Cody Mello-Klein – Twinfinite http://twinfinite.net Video Game news, reviews, opinions, guides and videos! Thu, 22 Feb 2018 15:00:31 +0000 en-US hourly 1 https://wordpress.org/?v=4.9.2 http://twinfinite.net/wp-content/uploads/2016/04/cropped-logo-2-32x32.png Cody Mello-Klein – Twinfinite http://twinfinite.net 32 32 Shadow of the Colossus Hits Number 1 on UK Sales Charts, Topples Monster Hunter: World http://twinfinite.net/2018/02/shadow-of-the-colossus-hits-number-1-uk-sales-topples-monster-hunter-world/ http://twinfinite.net/2018/02/shadow-of-the-colossus-hits-number-1-uk-sales-topples-monster-hunter-world/#respond Mon, 12 Feb 2018 14:27:14 +0000 http://twinfinite.net/?p=331294 There can be only one monster slaying game. After spending several weeks at the top of the UK weekly sales charts, Monster Hunter: World has been dethroned by Shadow of the Colossus, which took the top spot after its first week of sales. According to Chart-Track, the original Shadow of the Colossus also came in […]

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There can be only one monster slaying game. After spending several weeks at the top of the UK weekly sales charts, Monster Hunter: World has been dethroned by Shadow of the Colossus, which took the top spot after its first week of sales.

According to Chart-Track, the original Shadow of the Colossus also came in at number one back in 2006, but last week’s PlayStation 4 remake eclipsed its predecessor’s sales by 73%. This does not include digital sales data, so the numbers could be slightly higher.

It’s unsurprising considering the PlayStation 4 has a wider market penetration than the PlayStation 2, but it’s still great to see Shadow of the Colossus make such a big splash (again).

Of course, Shadow of the Colossus’ success on the UK charts means the previous number one selling game – Monster Hunter: World – has been knocked down a few pegs. Monster Hunter: World now sits at number three. EA Sports UFC 3, which launched a little over a week ago, still sits at number two.

A mix of old and new titles round out the rest of the UK’s top selling games. FIFA 18 and Grand Theft Auto V maintained their number four and five placements respectively, while two Nintendo games – Mario Kart 8 Deluxe and Super Mario Odyssey – managed to also hold onto their number seven and number eight spots as well.

Meanwhile, two other games had some reversal of fortune. Call of Duty: WW II dropped from number three to number six, while Assassin’s Creed Origins managed to leap from number 15 to number nine. A retailer promotion helped The Evil Within 2 jump back onto the charts at the number 10 spot to round out the week’s top 10. You can check out the numbered list below.

  1. Shadow of the Colossus
  2. EA Sports UFC 3
  3. Monster Hunter: World
  4. FIFA 18
  5. Grand Theft Auto V
  6. Call of Duty: WW II
  7. Mario Kart 8 Deluxe
  8. Super Mario Odyssey
  9. Assassin’s Creed Origins
  10. The Evil Within 2

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Sony Is Asking Users About PSN Name Changes With a Secret Survey http://twinfinite.net/2018/02/sony-asking-users-about-psn-name-changes-with-secret-survey/ http://twinfinite.net/2018/02/sony-asking-users-about-psn-name-changes-with-secret-survey/#respond Fri, 09 Feb 2018 16:07:29 +0000 http://twinfinite.net/?p=330946 PlayStation owners have basically been begging Sony for the ability to change their PlayStation Network names ever since the first 69s and 420s appeared online. Well, according to Push Square, Sony is surveying its users on how they feel about potential PSN name changes (hint: they all want this feature). Push Square received an email […]

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PlayStation owners have basically been begging Sony for the ability to change their PlayStation Network names ever since the first 69s and 420s appeared online. Well, according to Push Square, Sony is surveying its users on how they feel about potential PSN name changes (hint: they all want this feature).

Push Square received an email from an anonymous tipster, which its since confirmed is legitimate, that included a clip from the secret emailed survey that Sony is sending out. Sony requested that users selected for the survey keep the questionnaire to themselves.

In the company’s message to users it states that “they want to understand if gamers are interested in the feature or not” before stressing that they “can’t be sure this feature will be added or not, but we can be sure your opinions on the matter will be heard.”

psn name change survey

The survey also includes details on how the name changes would actually function if the feature was integrated into the PSN.

Unlike with Microsoft’s Xbox Live service, users would be able to change their names multiple times for free, but they would only be able to do this once every six months. If a PlayStation owner regretted a new name and wanted to return to an older PSN name, they would have to contact customer support.

Sony has made it clear in the past that this feature would involve a lot of work. Between this news and Sony Interactive Entertainment America CEO Shawn Layden’s comments at PSX 2017, it looks like the company is finally putting momentum behind PSN name changes. Although it’s still unclear if or when this feature will the PSN, hopefully users’ resounding “Yes!” in the survey will get Sony to pick up the pace.

