BRING ON THE STEALTH
THINGS WE WANT FROM A MGS V SUCCESSOR
The first few Metal Gear Solid titles focused heavily on stealth to make your way through enemy camps and fortresses – the game punishing you if you were to go in guns blazing. With Ground Zeroes and The Phantom Pain, Konami toned down the focus on stealth elements a little bit in favor of action. The games were developed with newcomers in mind who might not find stealth to be quite as fun as it is to just go in and shoot everyone you see. We think that the stealth that the older entries offered was ahead of its time and really revolutionized the stealth genre.
For the next big Metal Gear Solid entry, we’re not saying that stealth should be the main component of the game, but it should take precedence over action; make stealth the easier option for players to choose, and if they want to go guns blazing, it should make things slightly more difficult (giving players the choice is important). Players in 2018 might not want a game that focuses primarily on stealth; having a good mix of both would be the most viable course of action. The open-ended nature of Metal Gear Solid V was a fresh take on the series that appealed to many, but often left us feeling nostalgic for the linear structure that the oldies had to offer, which brings us to our next point.