New Weapon System
What the subclasses lack in flexibility and customization, the new weapons system makes up for in spades. Destiny players should no longer think about the old Destiny 1 weapons classifications — primary, special, and heavy. Instead, Destiny 2 opens player options in some regards, while making some much-needed changes to other weapon classifications.
Now, players can carry one kinetic, energy, and power weapon each. Kinetic weapons are the standard primary weapons of old and include pulse rifles, scout rifles, auto rifle, etc. The energy slot can hold any weapon that deals void, arc, or solar damage, with the exception of weapons capable of dealing one-shot kills. Those weapons — shotguns, snipers, grenade launchers, rocket launchers, etc — now belong in the power slot.
These changes bring two unique elements to Destiny 2’s weapon play. First, players can now carry a far more diverse loadout with more weapon types available in both categories. This allows players to come up with interesting combinations of weapons to carry.