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Shadow of the Colossus and Monster Hunter: World Disagree on What it Means to Kill a Monster http://twinfinite.net/2018/02/shadow-of-the-colossus-monster-hunter-world-disagree/ http://twinfinite.net/2018/02/shadow-of-the-colossus-monster-hunter-world-disagree/#respond Wed, 07 Feb 2018 20:58:15 +0000 http://twinfinite.net/?p=330308 Video games are obsessed with killing monsters. Or maybe we are. The fantasy of slaying a dragon or hunting down a werewolf has been the stock and trade of games for so long that it’s hard to separate the two. But the intense contrast between how two recently released games – Monster Hunter: World and Shadow […]

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Video games are obsessed with killing monsters. Or maybe we are. The fantasy of slaying a dragon or hunting down a werewolf has been the stock and trade of games for so long that it’s hard to separate the two. But the intense contrast between how two recently released games – Monster Hunter: World and Shadow of the Colossus – treat the idea of monster slaying points out interesting moral issues at the heart of one of gamers’ most cherished virtual activities.

Warning: Light spoilers for Shadow of the Colossus below.

Where Monster Hunter: World celebrates and encourages the wholesale slaughter of its New World wildlife, Shadow of the Colossus questions the morality of every colossus the player kills. The two games are complete opposites in terms of how they approach the idea of killing “monsters.” One focuses on what’s gained from the hunt; the other focuses on what’s lost.

Monster Hunter: World relishes the idea of the hunt. Its simple yet satisfying loop of hunting down creatures and looting their corpses for items to craft better gear is one we’re all familiar with. But the game fulfills a power fantasy that drives people forward.

The most recent game in Capcom’s franchise is a tale of new frontiers and conquest not too different from the one the real-world conquistadors and colonists embarked on. It’s probably not a coincidence that everybody calls the game’s continent the New World.

Although it would be an understatement to say that Monster Hunter: World isn’t really concerned with story, the game does a remarkable job of playing into the fantasy that drove the colonists of our own world. The whole world is out there for the taking. And the wildlife is part of that world.

Monster Hunter: World’s monster murder is given context – a beast has attacked a research caravan or cut off a trade route – but no one really needs the extra bit of motivation. The joy of discovering a new beast – and then killing it – is all the motivation we need. The monster fights are tense, difficult encounters that require quick thinking as much as planning. Finally bringing down a monster is fun and rewarding – a true test of skill. When a monster dies, triumphant music plays as the monster’s body collapses to the ground.

monster hunter

It’s hard not to think that these monsters are attacking our self-defense and self-preservation. We’re invading their world. As a loot-driven game, Monster Hunter: World rewards the cyclical murder of these beasts for the sake of our own benefit. Sure, that new set of armor is really cool, but is it worth the destruction of a majestic (and, yes, deadly) beast?

Obviously, this doesn’t make Monster Hunter: World any less fun. But it’s worth reflecting on how eager and receptive we are to going out and slaying these creatures just for the sake of an armor upgrade.

Of course, Monster Hunter: World brushes aside any consequences or lasting impact that our actions might have on the monster ecosystem by allowing the monsters to respawn. It’s a necessary part of the game’s loot-driven grind, but it only reinforces the idea that these creatures are here for our pleasure. It’s all part of the hunt.

Then you have Shadow of the Colossus, which picks apart this fantasy, casting doubt on the very idea of what makes a “monster” in the first place.

Throughout Team Ico’s masterpiece, we’re asked to kill 16 colossi in order to resurrect a dead loved one. It’s a classic quest: slay the monster, get the girl. But Shadow of the Colossus makes sure to question this quest every step of the way.

Even in the PlayStation 4 remake, Shadow of the Colossus’ world is a lonely place. The remake really gets across the idea of how small and insignificant the player is. Unlike Monster Hunter: World, Shadow of the Colossus takes every opportunity to strip away your power and sense of importance. Wander – and, by proxy, you – don’t belong in this world.

There’s no place in Monster Hunter: World’s very Western idea of conquest for this sentiment. In order to go on a hunt, you need to believe that the untamed wilderness can be tamed, that the monster is out there just for you to hunt, that you can own the world. Shadow of the Colossus never once makes you feel at home. Even the name of the world – the Forbidden Land – is meant to make you feel like an intruder. There’s loneliness in its massive plains and quiet forests. There’s anger and fear in the eyes of its massive, lumbering residents.

remakes

The game’s somber, self-reflective take on action games culminates in the colossus fights. Without spoiling too much for those who are coming to the game for the first time, it becomes clear pretty early on that killing these colossi is not the “heroic” quest we think it is. The moment after each colossus’ death makes this painfully obvious.

The music that plays as a colossus falls has no hint of Monster Hunter: World’s celebratory trumpet. Instead, soft, somber choral vocals play over a slow-motion shot of the colossus crashing to the ground. It’s shot like a “heroic death” in a war movie. Only, you aren’t the hero.

Shadow of the Colossus also makes each death personal, largely by forcing each fight to feel intimate. Fighting each colossus involves climbing up to its weak points and stabbing them repeatedly. More often than not that means you’re face down in the colossus’ fur or climbing across its back. It’s an involved process that makes the player feel close to the colossi both literally and figuratively. The impressive detail that the PS4 remake packs into each colossus only helps to connect the player with the “monster” in even more uncomfortable ways. Killing each colossus amounts to a defeat, not a victory.

