The Latest PlayerUnknown’s Battlegrounds Update Is out Now, Adding Foggy Weather and More

Fight for that chicken dinner.
PUBG

Look alive, PUBG players! The big PlayerUnknown’s Battlegrounds’ September update is now out, and there are several important changes to keep in mind before hopping in. The is the biggest change that’s come for the game in quite a long time. With the deployment of this particular patch, there’s even a new schedule coming around for patching the game, so you won’t be waiting a set amount of time for each patch and will see the updates as soon as they’re ready to go.

Recommended Videos

The new patch is now live for everyone to download, and it includes the new foggy weather we reported on recently, a new town called Kameshki, the 5.56mm Mini-14 weapon, and the removal of the Tommy gun from care packages. Instead, it will now be spawning in the world as you play.

You’ll see changes in the way the game looks as well, such as the ability to change up crosshair color, position markers that work much more easily on the map, and ways to check your teammates’ stances without having to go look at them. There’s a lot more to the massive update than these highlights, however, and you can read the patch notes below:

Client optimization

  • Optimised shadows
  • Improved performance on low-end PCs by optimizing buildings
  • Optimised client and server performance when there are multiple vehicles in a close vicinity
  • Optimised UI

World

  • Added Foggy weather
  • o The foggy weather effect will hinder player sight on the map. This weather effect has a low probability to occur
  • o In order to test the weather effect, the foggy weather will have a higher chance to occur during test server gameplay, but will be reduced for Live servers
  • Enhanced graphics of the sky in pre-existing weather effects
  • Added a new town, East of Stalber

UI/UX

  • Added new Option to change Cross-hair color
  • Added new Double Tap feature in control options for leaning (Default keys set to Q and E)
  • Added new option to improve the visual effect of going from free look back to character’s line of sight
  • Added new key binds when using Consumables
  • Teammates’ names are now representative of their current postures (IE Standing, Crouching, Prone, etc)
  • Added new key bind to mark your current position on the map (Default key set to Insert)
  • Added a new key bind to center the map around the character’s current position (Default key set to Space)
  • Added a new key bind to use the Consumables in the order of Med Kit, First Aid Kit, and Bandage (Default key set to “-“)
  • Added a new feature to reset the zeroing distance using Mouse wheel click
  • Adjusted the position of the Report window

New item

  • Added a new weapon, the Mini-14. The Mini-14 is a lightweight and compact 5.56 semi-automatic marksman rifle
  • The weapon uses sniper rifle attachments for both the muzzle and magazine slots, and can take any type of optic sight
  • This weapon has lower damage stats than other DMR’s, which is compensated by very high muzzle velocity and low bullet drop

Gameplay

  • Distance at which shadows are rendered are now synchronized across all graphics settings to ensure fair play
  • Characters who are knocked out while underwater will now have a breath gauge as well as take additional damage over time
  • Adjusted the balance of several weapons:
  • Increased the Crossbow reload speed by 35%
  • Tommy gun has been removed from Care Packages and become a world spawn. It now supports attachments such as the Silencer, Vertical Foregrip, and Magazines
  • Horizontal recoil scale has been clamped for greater consistency for weapons with high horizontal recoils
  • You may now holster grenades by switching to another weapon or unarmed state unless the grenades have already been cooked
  • The firing mode of weapons will now remain consistent with the firing mode that was selected, after dropping a weapon and picking it back up again
  • Adjusted the collision damage of Motorcycles

Actions

  • Recoil animations are updated for all weapons
  • Adjusted animations and balance of throwables
  • Decreased fuse time of the Flash Grenade to 2.5 seconds
  • Increased the lethal and injury ranges of the Frag Grenade
  • oImproved the animation for throwing grenades to allow for increased speeds and more accurate trajectories, but decreased visual trajectory distance of throwables
  • Cooking of grenades is now manual (Default key set to R)
  • You may now toggle the throwing mode between overhead and roll (Default key set to Right Mouse Click)
  • The movement speed of a character affects the trajectory of throwables
  • Improved leaning animation; leaning on the left side to expose less of the body
  • Sprinting will no longer prevent regeneration of breath gauge and will stop leaning state automatically
  • You may change your stance while reloading without cancelling the reload

Sounds

  • Added new sounds when using Consumables
  • Adjusted the audible ranges of reloading and window breaking
  • Added a new sound for collisions between vehicles and characters
  • Added new sound for the animation of removing the grenade safety pin

Bug fixes

  • Characters that fall or glitch underneath the map will now be reset to the ground automatically
  • Fixed a bug where FOV slider value would be improperly set inside of vehicles in FPP mode, regardless of FOV slider setting
  • Fixed a bug resulting in clients freezing when changing controls in the options
  • Corrected the descriptions of certain weapon attachments
  • Fixed animation bugs of other characters after reconnecting to a game
  • Fixed several bugs related to the Spectator mode
  • Fixed a bug of the breath gauge appearing at zero at the start of the game
  • Reloading will now cancel if a character loots an item with Right Click during reload
  • Fixed a bug with the honking sound remaining persistent when opening the map or performing other actions while honking
  • You may no longer set different features on a single key bind in the Options
  • Fixed a graphic bug of the Magazine position on the weapon in the Inventory screen when switching to a different weapon

Others

  • Revised the BP methodology to prevent BP farming and idle users from gaining BP
  • Added FPP Leaderboard for all regions with FPP
  • NVIDIA ShadowPlay Highlights now works on Window 7 and Window 8 (However, if Windows Aero is disabled it may not work)

CHECK OUT MORE


Twinfinite is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more
related content
Read Article Load From Last Inn Rest Causing Players to Lose Their Autosaves in Dragon’s Dogma 2
Dragon's Dogma 2 medusa gaze turning soldiers to stone
Read Article Players Are Speculating on What the GTA 6 Phone Apps Will Be
GTA 6 Fans Are Already Speculating on What Apps the Phone Will Have
Read Article The Impact Akira Toriyama Had on Gaming Can’t Be Understated
Photo of Akira Toriyama in His Office
Related Content
Read Article Load From Last Inn Rest Causing Players to Lose Their Autosaves in Dragon’s Dogma 2
Dragon's Dogma 2 medusa gaze turning soldiers to stone
Read Article Players Are Speculating on What the GTA 6 Phone Apps Will Be
GTA 6 Fans Are Already Speculating on What Apps the Phone Will Have
Read Article The Impact Akira Toriyama Had on Gaming Can’t Be Understated
Photo of Akira Toriyama in His Office
Author
Brittany Vincent
Brittany Vincent is the former News Editor at Twinfinite who covered all the video games industry's goings on between June 2017 and August 2018. She's been covering video games, anime and tech for over a decade for publications like Otaku USA, G4, Maxim, Engadget, Playboy and more. Fueled by horror, rainbow-sugar-pixel-rushes, and video games, she’s a freelancer who survives on surrealism and ultraviolence. When she’s not writing, watching anime or gaming, she’s searching for the perfect successor to visual novel Saya no Uta.