. Here, let Nintendo explain it to you themselves:

“A new mini-game called Balloon World is coming to one of the highest-rated games of all time. Once players download the free update and complete the main story, Balloon World will become available. In “Hide It” mode, players have a certain amount of time to hide a balloon. In “Find It” mode, players have the same amount of time to locate balloons hidden by other players from around the world. Players can move up the rankings** by finding hidden balloons and becoming expert hiders. The free update will be released in February with new Snapshot Mode filters and new outfits.” via a press release from Nintendo

In case you’re wondering what the new outfits are, the Nintendo Direct showed at least three of them (we’re not sure if that’s all of them or not), and they are: Sunshine Shades & Outfit, Musician Hat & Outfit, and Knight Helmet & Armor. See the hastily taken screenshot above to see what they look like.

Like the press release blurb says, the update will be out some time next month. While it may not be a new kingdom like some were hoping, we’re not going to look a free update in the mouth.

More News:

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Top 20 Best Nintendo Switch Games of All Time http://twinfinite.net/gallery/top-best-nintendo-switch-games/ Wed, 10 Jan 2018 15:00:20 +0000 http://twinfinite.net/?post_type=k-gallery&p=322721 The young console already has a large roster of hits after its first year on store shelves.

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20: 1-2 Switch

Top 20 Best Nintendo Switch Games of All Time

While it will forever be known as the game that everyone wished was a pack-in game like Wii Sports was, 1-2 Switch is still a great title to show off your console to friends. It’s an excellent party game and something that both gamers and non-gamers will find to be fun and easy to play.

19: Pokken Tournament

Top 20 Best Nintendo Switch Games of All Time

An updated version of the bizarre Pokemon/Tekken hybrid game, Pokken Tournament DX brings along improved visuals and more fighters including ones previously exclusive to the arcade version, and is the definitive edition of the game.

18: Rocket League

Top 20 Best Nintendo Switch Games of All Time

Originally released for the PS4 and PC, Rocket League found its way to the Nintendo Switch and it’s a perfect fit for the console. While its visuals take a small hit in portable mode, it’s a rare breed of competitive games that can enjoyed casually while cozy on a couch or in bed.

17: Cave Story +

Top 20 Best Nintendo Switch Games of All Time

Cave Story is one of the all-time great indie games and this edition for the Switch is the definitive version of it. The action-platformer/metroidvania game is well polished and features multiple endings to its plot.

16: Enter the Gungeon

Top 20 Best Nintendo Switch Games of All Time

Enter the Gungeon is one of those games that almost felt like it was just waiting for a system like the Switch to come along. This fast-paced, fun, but punishing rogue-like is tailor-made for the Switch’s portable mode.

15: Sonic Mania

Top 20 Best Nintendo Switch Games of All Time

Sonic Mania is the game fans have been asking SEGA for, for over a decade and finally SEGA put a team together that could deliver. If you’re a fan of the blue blur, and all you’ve wanted is something that builds on, and improves on, Sonic the Hedgehog 3 & Knuckles, Sonic Mania does just that.

14: Snipperclips

Top 20 Best Nintendo Switch Games of All Time

Snipperclips, like 1-2 Switch, is another game that is designed to be played with friends. It’s simple to learn and people of all varying skill levels can work together and come up with their own ways to complete the game’s puzzles.

13: ARMS

Top 20 Best Nintendo Switch Games of All Time

ARMS is a unique fighter that takes the popular Wii Boxing game mechanics to the next level. ARMS is surprisingly complex, with a wide roster of fighters each with their own unique mechanics and fighting styles. If you’re up against someone good,, flailing around won’t get you anywhere.

12: Golf Story

Top 20 Best Nintendo Switch Games of All Time

Golf Story surprised many gamers in 2017. Being a RPG/Golf hybrid game is strange and unique enough, but it actually is a pretty meaty package that successfully merges quirky golf gameplay with an interesting story to follow.