Monster Hunter: World makes each of its monsters an opportunity for you, the player, to gain something, whether it’s loot or glory. Shadow of the Colossus is an important caveat to this kind of power fantasy. It puts scare quotes around the very idea of a “monster” and asks the important question, “But what do we lose?”

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Emotional Indie Florence Gets a Release Date Just in Time for Valentine’s Day http://twinfinite.net/2018/02/emotional-indie-florence-gets-release-date-valentines-day/ http://twinfinite.net/2018/02/emotional-indie-florence-gets-release-date-valentines-day/#respond Mon, 05 Feb 2018 17:22:02 +0000 http://twinfinite.net/?p=329785 A slew of great indie games have been coming out on mobile in the last few years, and Annapurna Interactive’s Florence looks like it will fit nicely in that niche. According to Touch Arcade, Annapurna announced today that the game is set for a Feb. 14 release date. The game is being developed by Mountains, […]

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A slew of great indie games have been coming out on mobile in the last few years, and Annapurna Interactive’s Florence looks like it will fit nicely in that niche. According to Touch Arcade, Annapurna announced today that the game is set for a Feb. 14 release date.

The game is being developed by Mountains, which was founded by Ken Wong, the lead designer behind another amazing mobile indie, Monument Valley. The game tells the story of a young woman named Florence Yeoh and the peaks and valleys of her first love.

The team at Mountains followed the release date announcement with a short trailer, which you can find here. The trailer shows off the game’s eye-popping storybook art style and a variety of gameplay and puzzle mechanics.

When she first meets Krish, a cello player, Florence is just floating through life, but her relationship with Krish slowly changes her outlook on life. From their first meeting to their first fights, Florence looks to chronicle how this relationship changes and grows over time through a series of vignettes.

The game draws visual and narrative inspiration from slice-of-life graphic novels, as each vignette shows a specific moment in the relationship. Each section will vary in terms of gameplay depending on the story player are experiencing.

All of this makes Florence a perfect game for a Valentine’s Day release date. Mountains’ first game comes to iOS on Feb. 14 and players can pre-order the game on the App Store for $2.99 right now.

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Shadow of the Colossus on PS4 Brings Team Ico’s Original Vision to Life http://twinfinite.net/2018/02/shadow-of-the-colossus-remake-is-definitive-version/ http://twinfinite.net/2018/02/shadow-of-the-colossus-remake-is-definitive-version/#respond Mon, 05 Feb 2018 15:25:17 +0000 http://twinfinite.net/?p=329450 When Shadow of the Colossus released 13 years ago on the PlayStation 2, it was hailed as a classic. Team Ico’s journey of sacrifice, melancholy, and, yes, monster slaying, surprised people, tugging at their heartstrings and making their pulse pound in equal measure. But even then Shadow of the Colossus was held back by the […]

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When Shadow of the Colossus released 13 years ago on the PlayStation 2, it was hailed as a classic. Team Ico’s journey of sacrifice, melancholy, and, yes, monster slaying, surprised people, tugging at their heartstrings and making their pulse pound in equal measure. But even then Shadow of the Colossus was held back by the technical limitations of the time.

It was an ambitious experiment in the action-adventure genre, one that pushed past the PS2’s limits. With the PS4 remke of Shadow of the Colossus, Bluepoint Games has made far and away the best version of the game available. It surpasses the team’s previous remaster of the game on PS3, a version that also struggled at times to capture the colossi climbing and tense action. Obviously the PS4 is better equipped to run a game like this, but Shadow of the Colossus on PS4 succeeds not just because of technical and visual fidelity. It succeeds because Bluepoint Games realized that the devil is in the details.

The original game felt empty, foggy, and dreamlike and had a painterly visual aesthetic. Faithful fans might prefer those features, but for most those ideas weren’t central to the experience. The PS4 remake fills in those empty landscapes with visual detail and makes you want to explore the mysterious Forbidden Land. It’s full of lush forests, massive plains (visualized with the help of better draw distances), crumbling ruins that have a palpable sense of lost history.

Details aren’t just there because Bluepoint wanted to push the technology. By filling in the landscape, the team has made the world of Shadow of the Colossus feel more lived in, which only makes the lonely treks across its vast landscapes more moody and emotional.

A large part of Shadow of the Colossus’ appeal were the long stretches of silence and reflection that followed and preceded every colossus fight. Like many things in this remake, Bluepoint kept this intact but added enough small touches to improve the experience.

The fog and mist of the original game, which were probably the result of technical limitations, have been replaced by more wide, sweeping views. It’s a small change, but it really helps convey the idea that Wander, and the player, are just alone in this vast, mysterious world.

Although the detailed environments in Shadow of the Colossus on PS4 convey the somber tone of Team Ico’s vision better than ever, most people only really care about the colossi. And in that area, Bluepoint has really outdone itself.

The original game’s 16 colossi are some of the best bosses to ever appear in a video game, so Bluepoint has changed almost nothing about them and their fights.The core gameplay idea is relatively unchanged in the PS4 remake. Scoping out a colossus’ weakness and climbing its massive body to take it down is still one of the most adrenaline-pumping experiences you can have in a video game.

The battles themselves haven’t changed in terms of mechanics, but Bluepoint’s visual upgrades to the colossi drastically improve the tone and feel of the fights. The fur on the colossi is some of the most impressive stuff ever rendered in a video game. It looks… well, furry, like real fur. It might seem small, but when half of your time battling a colossus is spent with your face in its fur, the detail is important.

