Babak Abrishamchian – Twinfinite http://twinfinite.net Video Game news, reviews, opinions, guides and videos! Tue, 06 Feb 2018 18:24:23 +0000 en-US hourly 1 https://wordpress.org/?v=4.9.2 http://twinfinite.net/wp-content/uploads/2016/04/cropped-logo-2-32x32.png Babak Abrishamchian – Twinfinite http://twinfinite.net 32 32 Military Simulator Squad Receiving Massive Content Update Today http://twinfinite.net/2018/02/squad-v10-update/ http://twinfinite.net/2018/02/squad-v10-update/#respond Mon, 05 Feb 2018 09:39:02 +0000 http://twinfinite.net/?p=329532 Today is a great day for Military Simulation gamers, because the developers of Squad, an indie shooter currently in Early Access on Steam has announced its V10 update will release today, Feb. 5. The update includes massive content additions, significant balance changes, and a complete reworking of the game’s base mechanics. This update serves to […]

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Today is a great day for Military Simulation gamers, because the developers of Squad, an indie shooter currently in Early Access on Steam has announced its V10 update will release today, Feb. 5. The update includes massive content additions, significant balance changes, and a complete reworking of the game’s base mechanics. This update serves to polish the game significantly, while also preparing for future game-changing additions.

Squad, which first released in early access Dec. 2015, is a realistic shooter which aims to simulate real military combat, while still being fun. Players are put into… squads, which are led by a group of squad leaders. The teams then coordinate to win in several of the game’s objective-based gamemodes. The game was first Kickstarted in June of 2015 for almost 435 thousand dollars, and was released later in the year on early access via Steam’s now defunct Greenlight program.

The update, which releases today, Feb 5, adds sweeping changes to how weapons in-game work, including the addition of freelook, modified weapon sway, depth-of-field when aiming, and the long-awaited vaulting system. Besides parkour hype, the update brings tons of new items and vehicles, such as new optics for all guns, some new roles, and bipods for machine guns. Some additions to the game don’t have an intended purpose yet, such as the AA gun emplacements squad leaders can place. These AA guns are intended for the future inclusion of helicopters in the game, which despite not being officially announced yet, have been teased heavily by the devs.

It is important to note that Squad is in the Alpha stage, so the game is littered with bugs. At the moment, bugs in V10 include falling through the floor and out of the map when revived by medics, invincible machine gunners, and improper CPU usage. The V10 Alpha has gone through two public tests now, so its likely the performance in-game with the new update should be different from the tests. To accompany the release the developers have released a trailer.

Squad is available on Steam for PC in Early Access now.

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Nintendo Confirms 3DS Support Will Continue Alongside Switch http://twinfinite.net/2018/02/3ds-continues-support/ http://twinfinite.net/2018/02/3ds-continues-support/#respond Sun, 04 Feb 2018 05:39:14 +0000 http://twinfinite.net/?p=329188 At the end of this month, the 3DS will be six years old, but according to Nintendo CEO Tatsumi Kimishima, support for the handheld console will continue. In the company’s corporate management policy briefing for the end of Nintendo’s fiscal year, Kimishima revealed that despite lower sales than previous years, the 3DS is still selling […]

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At the end of this month, the 3DS will be six years old, but according to Nintendo CEO Tatsumi Kimishima, support for the handheld console will continue. In the company’s corporate management policy briefing for the end of Nintendo’s fiscal year, Kimishima revealed that despite lower sales than previous years, the 3DS is still selling strong.

According to Kimishima, thanks to its unique price point and design, the console will continue to sell alongside the Switch. He also detailed the importance of the console in getting kids to play video games. “The affordability of the Nintendo 3DS family of systems places it in a critical position as the first dedicated video game platform for children who have no prior experience with dedicated video game systems,” Kimishima said.

The console is still receiving plenty of first party titles, including Kirby Battle Royale, Pokemon Ultra Sun and Moon, and a Fire Emblem Warriors Port. However, the game has not received any third party games in the past three months save for Style Savvy: Styling Star.

