Interactive Environments
Amid the frantic fire fights and hair stilettos crushing enemies into dust, one couldn’t be blamed for missing the beauty of both Bayonetta 1 and 2’s settings. From modern cityscapes to holy temples of old to the infernos of hell, each location is a marvel in its own right. Throw in the depth offered by the game’s Trinity of Realities mythos and the amount of potential worlds to explore literally triples.
And yet when all is said and done, each location can feel a bit static when all they do is serve as a backdrop to the action. The player enters an area, fights their way out and then moves onto the next stage without any real impact or interaction. To this end, it would be incredible if the third game could offer worlds and stages which feel like the player is interacting with. This could mean anything from allowing players to warp into different realities at will, to making stages destructible to better show the impact of climax spells and attacks. Who wouldn’t want to leave a zone laid to rubble following a particularly powerful climax spell?