But the biggest improvement to the colossi is their eyes. The detail that’s been put into the eyes is astounding. The colors are vivid, the little bit of cloudiness is textured, and the expression that Bluepoint gets out of them is disturbingly human. You can see anger and fear in those eyes.

It’s most noticeable during the eleventh colossus fight where you have to chase a boar-like beast off with fire. Mechanically it’s still as challenging and tense as ever, but the fear in the colossus’ eyes is visceral. That detail is important for Shadow of the Colossus’ story and emotional resonance.

The appearance of the colossi is important not just because it makes them prettier to look at, but because it makes each fight feel more visceral and real. A lot of the emotional payoff in Shadow of the Colossus comes from slaying these massive creatures and realizing that your victory looks an awful lot like defeat. The silence that follows each boss battle, as opposed to some victory music playing or massive “SUCCESS” text flashing on screen, is heartbreaking. Now that the colossi feel more real – more human – those moments are even more powerful.

Remaking Shadow of the Colossus for the PS4 was probably a challenge for Bluepoint Games. How do you update a classic game without changing what makes it a classic in the first place? The team answered that question by changing almost nothing and augmenting almost everything. Yes, the game looks a lot better, but it feels the same, both in your heart and your hands. Bluepoint made Shadow of the Colossus look and feel like you remember it.

It took 13 years and two remakes, but Bluepoint finally captured Team Ico’s original ambition and produced the definitive version of Shadow of the Colossus.

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Dragon Ball FighterZ Breaks Records, Selling 2 Million Copies Worldwide http://twinfinite.net/2018/02/dragon-ball-fighterz-selling-2-million-copies-worldwide/ http://twinfinite.net/2018/02/dragon-ball-fighterz-selling-2-million-copies-worldwide/#respond Fri, 02 Feb 2018 17:56:33 +0000 http://twinfinite.net/?p=329355 Dragon Ball FighterZ has hit two million copies sold worldwide according to an announcement on Bandai Namco’s Twitter (via Anime New Network). Fans clearly loved the game’s stylish visuals and intense action, despite reports of server and matchmaking issues. Dragon Ball FighterZ, which launched last week, broke the record for the fastest Dragon Ball game to […]

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Dragon Ball FighterZ has hit two million copies sold worldwide according to an announcement on Bandai Namco’s Twitter (via Anime New Network).

Fans clearly loved the game’s stylish visuals and intense action, despite reports of server and matchmaking issues. Dragon Ball FighterZ, which launched last week, broke the record for the fastest Dragon Ball game to hit the two million mark. This number includes digital sales as well.

Dragon Ball FighterZ sees the Dragon Ball game series shift to a standard 2D fighter after the Xenoverse series, integrating head-to-head multiplayer that allows fighters to swap between three characters from across Dragon Ball’s history. The game also features a fairly in-depth single-player mode with an entirely new story.

A mysterious clone army invades the planet, incapacitating many of the world’s most powerful heroes and taking away their powers. The player character, who has a strange psychic link with Goku, must work with the series’ classic characters to fight back and uncover the mystery behind this psychic link and the clone army’s plan.

Dragon Ball FighterZ impressive sales performance, along with Monster Hunter World’s own record-breaking sales, mark an excellent financial and critical week for Japanese releases. This news could also have an impact on Bandai Namco’s decision to bring the game to the Nintendo Switch, a decision the company has stated it’s considering if there is enough demand.

Dragon Ball FighterZ is available on PC, Xbox One and PlayStation 4. You can find our review of the game here.

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Rainbow Six Siege Gets Aliens and New Characters in Outbreak Event http://twinfinite.net/2018/02/rainbow-six-siege-aliens-outbreak-event/ http://twinfinite.net/2018/02/rainbow-six-siege-aliens-outbreak-event/#respond Thu, 01 Feb 2018 21:04:25 +0000 http://twinfinite.net/?p=329173 Rainbow Six Siege has been going strong for three years now with its mix of tactical gunplay and tense combat. But if you’ve ever thought to yourself, “You know what would make Rainbow Six Siege better? Aliens!” then you’re in luck. Ubisoft has detailed the Outbreak Event that pits players against an alien parasitic force […]

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Rainbow Six Siege has been going strong for three years now with its mix of tactical gunplay and tense combat. But if you’ve ever thought to yourself, “You know what would make Rainbow Six Siege better? Aliens!” then you’re in luck. Ubisoft has detailed the Outbreak Event that pits players against an alien parasitic force and kicks off Rainbow Six Siege’s third year of content.

Outbreak is a coop event that will let teams of three players enter the town of Truth or Consequences, New Mexico to eliminate an alien parasite. According to the announcement on Ubisoft’s website, a mysterious capsule crash landed in the town, releasing an Apex parasite that turned the town’s residents into horrifying monstrosities.

A quarantine zone was set up, but it’s now the Rainbow Six team’s job to go in and destroy the parasite once and for all. You can watch the trailer below to see the first hint of trouble in New Mexico.