Since its release in 2011, the handheld console has undergone several iterations, including the 2DS, New 3DS, and the New 2DS. The 2DS was first released in Oct. 2013 as a cheaper version of the console with a flat design, as opposed to the normal flip-up design. In July 2017, Nintendo released the New 2DS, which has an identical design to the 3D version, but is much cheaper.

Kimishima placed an emphasis on the affordability of the 3DS, saying it is a product for “budget-conscious consumers.” At the time of writing, the Nintendo 3DS XL sells for $199.99 USD, and the 2DS XL costs $149.99. Since its release in 2017, the 3DS has sold over 72 million units, nearly five times more than the Switch has sold in the past year. Should the Switch continue to sell as well as it has the past year, however, it will surpass its handheld counterpart’s current sales figures in five years.

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Gigantic Receives Last Update With Servers Shutting Down In July http://twinfinite.net/2018/02/gigantics-servers-shutdown/ http://twinfinite.net/2018/02/gigantics-servers-shutdown/#respond Thu, 01 Feb 2018 06:26:38 +0000 http://twinfinite.net/?p=328954 A gigantic shutdown.

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Motiga and Perfect World Entertainment have announced that Gigantic’s online serves are to be shut down. Announced this morning in a blog post on the Gigantic site, the servers will reportedly shut down on July 31, with today’s new character “T-Mat” and balance changes being the final update the game will receive.

This news comes almost three months after publisher Perfect World shut down Motiga, leaving development on the game to “a core team of developers,” according to a statement to Kotaku. This came at the same time Perfect World shut down Runic Games, developers of the Torchlight series. Gigantic’s shutdown comes following months of stagnating player count, with the game struggling to peak past a thousand players for months, with the game’s player count halving every month since its release in July 2017.

In the January update, a new hero character was added to the game, with tons of new skins, and the change that all heroes are now free. Additionally, microtransactions have been disabled and in-game items prices have been reduced significantly.

In the announcement of the shutdown, Gigantic developers tried to explain what went wrong, saying Gigantic “did not resonate with as many players as we’d hoped. Over the last several months, the teams at Motiga and Perfect World looked into viable options to sustain Gigantic. However, the current state of the game has restricted options for further progress and relevant content updates, and delivering basic features while also fixing long-standing issues was more complicated than expected.”

Motiga did not clarify whether the issues involved in development were a result of the mass layoffs the company experienced. Just two hours before the announcement, Gigantic players on Reddit were taking issue with lack of communication on the update. Now, those same players are speculating how they can keep the game alive, claiming that due to an exemption in the Digital Millennium Copyright Act, players could host community-run servers without issue. For the sake of the game’s fans, hopefully this turns out to be a possibility.

Gigantic will continue to be available on Steam and Xbox One until its shutdown.

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EA Confirms Reports BioWare’s Anthem Delayed To 2019 http://twinfinite.net/2018/01/bioware-anthem-delayed/ http://twinfinite.net/2018/01/bioware-anthem-delayed/#respond Wed, 31 Jan 2018 06:40:58 +0000 http://twinfinite.net/?p=328746 The loot fest will have to wait.

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EA confirmed today that BioWare’s blockbuster RPG Anthem will be delayed to 2019, confirming multiple reports that the multiplayer shooter would not make its release date for this year. This news comes on the tail end of a report by Kotaku’s Jason Schreier, both BioWare’s Edmonton and Austin dev teams have shifted to working on Anthem.

According to the report, morale at EA properties is low due to recent developments creating tons of pressure for BioWare, brought on by critique for EA following the infamous release of Star Wars Battlefront II. Additionally, many within BioWare worry that the continued existence of the company is reliant on Anthem’s success, as EA has infamously shut down numerous well-established development teams in the past.

