No more praying to the RNG gods.
One of the best/worst parts of the original Destiny is getting/never getting that perfect roll on your favorite legendary weapon. Nailing that perfect set of perks that wind up making you a god in either PvP or PvE was very satisfying if you were lucky. For better or worst, that is going away in Destiny 2.
Destiny 2 director Luke Smith recently confirmed this information to Mashable, with him saying that: “There aren’t random rolls on weapons anymore. Better Devils is a Crucible hand cannon [in Destiny 2], and what it has on it is what it has on it.
This will likely stir up some controversy, at least in the short term within the passionate hardcore Destiny community. While less grinding is generally regarded as a good thing, there are players that enjoy hunting for the best possible weapon and might be concerned about Destiny 2’s replayability.
Smith is aware of these concerns, and got out in front of them: “How can my second, third, and tenth Better Devils hand cannon be interesting? That’s a question we should be asking and answering as quickly as we can,” said Smith to Mashable. “We have ideas. While I would like nothing more than to share those ideas with you, we’re up against [a deadline]. I don’t know if they’ll make it for our Sept. 6 [release] date. But we have some ideas that we’re pretty excited about.”
One of the major reasons for this change that Smith also mentions is that it’s line with their desire to make weapon balancing more fine tuned to specific weapons, rather than changing entire archetypes.
It’s clear at this point that nothing from the first game is too sacred for Smith and the Destiny 2 development team. Subclasses are being thrown out, the Tower is getting destroyed, and any major gameplay activities such as weapon grinding could be on the chopping block.
While it’s encouraging to see that Smith is willing to overhaul anything to make sure Destiny 2 is as refined an experience it can be, and that they did consider the impact of removing randomized weapon rolls, we’ll have to wait and see if these hinted “ideas” as Smith put them, will come to fruition and scratch the itch of players that do enjoy the grind.
Destiny 2 will be released on Sept. 6 for PS4 and Xbox One and Oct. 24 on PC. Visit Mashable for the Smith’s full comments.