The event will run from March 6 to April 3 on PC, PlayStation 4 and Xbox One and it is the first part of Operation Chimera, which will see two bio-chemical experts added to the game’s lineup of operators. Outbreak will be free for all players.

As detailed in Ubisoft’s announcement, Outbreak adds some interesting wrinkles to Rainbow Six Siege’s established formula. The Apex-infected people will get in close and force team members to engage in more close combat. There will also be three new Outbreak-specific maps that “are bigger and more open than PvP maps, with sizable sections entirely outdoors.”

Although the announcement didn’t go into more detail regarding how Outbreak mode or the new operators will work, Ubisoft plans to reveal more at the Six Invitational finals on Feb. 17.

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Dynasty Warriors 9 Season Pass, Opening Trailer Revealed http://twinfinite.net/2018/01/dynasty-warriors-9-season-pass-opening-movie/ http://twinfinite.net/2018/01/dynasty-warriors-9-season-pass-opening-movie/#respond Wed, 31 Jan 2018 19:12:21 +0000 http://twinfinite.net/?p=328936 Swords and furniture? Sign me up.

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In a couple weeks fans of Omega Force’s historical hack and slash series Dynasty Warriors will be able to get into the thick of the action once again. As reported on Gematsu, publisher Koei Tecmo detailed what season pass holders can expect ahead of Dynasty Warriors 9’s release on Feb. 13 alongside the game’s opening trailer.

The season pass will cost 3,000 Yen, or around $30, and will include four pieces of content for Dynasty Warriors 9: an additional scenario pack, additional weapons pack, customization pack and season pass bonus. The scenario pack will add four more characters – Xiahouji, Dong Bai, Hua Xiong and Yuan Shu – to the lineup of warriors, while the weapons pack will give players access to deadly new weaponry and unique models, or skins, for each weapon.

The customization pack gives those who are interested in interior design even more options for decorating their hideouts with additional furniture. As for the season pass bonus, it gives players a head start on developing higher end weapons and items by tossing 12 materials your way. These can be used for weapon and item development or, if you love the culinary arts just as much as the art of the sword, for cooking.

Koei Tecmo also released the trailer that will play at the opening of Dynasty Warriors 9, which you can find here. The series’ classic mix of epic, hack and slash action and J-rock tunes is all there. For fans who want to get even more hyped for Dynasty Warriors 9, it’s definitely worth a watch.

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Assassin’s Creed Origins Gets A Tie-In Comic Series In February http://twinfinite.net/2018/01/assassins-creed-origins-gets-comic-series-february/ http://twinfinite.net/2018/01/assassins-creed-origins-gets-comic-series-february/#respond Mon, 29 Jan 2018 23:59:09 +0000 http://twinfinite.net/?p=328398 Assassins read.

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Following a number of high profile tie-in comics, Titan Comics announced today that it will be kicking off its Assassin’s Creed Origins series in February. The news, courtesy of Gamespot, comes after Titan’s announcement last year that it will be publishing a Bloodborne comic in February as well, giving fans the chance to return to Yharnam while they wait for the sequel.

The Assassin’s Creed Origins comic will take place after the events of the main game and, based on images released by Gamespot, will feature historical figures like Cleopatra and key characters like Aya. Titan hasn’t revealed any other details about the plot yet, but given Origins’ ending fans are sure to have their theories based on Cleopatra and Aya’s involvement.

The first issue will have multiple cover variants, but the primary cover was designed by Stephanie Hans, an artist who has worked on Jean Grey comics as well as The Wicked + The Divine.

Both the Bloodborne and Assassin’s Creed comics will be available for sale in stores and online come February.

It seems like Ubisoft is spoiling its fans. Players are just now diving into Origins’ first major DLC content release, The Hidden Ones, and the second DLC release, The Curse of the Pharaohs, is set to follow on March 6. Titan’s announcement also comes hot on the heels of the news that Origins will be getting a new game plus mode sometime soon.

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The PlayStation Network is Currently Down (Updated) http://twinfinite.net/2018/01/playstation-network-currently-down/ http://twinfinite.net/2018/01/playstation-network-currently-down/#respond Fri, 26 Jan 2018 19:11:01 +0000 http://twinfinite.net/?p=327906 Bad news for monster hunters.

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Update: According to Sony’s PlayStation Network Status page, all services should up and functioning again.

Original Story: Bad news for monster hunters and dragonball fighters, as of this morning, all of the PlayStation Network’s functions are down except for PlayStation Vue.

According to a post on Sony’s “Ask PlayStation” Twitter, the company is currently investigating the issue and will keep players updated. The PlayStation Network has faced several outages over the past week and this one comes at a particularly bad time for the many players who are out exploring in Monster Hunter World or fighting in Dragonball FighterZ.

As far as Sony has revealed, the outage is not part of scheduled maintenance, so it’s difficult to predict how long the PlayStation Network will be down. Friday evenings are usually the start of many players’ gaming weekends, so this is sure to cause an inconvenience for anyone planning on purchasing, downloading or diving into January’s biggest release, Monster Hunter World.

And if you’re waiting for the PlayStation Network to come back online to engage in some monster hunting, make sure to read up on all the tips and tricks from our guides before you head out on your hunt.

