But Bluehole promises you ultimately won’t get any less content.
PlayerUnknown’s Battlegrounds players who’ve grown accustomed to developer Bluehole regularly releasing patches are going to need to readjust their expectations. Bluehole announced in a Steam Community post that it would be patching the game, currently playable in Early Access, less often between now and its formal release.
“We’ve found internally that being rushed to finish certain features, and having shorter QA test time between pushing updates caused more issues than it solved in regards to maintaining a high standard of quality,” wrote Bluehole of the changes. “We want to put our best content out, and ensure that everything we do is making the game more enjoyable with every update.”
That doesn’t mean Bluehole will cease patching the game altogether until release, though, only that it will lessen the frequency of patches. The developer plans to use test servers when deploying fixes for “significantly longer periods of time” so that releases are “more thoroughly polished thanks to extensive community feedback”.
Bluehole claims this will make “our live build being more exciting for everyone and drastically reduce the amount of unforeseen issues. We want to thoroughly and truthfully emphasize that this will have absolutely no bearing on how much content we deliver, or how much we work on the development of the game.”
Despite PlayerUnknown’s Battlegrounds not being scheduled for an actual release on PC until later this year, the game has sold more than 7 million copies in Steam Early Access. Bluehole will also release PlayerUnknown’s Battlegrounds on Xbox One later this year and PlayStation 4 at an unknown future date.