11: SteamWorld Dig 2

Top 20 Best Nintendo Switch Games of All Time

The Switch really is chock-full of indies isn’t it? SteamWorld Dig 2 is another excellent indie game. If you’ve played any of the other games in the series, or just really like old-school platformer/metroidvania games, then SteamWorld Dig 2 is an excellent game to pick up.

10: Shovel Knight: Treasure Trove

Top 20 Best Nintendo Switch Games of All Time

Another indie darling, Shovel Knight: Treasure Trove is another complete and enhanced port for the Switch. Shovel Knight is a return to classic 8-bit action platforming, and is one of the most critically acclaimed, and well-polished indie games of all-time.

9: Stardew Valley

Top 20 Best Nintendo Switch Games of All Time

Stardew Valley, despite being independently developed, is the best Harvest Moon style/inspired game to come out over the last few years. You are given total freedom to build up your farming empire any way that you like, and have so much stuff you can do, you’ll never have time to do it all in one day.

8: Doom

Top 20 Best Nintendo Switch Games of All Time

Simply put, DOOM is one of the best FPS games to come out this generation. If you have any affinity for old-school shooter games where you’re nigh unstoppable and capable of crushing anything that stands in your way, DOOM is worth picking up. Plus, it runs great on the Switch whether you’re docked, or in portable mode.

7: Mario Kart 8 Deluxe

Top 20 Best Nintendo Switch Games of All Time

Mario Kart 8 is one of the most colorful and pretty games on the Switch, and we’re glad Nintendo decided to port this over from the Wii U. It’s very similar to the Wii U version, but are few games more universally loved by both gamers and non-gamers than Mario Kart. You can’t go wrong bringing this one over to a friends’ house.

6: Splatoon 2

Top 20 Best Nintendo Switch Games of All Time

Instead of porting over the Wii U version, Nintendo decided to do a full-fledged sequel instead. It turned out to be a good move as the game is a marked improvement over the original, and is simple enough for newcomers but deep and strategic enough for those that want to take it super serious and rank up.

5: Xenoblade Chronicles 2

Top 20 Best Nintendo Switch Games of All Time

Xenoblade Chronicles 2 release in late 2017 and is the sequel to the critically acclaimed and popular Xenoblade Chronicles released on the Wii. If you’re looking for a lengthy FFXII-style RPG that allows you to explore a massive open-world, and has a very complex battle system, you’ll get what you want out of Xenoblade Chronicles 2.

4: Mario + Rabbids: Kingdom Battle

Top 20 Best Nintendo Switch Games of All Time

Mario + Rabbids: Kingdom Battle was one of the biggest surprises from 2017. Mostly because A: even the most creative child probably never dreamed up a turn-based strategy RPG featuring the characters of Rabbids and Super Mario and B: that it would actually be really, really good.

3: The Elder Scrolls V: Skyrim

Top 20 Best Nintendo Switch Games of All Time

Despite being old, and ported to almost every console imaginable, there’s a good reason it doesn’t just go away. It’s that good. Plus with the Switch, you can obviously play Skyrim on the go. A game as massive and sprawling as Skyrim that you can play anywhere. A dream come true for RPG fans.

2: Super Mario Odyssey

Top 20 Best Nintendo Switch Games of All Time

Super Mario Odyssey is plumber’s grand return to the collect-a-thon 3D platformer genre. While it faces stiff competition, from well, itself in the form of Super Mario 64 and Super Mario Sunshine, Super Mario Odyssey charts its own path. It feels very different from those games, while also adding just the right amount of nostalgia and familiarity to older fans.

1: The Legend of Zelda: Breath of the Wild

Top 20 Best Nintendo Switch Games of All Time

Our game of the year of 2017, The Legend of Zelda: Breath of the Wild is probably the greatest launch title ever, and also among the greatest games ever made. There’s little debate, if you own a Nintendo Switch, you should also own Breath of the Wild. It’s Link and Zelda at their finest, with the added twist of a massive and beautiful open world.

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