Anthem, which was revealed at E3 2017, announced a Fall 2018 release date, but now, EA’s finance chief Blake Jorgensen is backpedaling. In a statement to investors announcing the delay, Jorgenson told the Wall Street Journal, via Polygon, “It’s not a delay… People are trying to create a story.”

According to EA, this is more of a “scheduling matter” rather than a full-blown delay.

Hopefully Anthem can meet its new release date and succeed so BioWare can continue to make great games.

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Valve Announces They’re Still Making Video Games http://twinfinite.net/2018/01/valve-developing-vr-games/ http://twinfinite.net/2018/01/valve-developing-vr-games/#respond Mon, 29 Jan 2018 03:24:52 +0000 http://twinfinite.net/?p=328001 Its definitely not Half-Life 3 though.

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Valve has stated this time and time again, they prefer the profit of working on their Steam platform rather than making games which may or may not succeed. Despite this, and the hemorrhaging of famed Valve writers like Mark Laidlaw and Chet Faliszek, they’re still working on video games. In a post on their official Facebook page, Valve simply stated, “We’re also still making games.”

Some may find this not surprising whatsoever, as back in Aug. 2017, Valve CEO Gabe Newell, announced Artifact: The DOTA Card Game at the International DOTA 2 Championship, which was so widely hated, there is a video from its announcement showing the crowd instantly booing it upon realizing what the game is. This post does leaves plenty of room for further speculation, because the post said games in plural form, which may mean they’re working on other projects. It may be a bad idea to get any hopes up for Half-Life 3 however, as all the writers for the series have left Valve. In August of 2017, Laidlaw released a parody blog post called “Epistle 3“, which seemed to reveal what the story of what Half-Life 2: Episode 3 was meant to be, indicating that the game would not be released.

What is more likely is that more VR games are on the way. At the DOTA Championship, Newell announced VR was his primary goal at the time, stating “For the last year I’ve been spending most of my time with the VR team.” While The Lab is the only VR games released by Valve so far, Newell promised three other projects in the works. Whether Artifact may in some way be one of those VR projects is unknown.

This announcement may be extremely exciting to some, as this would be Valve’s first game in a very long time. Despite the massive success of games like Counter-Strike: Global Offensive and DOTA 2 which came out in 2012 and 2013 receptively, the last new game or franchise released by Valve was the original Left 4 Dead in 2008. If Valve is truly going to start releasing games again, here’s hoping for a VR Portal game.

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EVE Online’s $1,000,000 Battle Prevented By Servers Failing http://twinfinite.net/2018/01/eve-million-servers-failed/ http://twinfinite.net/2018/01/eve-million-servers-failed/#respond Fri, 26 Jan 2018 22:49:00 +0000 http://twinfinite.net/?p=327680 The cost of the damages fell a few hundred thousand dollars short.

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When EVE Online’s playerbase realized an oncoming war could result in a million dollars disappearing, the entire gaming community stood by waiting for carnage to begin. Although the leaders of the two sides involved tried, no massive battle ever took place because EVE’s servers’ couldn’t handle the amount of players involved.

In an attempt to destroy a “Keepstar,” essentially EVE’s Death Stars, several alliances including the “Goonswarm Federation” and the “Northern Coalition” invaded sector 9-4R, losing 831 ships during the battle. These alliance, fighting under the leadership of Alex “The Mittani” Gianturco for the Imperium faction. During the battle, the “Pandemic Horde” defending side lost 534 ships, but succeeded in defending the Keepstar, and maintaining temporary control of the sector. As reported by Bill McDonough on the Imperium’s news site, when these thousands of players attempted to meet in one place, the servers buckled, with many players losing connection, and others having extreme framerate issues.

According to an EVE developer, the battle actually broke the world record for most gamers in a player-versus-player battle, with over 5,500 players being involved. This broke the previous record held by EVE at 5,337 players which was set in Dec. 2016. According to a tracker site, of the almost 4 thousand players involved in the battle for the Keepstar, 516.16 ISK was lost in the battle, which is equal to approximately $3957 USD.

