Great-looking, and great-selling.
In just two weeks, Studio MDHR’s 1930s-inspired platform Cuphead has managed to sell one million copies. Since it released on Sep. 29, it’s attracted a massive amount of players, an impressive milestone for this colorful boss-focused adventure.
The game has gone platinum with this new success, and Studio MDHR knows the fans are to thank, having released a statement from lead game designer Jared Moldenhauer and art director Chad Moldenhauer.
“We have worked tirelessly over the past few years to deliver a game that remained true to our vision and we are both humbled and excited that so many people from around the world are playing Cuphead – it truly makes it all worth it,” the studio announced via the official Studio MDHR blog.
Cuphead is a truly unique experience and a great-looking platformer that takes the aesthetic of classic cartoons and combines them with a notoriously difficult set of obstacles and enemies to defeat as you move through the game. It certainly gave our own Yami a run for her money.
It’s great to see an indie title such as this one see so much success, and no matter how you slice it, selling a million copies is a big deal.