An Experience Built to be Played Co-operatively
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Most co-op experiences aren’t built to be primarily co-op. Whether it be online games like Monster Hunter World and Destiny 2, or more linear experiences like the upcoming Far Cry 5, they often see the co-op and single player components become one, rather than something being developed from day one with two players in mind.
A Way Out, however, has been built entirely with co-op being the focus across its 6-8 hour playtime. There’s no single-player options, with co-op tacked on; the game is a linear experience for two players. The interactions between the characters, how the story progresses, and the presentation are all developed to work well for two people, keeping each player interested and engaged.
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