During the battle, due to the poor connection, neither side involved their Titan ships, which are the largest and most valuable ship in the game. Despite the inability to use their titans, both sides showed off their army in spectacular fashion, with the Northern Coalition Fleet Commander, famous EVE player Killah Bee, bringing in his special faction-exclusive titan worth four times a regular one, according to EVE beat reporter Andrew Groen.

Although the Goonswarm Federation and co. fielded 57 titans during the battle, none of them engaged with the enemy, likely as a show of force. According to CCP Games, the developers of EVE, the Keepstar will open up for attack again on Monday, Jan. 29. Most videos of EVE online battles are depicted as dots on a screen of spreadsheets, but for this battle, CCP Games recorded a video showing the action.

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1 In 10 Developers at GDC Show Support for Making Games With Loot Boxes http://twinfinite.net/2018/01/gdc-loot-boxes-stats/ http://twinfinite.net/2018/01/gdc-loot-boxes-stats/#respond Fri, 26 Jan 2018 07:30:35 +0000 http://twinfinite.net/?p=327573 The GDC State of the Industry survey shows some crazy new stats in gaming.

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The Game Developers Conference (GDC) has conducted its yearly State of the Industry survey for 2018, and found that 11% of game developers are making loot boxes a main feature of their games. The survey also shows tons of other statistics for the industry, with the PC becoming a more popular platform to develop games for each year, while the mobile market is losing traction. Additionally, since the console’s release in 2017, developers say 15% of games will launch on the Switch.

The survey showed statistics on what business models game developers were using to monetize their games, with 49% using a pay-to-download model, and 39% using a free-to-download model. While 11% of games will feature loot boxes, 20% will have free updates and DLC, and about 22% will feature some form of in-game purchases through items or currency.

Loot boxes are microtransaction-based boxes in games which give players a random item, usually of varying rarity, and they’ve had an increasingly negative reputation in the past year. In 2017, EA released Star Wars Battlefront II, which had such an intense grind for items, spending hundreds of dollars on loot boxes were mandatory in the game to progress.

This egregious design choice resulted in the Belgian government deeming they are forms of gambling, demanding all games with loot boxes be banned from the EU. Additionally, Hawaii and Washington legislators are drafting bills which bar minors from purchasing games which feature loot boxes.

In the GDC survey, developers defended their inclusion of loot boxes, with some claiming they could only be cosmetic, and some claiming there was a limit to how much they affect gameplay. One unnamed developer went as far as to say fighting the inclusion of loot boxes is a danger to developers’ job stability. “Microtransactions have to be a part of your strategy in AAA gaming. So everyone will need to figure out what works for them — I’m sad [Star Wars] Battlefront [II] got it so wrong,” the developer said. “This whole controversy will have a lasting impact on the industry and I am most worried it will affect game creators’ jobs more than anything.”

This statement may come as a surprise to some, seeing as despite the controversy, Battlefront II was the second highest selling game during its November release, only behind Call of Duty WWII which, according to SteamSpy, sold just under 900,000 copies on PC alone.

GDC will take place in San Francisco later this year, from Mar. 19 to 23.

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Denuvo Bought By Internet Security Firm Irdeto http://twinfinite.net/2018/01/denuvo-bought-irdeto/ http://twinfinite.net/2018/01/denuvo-bought-irdeto/#respond Wed, 24 Jan 2018 23:22:30 +0000 http://twinfinite.net/?p=327016 Watch out, pirates. A new sheriff's in town.

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Denuvo, the world’s most famous, or infamous, anti-piracy software company has been bought by global anti-piracy firm Irdeto. Denuvo has long protected many games, infamous for its great success and complexity, keeping games like Injustice 2 and Assasin’s Creed Origins uncracked to this day.

