The Division 2

3 Things The Division 2 Has to Learn From Destiny 2’s Failures

Don’t Abandon the Progress That Was Made Since Launch

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The Division 2

By far, the worst thing Destiny 2 did was abandon the improvements made throughout the original Destiny’s lifetime in favor of starting fresh with Destiny 2. It’s likely that this wasn’t done by choice, but rather out of necessity because of development issues, but either way, the end result was what it was. Destiny 2 had the same great gunplay and raid design, but in terms of depth and variety, it was a kiddie pool compared to the all deep end that its predecessor had become by the time Age of Triumph came around. Now it looks like Bungie is scrambling just to get Destiny 2 to a point that is at least comparable to its predecessor.

The Division had a similar path to redemption that Destiny had, albeit on a smaller scale. It had a decent enough launch, but its grindy repetitive nature with terrible gear progression turned off lots of fans by the time the first major expansion, Underground, had released. However, a series of patches starting with 1.4 made The Division’s grind much more tolerable and enjoyable. Diablo 3-like World Tiers, the addition of more recognizable PvP modes, a horde mode, thoughtful tweaks to gear and stats, timed events, plus revamps and expansions of its unique Dark Zones.

While those changes were too late for the casual masses that bailed early on, it was rewarding for those that stuck with it and should be used as a foundation for The Division 2. Ubisoft needs to be keeping everything that worked and adding to it rather than stripping it down and building it back up like what we’re seeing right now with Destiny 2. No sense fixing something that isn’t broken.


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Ed McGlone
Ed McGlone was with Twinfinite from 2014 to 2022. Playing games since 1991, Ed loved writing about RPGs, MMOs, sports games and shooters.