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Sony Patents Hint at the Future of PlayStation VR http://twinfinite.net/2018/01/sony-patents-hint-future-playstation-vr/ http://twinfinite.net/2018/01/sony-patents-hint-future-playstation-vr/#respond Fri, 26 Jan 2018 17:28:24 +0000 http://twinfinite.net/?p=327826 What's around the corner for VR?

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Two new patents filed by Sony could provide some hints as to where the company’s virtual reality technology, PlayStation VR, is headed.

As reported by VR Focus, the patents suggest two potential changes to the PlayStation Move controller that would dramatically change how PlayStation VR games are played: an analog stick and finger-tracking technology.

The first patent includes diagrams that also feature a side-mounted handstrap (as opposed to the bottom-mounted strap that’s currently on the controller) as well as additional buttons set inside the controller. The addition of an analog stick has been a highly-requested feature by PlayStation VR owners, so it’s interesting to see Sony at least entertaining the idea of adding one to the Move controller.

playstation vr patents

The second patent hints at even bigger changes to Sony’s VR technology. Originally filed in 2017, it details potential finger-tracking technology that would be able to recognize and monitor finger placement on the controller. This would allow for more nuanced movements and would give players even more control over their VR experiences.

What’s even more interesting is that the patent also details how the Move controller would be tracked by the head-mounted PlayStation VR display, not the PlayStation camera as is currently the case. VR players have complained about tracking issues with the PlayStation camera since launch, so a head-mounted tracking system could reduce these problems significantly. Of course, this feature isn’t currently a part of the headset, which could indicate at an upgrade (PlayStation VR 2?) if Sony executes on this idea.

Sony’s first virtual reality outing had a pretty strong year in 2017, yet even at launch there were hardware and software issues that could be improved and smoothed out. It’s unclear if either idea in these patents will come to fruition, but Sony is clearly looking to evolve PlayStation VR and push the technology even further.

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Shadow of the Colossus Composer Talks Revamping Music for the Remaster http://twinfinite.net/2018/01/shadow-of-the-colossus-composer-remaster/ http://twinfinite.net/2018/01/shadow-of-the-colossus-composer-remaster/#respond Thu, 25 Jan 2018 18:28:22 +0000 http://twinfinite.net/?p=327535 Yup, the soundtrack still rules.

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Shadow of the Colossus composer Kow Otani discussed the process behind updating his legendary soundtrack for the upcoming PlayStation 4 remaster of the game in a video interview posted to the PlayStation blog today. The post also revealed a beautiful 2-LP vinyl version of the soundtrack courtesy of iam8bit.

When Otani was asked to return to work on a revamped Shadow of the Colossus soundtrack he wanted to make sure that any changes he made would only augment, not completely alter, the music.

“When it came time to update the music, while we were unable to redo every track, we wanted to add more depth to the opening and ending, so we increased the number of musicians and added more string instruments to the original recordings,” Otani said. “The goal of this recording was less to change the track themselves and more to make the sense of scale even bigger.”

Shadow of the Colossus’ score was praised by critics when the game originally launched in 2005 on the PlayStation 2. An intriguing mix of epic and melancholy music, the score is still one of the most memorable game soundtracks. Otani reflects on this particular sound and what he wanted to make players feel.

“The music feels like you might have saved someone you love, but you couldn’t save everyone you loved,” he said. “For example, in the track ‘End of the Battle,’ you would think the music would be triumphant after winning. But as a whole, this soundtrack has more in common with a prayer or a requiem.”

Otani also talks at length about the inspiration behind using specific instruments and the vinyl version of the soundtrack that iam8bit is releasing. The 2-LP vinyl set, which features some gorgeous art, can be preordered at iam8bit’s website and is expected to release in Q2 2018. The remastered version of Shadow of the Colossus will journey to the PlayStation 4 on Feb. 6.

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The 10 Best Overwatch Skins from the Blizzard World Update http://twinfinite.net/2018/01/10-best-overwatch-skins-blizzard-world-update/ http://twinfinite.net/2018/01/10-best-overwatch-skins-blizzard-world-update/#respond Wed, 24 Jan 2018 15:00:53 +0000 http://twinfinite.net/?p=327013 Please, just take my gold.

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Overwatch’s Blizzard World update is finally here and as with any major Overwatch update, fans are poring over all the new skins, emotes and highlight intros. Of course, new skins are the biggest addition to Overwatch’s cosmetic item catalog, and luckily Blizzard went all out with this latest update. Some are playful crossovers with other Blizzard franchises, while others are great skins for characters that sorely need them. Without further ado, here are the 10 best skins from Overwatch’s most recent update.

Butcher Roadhog

overwatch butcher roadhog

Pairing Overwatch’s massive hook-throwing pig man and Diablo’s massive hook-throwing demon is so natural it’s hard to see why Blizzard didn’t do it earlier. Roadhog has had some fun skins in the past, but this is the first one that feels like it really captures the silent but deadly tank’s more terrifying side.

The fact that both Roadhog and Diablo’s butcher demon have a hook on a chain might seem like Blizzard is recycling ideas, but why complain when the results are so metal? The piercings on his chest are a gruesome visual reference to the butcher demon’s scars and the helmet is perfect for Roadhog’s already Mad Max feel. It’s safe to assume that this butcher won’t be serving pork though.