Those familiar with the Denuvo DRM either know it for incredible security, or the issues its plagued some games with. Speaking of Assasin’s Creed, Origins was plagued by stuttering on its PC version due to the anti-piracy measures overworking players’ CPUs. With the PC release of Sonic Mania in 2017, many players found the game was completely unplayable offline due to the DRM.

Denuvo has been an issue for many games, but not all, because Denyuvo’s DRM is constantly updated on a per-game basis, which is why the software is so full of bugs, but so hard for pirates to crack. This constant change has resulted in many different levels of security for Denuvo-protected games, with some taking months, and some, like Middle Earth: Shadow of War being cracked in just one day.

Now Denuvo’s under new management, having been acquired by Irdeto, a software group which creates anti-piracy programs and security programs for software around the world. Until now, Irdeto has made few splashes in the world of games security, but some might recognize them as the group Blizzard employed to keep Overwatch pornography off the internet, sending Digital Millenium Copyright Act strikes against its creators.

In a press release on the Irdeto website, Reinhard Blaukovitsch, Managing Director of Denuvo, said “Hackers and cybercriminals in the gaming space are savvy, and always have been. It is critical to implement robust security strategies to combat the latest gaming threats and protect the investment in games. Much like the movie industry, it’s the only way to ensure that great games continue to get made.”

With the support of Irdeto, hopefully Denuvo can improve its software to benefit both gamers and developers.

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Nvidia Asks Retailers To Stop Selling Graphics Cards To BitCoin Miners, Sell To Gamers http://twinfinite.net/2018/01/nvidia-retailers-cryptocurrency-graphics-cards/ http://twinfinite.net/2018/01/nvidia-retailers-cryptocurrency-graphics-cards/#respond Tue, 23 Jan 2018 18:53:19 +0000 http://twinfinite.net/?p=326672 Stop pandering to miners, retailers.

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Following a massive rise in purchases of graphics cards by cryptocurrency miners, tech company Nvidia is asking its partners selling their products to prevent people from buying their graphics cards in bulk, because gamers are unable to buy them before they sell out.

Cryptocurrency such as Bitcoin and Ethereum are digital forms of money created, or “mined” through decryption. Early in the cryptocurrency mining boom, miners realized they could use GPUs to do most of the work decrypting instead of their much more expensive CPUs, and so they began buying graphics cards in bulk. Now, with the incredible rise in value of Bitcoin, many are trying to get into the cryptocurrency game, which means gamers are having trouble buying cards for themselves. Due to the boom, graphics cards have gone up in price significantly, and where they haven’t graphics cards are sold out. This has caused issues for many, as Nvidia’s most popular graphics card, the GTX 1080 Ti, is available from the Nvidia site for $699.99, but in other places like NewEgg, the graphics card is being sold in the thousands.

Due to this shortage of graphics cards, NVIDIA spokesperson Boris Böhles issued a statement to German hardware site Computer Base, stating the following:

For NVIDIA, gamers come first. All activities related to our GeForce product line are targeted at our main audience. To ensure that GeForce gamers continue to have good GeForce graphics card availability in the current situation, we recommend that our trading partners make the appropriate arrangements to meet gamers’ needs as usual.

What Böhles may mean in this statement, is that sites selling Nvidia products need to limit how many graphics cards an individual can buy. All graphics cards on the Nvidia website are limited to two per person, but if you go on a site selling the same products such as NewEgg, you can buy as many graphics cards as the site has in stock. This means if a Bitcoin miner wanted to buy every available GTX 1080 Ti in stock on NewEgg, they are able to. Attempting to buy a GTX 1080 Ti on Amazon results in third-party retailers being the only option, with prices being grossly inflated.

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EVE Online Players Are About To Have A $1,000,000 Battle http://twinfinite.net/2018/01/eve-online-1-million-war/ http://twinfinite.net/2018/01/eve-online-1-million-war/#respond Tue, 23 Jan 2018 18:33:40 +0000 http://twinfinite.net/?p=326731 What's going on with these two factions?

