I sense a disturbance in the force.
Star Wars Battlefront II is set to be released later this week and, whilst the game appears to have nailed the visuals and sounds of the Star Wars universe, the game has received a lot of criticism from fans for its inclusion of loot boxes which can be purchased with real money.
Loot boxes themselves aren’t new to gaming and usually reward players with cosmetic items that don’t affect the actual gameplay itself. However, when the beta for Star Wars Battlefront II went live last month, many players were disappointed to see that the rewards from loot boxes contained items that helped enhance player’s abilities, which means that those who spend money on loot boxes will have a distinct advantage over those who don’t.
EA responded that the beta was simply a testing ground and that things would be altered upon the game’s release. With the game’s launch so near, those who have EA Access have been able to play the game a few days early for a limited time and it seems there is more to be concerned about.
A user on Reddit pointed out that, in the game’s current state, it can take up to 40 hours for players to unlock just one hero, regardless of the player’s skill. It seems the requirements for unlocking heroes is more about time spent playing than points earned. It will take players around 40 hours to earn the 60000 credits required to unlock a hero like Luke Skywalker or Darth Vader.
This post became widely circulated on Reddit Star Wars Battlefront II page, to the point where EA posted a comment explaining the situation. The post explained that the intent was to “provide players with a sense of pride and accomplishment for unlocking different heroes.” It went on to say that constant adjustments will be made to the game to ensure an enjoyable experience.
The post appears to have gone down pretty poorly with the Reddit community and has now become the most downvoted post in Reddit history. For the those unaware, users can either thumb-up or thumb-down a post depending on its content. It remains to be seen whether this backlash will prompt EA to change the game’s progression system but, with the game’s launch in just a few days, no doubt this negative response is not what the game’s developer and publisher were hoping for.
More fuel was poured on the fire when Mat Everett, the game’s community manager, published a Tweet where he complained about “armchair developers on the internet.” He has since deleted the Tweet and explained his comment was “misinterpreted.”
I removed those tweets as hordes of angry gamers being told I was speaking about them were upset. I get that, but someone misinterpreted my tweet, I again apologize for that, but it was not my intent. Trust me I am at bat for this community and game/franchise I love.
— Mat Everett (@sledgehammer70) November 12, 2017
Star Wars Battlefront II is set to be released on Nov. 17 for the PlayStation 4, Xbox One, and PC.