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SteamWorld Dig Tunnels onto the Switch Next Month http://twinfinite.net/2018/01/steamworld-dig-switch-next-month/ http://twinfinite.net/2018/01/steamworld-dig-switch-next-month/#respond Tue, 23 Jan 2018 00:46:03 +0000 http://twinfinite.net/?p=326665 Another Switch port! Can you dig it?

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Last fall fans of Image & Form’s dig ’em up platformer SteamWorld Dig got to experience the sequel, SteamWorld Dig 2, as it came to the Nintendo Switch as well as PC and PlayStation 4. This year the Swedish developer is digging into its back catalog to bring the original SteamWorld Dig to the Switch on Feb. 1. The announcement comes courtesy of Image & Form’s Twitter account.

SteamWorld Dig is a combination of metroidvania-style exploration and Terreria or Minecraft-esque resource-collecting and mining. As Rusty, a steampunk robot, players must explore the mines underneath a Wild West town, fighting enemies, collecting ore and unearthing the secrets and worlds in the mines. While exploring, players can excavate the environment and construct passageways using their pickaxe and other items they unlock along the way like dynamite and a powerful drill.

Image & Form originally released SteamWorld Dig on the 3DS back in 2013, and the game eventually came to PlayStation 4 and Xbox One in 2014 and 2015 respectively.

You can find our full thoughts on SteamWorld Dig here, but overall we found the game to be a solid dungeon-crawling experience that relied a bit too heavily on the grindier parts of the genre. If that sounds like something you’d dig, you can mine your own tunnels when it comes to the Switch on Feb. 1.

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Payday 2 Switch-Exclusive Character Joy Gets A New Trailer http://twinfinite.net/2018/01/switch-payday-2-joy-trailer/ http://twinfinite.net/2018/01/switch-payday-2-joy-trailer/#respond Fri, 19 Jan 2018 22:37:26 +0000 http://twinfinite.net/?p=326181 Hacking the mainframe.

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Announced as a timed exclusive for the Switch version of Payday 2 last week, hacker Joy is the star of the latest trailer for the cooperative heist game. Fans got their first glimpse of Joy as part of last week’s Nintendo Mini Direct, and the trailer gives her a little more personality.

Payday 2 is a cooperative first-person shooter that has players a gang member in a notorious crew as they work together to execute a variety of heists, including bank robberies and drug distribution alone or with up to three teammates. The Switch version of the game will allow for local multiplayer sessions with up to four players.

Joy joins an already expansive crew of criminals in Payday 2, and based on the trailer it looks like she’ll fit right in. Her LED mask (which lights up red and blue in the trailer, cleverly referencing the joycons) and hacking abilities will definitely add an interesting twist to the action.

Although Nintendo announced that she’ll have her own weapons and perks, it’s still unclear how long Joy will remain exclusive to the Switch. Payday 2 currently has over 30 different DLC packages, all of which was included as part of the Crimewave Edition that launched on PlayStation 4 and Xbox One in June 2015. Payday 2 breaks into the Switch on Feb. 27.

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10 Funniest Games That Deserve Their Own Netflix Special http://twinfinite.net/2018/01/top-10-funniest-games/ http://twinfinite.net/2018/01/top-10-funniest-games/#respond Fri, 19 Jan 2018 14:58:23 +0000 http://twinfinite.net/?p=325556 Comedy gold.

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Games can take us to new worlds in order to let us live out our wildest dreams, whether that’s riding across a fantasy landscape, traveling to other galaxies, or shooting Nazis in the face. But what if you just want to laugh and forget your troubles? Sometimes we just want a good joke. Although most games don’t focus on comedy, the games on this list bring the funny. With humor that ranges from subtle to silly, these are the funniest games out there.

Bulletstorm

Subtlety is not Bullestorm’s strong suit. It’s a gory, hyper-masculine story of space soldiers with crass humor and absurd violence. More importantly, it’s a macho shooter that makes fun of macho shooters. Anyone who enjoyed classic shooters will find something to like here on a gameplay level, but Bulletstorm takes the violent power fantasy of old school shooters so far that it becomes hard not to laugh. The game rewards you for killing enemies in creative and often ludicrous ways. It’s this kind of hilarious (and completely on-point) commentary about the hyper-masculine shooters that we’re so familiar with that makes the game a laugh fest as well as a storm of bullets.

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Lara Croft Confronts Her Past In The New Tomb Raider Movie Trailer http://twinfinite.net/2018/01/lara-croft-confronts-past-tomb-raider-movie-trailer/ http://twinfinite.net/2018/01/lara-croft-confronts-past-tomb-raider-movie-trailer/#respond Fri, 19 Jan 2018 06:00:33 +0000 http://twinfinite.net/?p=325779 Lara's past looms large.

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This year, Lara Croft gets another shot at big screen success with the release of a new Tomb Raider movie, starring Alicia Vikander as the legendary video game heroine. Today Tomb Raider got a second full-length trailer, and in it Lara Croft faces off not only against bad guys but her own past as well.