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EVE Online, a PC MMO infamous for its incredibly huge and expensive, space battles, is about to top its previous record by pitting armies so large, the value of their ships blow past 1 million real US Dollars. Those familiar with the game may remember the infamous $300,000 battle which took place back in 2014. The same players who started that war are in fact responsible for the events leading up to the battle which is set to occur today at 3 PM US Eastern time.

In EVE online, the value of ships and items can be converted to real money thanks to subscriptions to the MMO being available to purchase with in-game currency. This allows for an exchange rate, and allows for the money value of a battle to be converted from the game’s currency, ISK, to US Dollars. The game categorizes its spaceships into categories: Subcapital, Capital and Super Capital ships. The Titan, the largest and most powerful ship in the game, is a super capital ship which Engadget estimates is worth $7,600.

The “Clusterf*ck Coalition,” now known as “The Imperium,” is a company within EVE Online’s world led by infamous EVE player Alexander “The Mittani” Gianturcino responsible for the 2014 war which he won, despite the destruction of 75 Titan ships and $300,000. Since The Mittani’s victory, The Imperium has funded a nearly four year long arms race to prepare a continued domination of the in-game galaxy and further grow in size. The only group standing in the way of The Imperium at the moment are the MoneyBadgers, a group which has taken some of the Imperium’s territory, and was formerly funded entirely by a player named Lenny who ran a casino which used in-game currency for real-world money. Lenny was banned from EVE in 2016 following the gambling controversy of Counter-Strike Global Offensive, in which gambling sites were using in-game items in lieu of real money to dodge gambling laws.

The former members of MoneyBadger have been preparing since then for the Imperium to attempt to retake its lost territory in EVE. The war which will begin today will have an estimated 500 Titans, and thousands of support ships and smaller Super Capital ships, according to a Reddit post explaining the war.

The Reddit post also mentions that there is a very good chance this massive war will, in fact, be a standoff, with neither side moving their ships from their defensive positions to start the battle. Should the battle take place, check Twinfinite for the results and story behind the fight.

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Dead By Daylight Is Getting a Saw Themed Update http://twinfinite.net/2018/01/dead-by-daylight-saw-dlc/ http://twinfinite.net/2018/01/dead-by-daylight-saw-dlc/#respond Mon, 22 Jan 2018 02:08:10 +0000 http://twinfinite.net/?p=326234 Want to play a game?

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Fans of the Saw film franchise are going to be excited about the new Dead By Daylight update being teased that will reportedly include a new map and the films’ Pighead character. Since its release in June 2016, Dead By Daylight has been constantly receiving new DLC characters and maps, adding to the game’s lore and gameplay.

In a teaser for the update the Dead By Daylight official YouTube channel, a ticking clock is shown ringing, and a bear trap slams shut, followed by the words “Lets play a game” showing on screen. Fans of the Saw films will know this as the signature trap and quote of Saw antagonist Jigsaw, who often traps his victims then forces them to complete deadly puzzles, often involving bear traps.

This is, in fact, not the first horror film themed update to the game, as it has received DLC for characters like horror movie legends like Freddy Kreuger, Leatherface, and even Michael Myers (The horror movie character, not Austin Powers).

While it may be difficult to speculate that Jigsaw, a puppet riding a tricycle, could be a killer on par in physical strength with Freddy Kreuger, a leak on Reddit revealed that the new killer character is actually Pighead, Jigsaw’s deadly follower in the films. It is important to understand that this leak is not official and may be incorrect, so take this information with a grain of salt. Nevertheless, there aren’t any other believable antagonists in the Saw franchise so this while the details may be incorrect, Pighead is most likely the actual new character.

Pighead’s ability, according to the Reddit post, is called “Jigsaw’s Baptism,” and enables the player to crouch and dash towards enemies stealthily and perform an ambush attack. Additionally, when Pighead downs a player, they can place a “Reverse Bear Trap” on the player, which acts similarly to the ones in the films: being on a timer, which when expired, will release the bear trap and kill the player, unless they find a key in the map which removes the trap.

