Destiny 2: Which Class Should You Pick?

Choosing the Warlock in Destiny 2

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Which Class Should You Pick in Destiny 2?

Destiny 2, warlock

The Warlock is Destiny 2’s resident space mage. While all classes do use the power of the light to do extraordinary things, Warlocks pretty much worship its abilities and are highly disciplined in manipulating the power to drive out their enemies. In Destiny 2, much like in the first game, Warlocks make for excellent support characters thanks to their ability to control crowds of enemies as well as heal at a pretty solid weight. Adding to this for the sequel is the fact that Warlocks have a new class ability that allows them to drop a rift of light, which makes them fit the support role even more.

The rift can either be set to heal all allies that step within it (even over-healing to provide an overshield) or to boost the attack of anyone within its light. It’s perfect for helping out a squad in a tight situation and can really turn the tide of a tough battle, even in the Crucible (Destiny 2’s designated PvP area). Their mobility is a bit loose, opting for a slow glide over simple multi-jumps (though Voidwalkers can teleport short distances). There are also the three subclasses to consider.

Dawnblade – The Daybreak super summons a flaming sword that you can use to fire waves of fire at your enemies from the sky (yup, you get wings). Perfect for taking out large groups of targets, or dealing massive damage to a boss. The different attunements (Sky and Flame) focus on mobility and crowd control, making this a great, death dealing class.

Voidwalker – The Voidwalker Warlock is another damage dealing behemoth in Destiny 2. Grenades focus on taking out groups, while the super is literally a large bomb that can clear a room. The attunements are quite different, though. Chaos is more focused on destruction with the ability to make grenades stronger or make enemies explode. Attunement of Hunger is all about survivability, letting you heal by devouring your grenades and taking out large groups of enemies.

Stormcaller – Returning from The Taken King, this subclass is deadly at close-mid range, using lightning to control crowds and quickly defeat enemies. Everything this subclass does is about killing groups as quickly as possible while providing useful perks, such as the Arc Soul to your allies. There are also boosts from simply being around allies.

The Warlock is a great option for solo players since they’re never under pressure when being harassed by groups of enemies, or team players that like to play the back. Setting up rifts behind cover for your Titan and Hunter teammates to jump into helps keep order and the ball in your court. You will have to stay aware of your team at all times, though, in order to make the most of your class ability. Or you can play selfish and use all the rifts for yourself. 


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Ishmael Romero
Just a wandering character from Brooklyn, NY. A fan of horrible Spider-Man games, anime, and corny jokes.