The latest trailer makes it clear that the film is mostly pulling inspiration from the 2013 Tomb Raider game from Crystal Dynamics. The death of Lara’s father, Richard Croft (Dominic West) loomed large in that game – it was the inspiration for her to pick up the adventurer’s mantle – and his memory still clearly weighs on Lara here. Walton Goggins’ Matthias Vogel, the villainous leader of Trinity (another name familiar to fans of the game), also has some connection to Lara’s father.

Much like the first trailer, there’s plenty of action here, much of it reminiscent of the game’s brutal, heart-clenching set pieces. Vikander definitely looks the part, and the trailer makes it clear that she’s a thrill-seeker even before she goes on her adventure.

Fans of the 2013 Tomb Raider reboot are sure to recognize a lot here. The pickaxe Lara uses to grab onto walls, the bow and arrow she uses to take down bad guys and even the ship wreck sequence are all elements of Crystal Dynamics’ game. But will these elements add up to a great action movie? Fans will have and more importantly general audiences will have to wait and see.

Tomb Raider is set to release on Mar. 16.

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Dissidia Final Fantasy: Opera Omnia Comes to the West This Year http://twinfinite.net/2018/01/final-fantasy-opera-omnia-west/ http://twinfinite.net/2018/01/final-fantasy-opera-omnia-west/#respond Tue, 16 Jan 2018 16:46:18 +0000 http://twinfinite.net/?p=325052 This Final Fantasy mobile game journeys west.

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Dissidia Final Fantasy: Opera Omnia, the free-to-play iOS and Android entry in the Dissidia series, is coming to the West this winter, according to Gematsu.

Opera Omnia officially launched in Japan back in January 2017, but with the arrival of Dissidia Final Fantasy NT’s open beta and its final release this month, it seems like Square Enix is capitalizing on the Dissidia brand.

Opera Omnia, unlike NT’s fighting game style real-time combat, features turn-based combat and a party system that are each more in line with the series’ roots. It still retains the Dissidia series’ Bravery system, which allows party members to pull off special moves if you approach the game with offensive and defensive strategies in equal measure. Parties can be pulled from some of the series’ classic characters (expect to see Cloud again) or three friends can join together in multiplayer battles.

Pre-registration on Google Play is now open for players who want some free in-game currency when they load up Opera Omnia this winter.

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Netflix Says There Are “Currently No Plans” For A Nintendo Switch App (Updated) http://twinfinite.net/2018/01/netflix-no-plans-nintendo-switch/ http://twinfinite.net/2018/01/netflix-no-plans-nintendo-switch/#respond Mon, 15 Jan 2018 18:13:26 +0000 http://twinfinite.net/?p=324808 Hope you like Hulu.

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Update: It looks like there still is some hope for Netflix to come to the Nintendo Switch. After  the company’s customer service Twitter account spooked fans this weekend, the streaming giant officially made a correction on Monday. The old tweet has been deleted and you can find Netflix’s corrected statement below:

Original Story

The hearts of streaming and Nintendo Switch fans sank today. According to an announcement on Netflix’s company support Twitter account, there are “currently no plans” to bring the streaming service to Switch.

Ever since the release of Hulu on the Switch, fans have been wondering when Netflix would make its way over to Nintendo’s console. It looks like fans will be waiting for quite some time. Check out Netflix’s official statement below:

Consoles are no longer just for gaming. With a wide suite of streaming services available on both the Xbox One and PlayStation 4, this is a big hit for Nintendo and its fans, at least for the moment.

This doesn’t mean that Netflix will never come to the Switch. The console’s incredible success over the last year has seen more and more software companies jump in on the bandwagon, so it would in the company’s interest to get on Nintendo’s platform. Considering how the streaming service was available on Nintendo’s last console, the Wii U, it’s certainly not out of the question.

Netflix is currently available on most other gaming consoles, including the Wii, Wii U, 3DS, Xbox One, Xbox 360, PlayStation 4, PlayStation 3, and PlayStation Vita.

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Top 10 Most Annoying Video Game Enemies of All Time http://twinfinite.net/2018/01/10-most-annoying-enemies/ http://twinfinite.net/2018/01/10-most-annoying-enemies/#respond Mon, 15 Jan 2018 14:30:22 +0000 http://twinfinite.net/?p=324669 Just the worst.

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We all know the pain and frustration of running through a level over and over again only to die to the same damn enemies. It’s the kind of thing that will drive even the most even-tempered person into a white knuckle rage.

There’s a fine line between difficulty and irritation, and the enemies on this list manage to cross it. Sometimes they have an unpredictable (or unfair) attack pattern. Other times they just have a stupid face. Regardless of the reason they irritate us, these are 10 of the most annoying enemies in gaming, the foes we love to hate.

Murlocs (World of Warcraft)

annoying-enemies-murloc

Which employee at Blizzard is responsible for the murloc noise? Because the unholy gurgling sound that these fishmen make can’t be erased from your memory. The murlocs might not be the toughest enemies in Azeroth, but they sure as hell make their presence known wherever they go. Between the sounds they make and their cold, dumb fish eyes, murlocs are essentially the Jar Jar Binks of the Warcraft universe. They’ve become mascots for Blizzard’s MMO, which has only given the developers license to use that dreadful gurgling noise even more. They may not pose any real threat, but murlocs safely secure their place as one of the most annoying video game enemies just by opening their mouths.

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