In addition to the teaser, developers showed off stills from the new map:

For those uninitiated with the game, Dead By Daylight is a horror co-op game in which one player, acting as the horror-movie themed killer, has to hunt down the four other players trying to escape the level alive. The game is the leader in a sub-genre of games with the same premise which began popping up in the past few years after the massive popularity of a mod for Half-Life 2 mod with the same premise called The Hidden.  The game has maintained a massive player base since its release, with over 15 thousand players active in the game according to SteamCharts as of writing this story.

This story will be updated when further info on the DLC is released. Dead By Daylight is available on Steam for PC, Xbox One, and Playstation 4.

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Sony’s PhyreEngine Now Compatible With The Nintendo Switch http://twinfinite.net/2018/01/phyrengine-nintendo-switch-compatible/ http://twinfinite.net/2018/01/phyrengine-nintendo-switch-compatible/#respond Fri, 19 Jan 2018 06:11:26 +0000 http://twinfinite.net/?p=325818 Opening up even more possibilities.

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While Nintendo’s third-party releases for the Switch have been plentiful, a recent update by Sony will actually make the console’s library even bigger. Sony Interactive Entertainment’s free-to-use engine, PhyreEngine, is now compatible with the Nintendo Switch. The engine has been used to make many games like both Hotline Miami games, Unravel,  Danganronpa, and Dragon Quest Builders which is getting a Switch port itself.

The update was first revealed by Japanese Twitter user @madai_s, with a photo showing a trademark from Sony for the PhyreEngine on the info screen of the Switch’s eShop page for Dragon Quest Builders’ demo. While PhyreEngine is being used to create Dragon Quest Builders, Sony has yet to make any announcement about the update to the engine and whether all publicly available versions of the engine will work with the Switch.

If the engine is publicly compatible with the console, this means ports of games like Hotline Miami could be ported very quickly to the Switch.

PhyreEngine was formally released by Sony in 2008, but gained traction with its 3.0 version in 2011 with the release of the PS4. Since then, the engine has added support for nearly every modern system, including the Xbox One, Playstation Vita, Playstation VR, Android, and iOS.

The first port using PhyreEngine, Dragon Quest Builders, is coming to the Switch on Feb. 9.

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Dragon Ball FighterZ Open Beta Extended One Day http://twinfinite.net/2018/01/dragon-ball-fighterz-beta-extended/ http://twinfinite.net/2018/01/dragon-ball-fighterz-beta-extended/#respond Thu, 18 Jan 2018 02:24:41 +0000 http://twinfinite.net/?p=325334 One more day of button mashing!

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Following an open beta riddled with server issues that prevented most players from playing, Bandai Namco suddenly announced that it would have another day of Dragon Ball FighterZ’s open beta for its fans who were left out. The extra day will last 24 hours, starting Jan. 17 at 9 PM PST.

The open beta, which began Jan. 14, was marred by technical issues with servers. In some cases, these were so severe that players were stuck at the main menu and unable to load a single battle. Players reported encountering an error that read “failed to initialize network”. The server issues were fixed on the second day of the beta, however, ending as planned on the morning of Jan. 16. Bandai Namco made this announcement on Twitter just twelve hours after the initial open beta had ended. This additional beta is presumably being run to further stress test the fixes implemented to the servers.

While the Twitter announcement did not clarify if the only changes from the previous beta were server-side, it did promise “improvements to the experience.” Bandai also clarified that this was identical in content to the previous beta. It is important to note the issues present now are caused by server issues, and not issues with the game itself, which means should any server issues present in the beta can be fixed before launch, as opposed to bugs and glitches which require development time to patch.

Hopefully Bandai Namco can smooth out the server issues for the second beta so Dragon Ball FighterZ can have a great launch on its release date later this month on Jan. 26 for PC, PS4 and Xbox One.

