LawBreakers Has Dipped Below 500 Concurrent Players on Steam

Too few LawBreakers.

Despite plenty of awesome characters and raucous matches, LawBreakers is continuing to have difficulty retaining concurrent players. Only three weeks post launch, LawBreaker’s peak concurrent player count has dropped to 431 over the last 24 hours, which is a very disappointing number for a game that’s actually a lot of fun to play.

Recommended Videos

Around the game’s debut it was pulling about 2,500 players, but that indicated a very slow start as well, unfortunately. Boss Key head Cliff Bleszinski has previously stated these numbers don’t worry him, but it does seem that in the end numbers like these could potentially hurt the game, since it already takes quite some time to get into a game with these lower numbers.

If LawBreakers is going to end up continuing to compete with other more established shooters like Overwatch, it might need something like a free weekend or other free offerings for curious players looking to avoid the paywall for entrance.

MORE NEWS


Twinfinite is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more
related content
Read Article Warbands Are Coming to World of Warcraft: The War Within, Making Progression Easier
Image Source: Blizzard via Twinfinite
Read Article WoW Developers on How They’re Going the Extra Mile With Dynamic Flight in The War Within
Image Source: Blizzard
Read Article Solo Leveling: Arise Finally Has a Global Release Date
Three characters in Solo Leveling Arise.
Related Content
Read Article Warbands Are Coming to World of Warcraft: The War Within, Making Progression Easier
Image Source: Blizzard via Twinfinite
Read Article WoW Developers on How They’re Going the Extra Mile With Dynamic Flight in The War Within
Image Source: Blizzard
Read Article Solo Leveling: Arise Finally Has a Global Release Date
Three characters in Solo Leveling Arise.
Author
Brittany Vincent
Brittany Vincent is the former News Editor at Twinfinite who covered all the video games industry's goings on between June 2017 and August 2018. She's been covering video games, anime and tech for over a decade for publications like Otaku USA, G4, Maxim, Engadget, Playboy and more. Fueled by horror, rainbow-sugar-pixel-rushes, and video games, she’s a freelancer who survives on surrealism and ultraviolence. When she’s not writing, watching anime or gaming, she’s searching for the perfect successor to visual novel Saya no Uta.