There’s a Proper Ecological System
Monster Hunter: World doesn’t just wow players with big interconnected maps, it also introduces an ecosystem complete with turf wars and a food chain. Most of the smaller animals are herbivorous, and won’t attack you unless provoked. Some monsters take on the form of annoying oversized flies that can poison you if you get a little too close for comfort, so you’ll want to stay out of their way.
The most exciting thing we saw in the beta, however, was the possibility of other larger monsters interfering with your current hunt. Whenever you injure a monster enough, it might try to run off to another area where it doesn’t belong. If the Anjaranth feels that its territory is being invaded, it might even help you out by attacking your mark. But then again, that might not be such a great thing if your goal is to capture the monster instead of killing it.
Still, the unpredictable nature of these hunts is thrilling, and it’s something you’ll always have to keep in mind when exploring.