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Here’s How Much it Would Cost to Buy Every Overwatch League Skin http://twinfinite.net/2018/01/it-costs-1556-dollars-to-unlock-every-overwatch-owl-skin/ http://twinfinite.net/2018/01/it-costs-1556-dollars-to-unlock-every-overwatch-owl-skin/#respond Sat, 13 Jan 2018 18:55:17 +0000 http://twinfinite.net/?p=324550 RIP wallets

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In Blizzard’s new Overwatch League (OWL), players can support their favorite teams by buying their respective in-game skins. These skins, one of which is given to players for free and another for signing up for the OWL newsletter, cost $4.99 each. Should you buy each individual skin for that price, you can get every skin in the OWL for a whopping $1556.88. If you bought every skin by buying them 26 at a time for $100, it would cost $1,200.

The OWL skins in Overwatch are actually different from Blizzard’s traditional method of selling skins via loot boxes. Every OWL skin is purchased individually by purchasing a separate currency in-game called “League Tokens.” These skins, according to Blizzard, go toward supporting the Overwatch league. Blizzard is also selling jerseys for each team via an Overwatch League store. 

While it may not seem like it, the individual cost of the skins is actually cheaper than attempting to get every skin via the game’s loot boxes. Back in May of 2017, Blizzard was mandated by a new Chinese law to release the chances of getting each item in the loot boxes. It was revealed that every 5.5 loot boxes, or 18.2 percent of loot boxes, would contain an epic item, and every 13.5 loot box, or 7.4 percent of loot boxes, would contain a legendary item. Every loot box also includes on rare item or higher.

This means that, assuming all of the 312 OWL skin is valued equal to an epic skin, it would cost about 1,716 l loot boxes, or a minimum of $1,372.80 to acquire them all. Although that is actually $184 cheaper than actually buying the skins, there are 130 non-event epic emotes available to every character and 52 non-event epic skins. Additionally, this assumes the player would never get a duplicate skin, which probably isn’t going to happen.

So assuming a brand new player attempted to get every single OWL and non-event epic item in a loot box, it would cost an additional $1001. This is also assuming you live in the United States, as in the United Kingdom, each skin costs £4.99, which is equal to $6.85.

The Overwatch league is planned to go on for a total of six months. Follow the Overwatch League along with us each week.

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Darkest Dungeon’s Switch Release Date Has Been Revealed, And it’s Very Soon http://twinfinite.net/2018/01/darkest-dungeon-switch-release/ http://twinfinite.net/2018/01/darkest-dungeon-switch-release/#respond Thu, 11 Jan 2018 06:51:49 +0000 http://twinfinite.net/?p=323671 The Eldtrich Horror is coming to handheld soon.

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The Lovecraftian horror turn-based game Darkest Dungeon had its Nintendo Switch port revealed back in September, but the game finally has a release date slated for January 18. The game, which has sold over 1.8 million copies on PC since its initial release in early 2016, will also go live on the Switch eShop with its first two DLCs, the Crimson Court expansion, and the Shieldbreaker character.

Darkest Dungeon has players make difficult and punishing runs through different dungeons with their team of four adventurers, battling enemies as simple as bandits to as outlandish as skeleton pirate crews or monsters from other dimensions. The goal of the game is to beat the titular Darkest Dungeon while trying not to lose your characters to perma-death along the way.

Red Hook Games, the creators of Darkest Dungeon, made no mention of the game’s “Crimson edition” or “Ancestral edition” which bundles the game’s DLC and soundtrack with the main game for a discount, so there’s a good chance all the DLC will have to be purchased individually.

The game will have support for touch controls, similar to the PC version of the game, but no other Switch-exclusive benefits were revealed. Red Hook Games did not specify whether the game’s release will include a physical release, but it’s safe to expect it to be digital-only.

The game’s previously announced second expansion, The Color of Madness, will not be available with the Switch release, but will be available for the console when it is released for all platforms at a later, unannounced, date according to Red Hook Games’ Switch release announcement.

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